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sigonasr2
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AdventuresInLestoria
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020f47f1f9
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Commit Graph
3 Commits (020f47f1f9d7cecfedb6ebbda6b148d6bcff4e31)
Author
SHA1
Message
Date
sigonasr2
13854574c9
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
9 months ago
Nic0Nic0Nii
1f244777c9
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
0aea7beb83
Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
10 months ago
sigonasr2
15990152c7
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
sigonasr2
318719d46f
Implement crafting requirement structures and dummy data for equipment.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
13eff22485
Super big refactor of the animation storage and monster storage system using configuration files.
1 year ago
sigonasr2
045441b595
Add in Charged Shot ability and allow precasting without the targeting indicator.
1 year ago
sigonasr2
9ebe5a21a0
Implemented Ranger auto attack plus animations.
1 year ago
sigonasr2
79a8dca88a
Refactor Animation loading to reduce repetition.
1 year ago
sigonasr2
73d29a2ab5
Added lingering field effect.
1 year ago
sigonasr2
0dfb58a777
Add in inherited class structure for effects, so effects can have customized behaviors.
1 year ago
sigonasr2
0229982717
Added lightning bolt attack, added emitter system
1 year ago
sigonasr2
78b6113d8e
Added mini particles for teleporting.
1 year ago
sigonasr2
ba6bc74f1f
Add energy bolt splash effect and fade out.
1 year ago
sigonasr2
db7744dad3
Wizard energy bolt attack implemented.
1 year ago
sigonasr2
9a8859ffe8
Adjusted shoot afar AI to account for collision tiles.
1 year ago
sigonasr2
ccfeae19d4
Sonic Slash implemented for Warrior. Build updated w/new features.
1 year ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
1 year ago
sigonasr2
9e6573729e
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
1 year ago
sigonasr2
4b98518fcf
Added Warrior swing sword animation
1 year ago
sigonasr2
7e543a3021
Implement ground slam animation
1 year ago
sigonasr2
776bf9165d
Loaded slime animation sheet
2 years ago
sigonasr2
1e0e40c77b
Refactor animation data location.
2 years ago