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sigonasr2/AdventuresInLestoria
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Code Issues 20 Pull Requests 1 Actions Projects 1 Releases Wiki Activity
241 Commits 5 Branches 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
sigonasr2
15a24a42a6 Code analysis suggestions implemented. 2023-09-06 23:07:15 -05:00
sigonasr2
2fca13a6a2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2023-08-13 02:12:19 -05:00
sigonasr2
1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2023-08-06 19:00:09 -05:00
sigonasr2
90626bf628 Death animation now tied to monster data. 2023-07-05 02:18:58 -05:00
sigonasr2
f92e0f7213 Consolidated jump and shoot animations for monsters into MonsterData. 2023-07-01 20:47:18 -07:00
sigonasr2
b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2023-06-22 17:44:51 -07:00
sigonasr2
a2308914a2 Refined movement run away code for ranged enemies. 2023-06-16 01:10:40 -05:00
sigonasr2
6584a240b1 Large refactoring and implemented hurt on monsters 2023-06-11 22:57:43 -05:00
sigonasr2
0f449a902a Implemented monster update method and monster spawner methods. 2023-06-11 21:19:45 -05:00
sigonasr2
cbbee7aaa4 Initial setup of Monster structures 2023-06-11 20:03:30 -05:00
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