sigonasr2
|
01df50e8da
|
Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
|
6 months ago |
sigonasr2
|
5fc5169ddd
|
Add in support for subcomponents within subcomponents. Prioritize highest depth menu item when hovering over overlapping items.
|
9 months ago |
sigonasr2
|
a506c47aea
|
Credits navigation key actually pops up the credits for controllers.
|
9 months ago |
sigonasr2
|
93e5921e57
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
9 months ago |
sigonasr2
|
b96b5735e9
|
Implemented Death menu. Release Build 7668.
|
9 months ago |
sigonasr2
|
66b0648a59
|
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
|
9 months ago |
sigonasr2
|
4dc9505cbd
|
Implemented controller compatibility with the Game Settings menu. Fullscreen mode now ignores automatic mouse movement due to screen resizes when in keyboard navigation mode. Release Build 7391.
|
9 months ago |
sigonasr2
|
a39a841166
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
sigonasr2
|
48ba282fa5
|
Implemented equipment menu navigation (partially).
|
10 months ago |
sigonasr2
|
fd9fdc0924
|
Added partial keyboard functionality to character equip menu. Fix bugs with scrolling reset system. Release Build 7162.
|
10 months ago |
sigonasr2
|
bacd879e12
|
Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
|
10 months ago |
sigonasr2
|
a449932226
|
Implemented class selection window controller/keyboard compatibility. Added selection passthrough for disabled/grayed out items. Change hover fade-in for toggleable buttons. Release Build 6988.
|
10 months ago |
sigonasr2
|
fd1f762e20
|
Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
|
10 months ago |
sigonasr2
|
3fff17417e
|
Refactored the input display menu to allow for dynamic changing of row displays. Remove controller specific keybinding menu, integrating with initial keyboard menu.
|
10 months ago |
sigonasr2
|
0ca94369ac
|
Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
|
10 months ago |
sigonasr2
|
d576e6143e
|
Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths.
|
10 months ago |
sigonasr2
|
cd599b73e0
|
Add in keyboard mapping display settings window. Add in keybind display buttons.
|
10 months ago |
sigonasr2
|
d904ef7e91
|
Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
|
10 months ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
390e7fefbf
|
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
|
10 months ago |
sigonasr2
|
dcabc05702
|
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
|
10 months ago |
sigonasr2
|
5589740f03
|
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
|
10 months ago |
sigonasr2
|
39a710727e
|
Fix file saving/loading for online mode.
|
10 months ago |
sigonasr2
|
e036302b58
|
Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
|
10 months ago |
Nic0Nic0Nii
|
4f6d9b09e3
|
Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
9dc2a0a4c2
|
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
|
11 months ago |
sigonasr2
|
ad05279ae7
|
Analog scrolling menu implementation completed.
|
11 months ago |
sigonasr2
|
dfa014b0a9
|
Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
|
11 months ago |
sigonasr2
|
aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
11 months ago |
sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
11 months ago |
sigonasr2, Sig, Sigo
|
210a46a5f9
|
Continue fixing up new menu navigation structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
|
11 months ago |
sigonasr2
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
|
11 months ago |
sigonasr2
|
97ce43ed21
|
Add default button member to menus.
|
11 months ago |
sigonasr2
|
54f128777f
|
Resolved menu component bugs not being removed from parent menu structure properly.
|
11 months ago |
sigonasr2, Sig, Sigo
|
965d0afdb1
|
Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
8e58607fb9
|
Slider component implemented.
|
11 months ago |
sigonasr2
|
725a858fab
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
57f0b84dff
|
Implemented User ID screen, added a text change callback function for text entry labels.
|
11 months ago |
sigonasr2
|
497db80b9b
|
Add in emscripten-specific branching menus and special load/save routines for online saving.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
11 months ago |
sigonasr2
|
fa7dfb601f
|
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
|
11 months ago |
sigonasr2
|
5c73ed6cd3
|
Fix Linux build and implementations with new systems and C++20 features
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
ad1e2260cf
|
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
|
11 months ago |
sigonasr2
|
dd2146ebda
|
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
|
11 months ago |
sigonasr2
|
9fef977a3a
|
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
|
11 months ago |
sigonasr2
|
c876f8a6ea
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
11 months ago |