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334b2d49cf
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2023-09-09 04:43:52 -05:00 |
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8a1b9d6b74
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2023-09-08 19:45:00 -05:00 |
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4c8e43e093
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Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-08 17:19:42 +00:00 |
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48bdcfe36f
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Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-08 16:00:07 +00:00 |
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9a367d3386
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Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-08 14:36:31 +00:00 |
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fc65c8bcdf
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Size reduction on slime king per phase. Add in size transition amounts based on time.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-07 20:20:21 +00:00 |
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d041d9f408
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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2023-09-07 01:35:23 -05:00 |
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f7069262c0
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Added in config parameters for slime king
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-06 20:03:22 +00:00 |
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