Commit Graph

120 Commits (0408250088a22ed920ec48d454b1f941ec0ba1d9)

Author SHA1 Message Date
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 11 months ago
sigonasr2 bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 11 months ago
sigonasr2 7a557fe5fc Add overlay sprite feature, extra animations for second boss. 11 months ago
Nic0Nic0Nii 7b0c83824d Implement min/max quantity rolling for stage loot configuration 11 months ago
Quapsel 3f0bfb6919 „Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern 11 months ago
Quapsel f737492222 „Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern 11 months ago
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 11 months ago
Nic0Nic0Nii aabc9e4cc5 Phase 1&2 prepping. 11 months ago
Quapsel dfb210f7d3 1_5 & 1_6 Border added 11 months ago
Quapsel 85e8958ebf „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 11 months ago
Nic0Nic0Nii 1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 11 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 11 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 11 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 11 months ago
sigonasr2 6907b35e16 Imported new EXP formula. 11 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 11 months ago
sigonasr2 0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 11 months ago
Quapsel ee5831422d „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 11 months ago
Quapsel 47aa305ab9 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 11 months ago
sigonasr2 64422e4a24 Auto-aim implemented for controller/keyboard gameplay. 11 months ago
Quapsel f8ea2f8db1 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 11 months ago
sigonasr2 9dc2a0a4c2 Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 11 months ago
sigonasr2 a97bc7b2f0 Add HUD input display button images. 11 months ago
sigonasr2 df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 11 months ago
Nic0Nic0Nii df08aa9936 Add in analog stick control handling. Add interface configuration file. 11 months ago
sigonasr2 a5abe82594 Move spawn debug report code to after all initialization. 11 months ago
sigonasr2 59c77add6b Update 'Adventures in Lestoria/assets/config/configuration.txt' 11 months ago
Quapsel 812791de8a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 11 months ago
sigonasr2 8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 11 months ago
sigonasr2, Sig, Sigo 1ab521ecc0 Slight randomization in sound effect pitches for noise variety. 11 months ago
sigonasr2 4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago
sigonasr2 cfd3be4f13 Changes to bear sprite. 11 months ago
sigonasr2 6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
sigonasr2 1fd37bbd51 Added controller vibration for world shake events/player hurt events. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 3e2bd6feb6 Add bear sprite and bear strategy framework. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 e8d2ec9e9d Frog behavior implemented. 11 months ago
sigonasr2 62a2119ab2 Initial frog behavior aiming implemented. 11 months ago
sigonasr2 1655fe7b51 Frog animations setup. Frog tongue bullet setup. 11 months ago
sigonasr2 2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 11 months ago
sigonasr2 20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 11 months ago
sigonasr2 7abb714144 Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly. 11 months ago
sigonasr2 ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 11 months ago
sigonasr2 3f4c714c42 All basic sound effects implemented. 11 months ago
sigonasr2 8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 11 months ago
sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
sigonasr2 bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago