sigonasr2
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3a40d44fd1
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Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191.
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5 months ago |
Quapsel
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256e41599c
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Description for the item "Stone" changed to hint that its actually some kind of mineral.
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5 months ago |
Quapsel
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21d4cbcaae
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Items for Stage loot added in Item Database.
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5 months ago |
sigonasr2
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1f635a667d
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Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
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6 months ago |
Quapsel
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98f30c0ad4
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 2 Consumables added.
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6 months ago |
sigonasr2
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a740d6eb01
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Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
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6 months ago |
Quapsel
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5cc1bedeac
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Descriptions added.
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6 months ago |
Quapsel
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a11240c372
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 2 Monster Drops added.
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6 months ago |
sigonasr2
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d6e140cfb4
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Changed Bandages item description to include casting info.
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8 months ago |
sigonasr2
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9a3cbc40f9
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Prep Time Trial system structure. Release Build 8492.
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9 months ago |
sigonasr2
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2d0702af2c
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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10 months ago |
sigonasr2
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b96b5735e9
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Implemented Death menu. Release Build 7668.
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10 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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11 months ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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12 months ago |
sigonasr2
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c876f8a6ea
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Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
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12 months ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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12 months ago |
sigonasr2
|
8f41870b46
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Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
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12 months ago |
sigonasr2
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28079609b7
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
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12 months ago |
sigonasr2
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2a72238e40
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Implemented all item stats.
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12 months ago |
sigonasr2
|
852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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12 months ago |
sigonasr2
|
2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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12 months ago |
sigonasr2
|
f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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12 months ago |
sigonasr2
|
46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
|
3605aa818d
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
sigonasr2
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
sigonasr2
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b61f9ddf96
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Setup monster drop config data and monster drop data structure.
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1 year ago |
sigonasr2
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |