15 Commits

Author SHA1 Message Date
4a4ffb1c6c Block off nonexistent <stacktrace> dependency for web builds. Fix up emscripten build errors with old CMakeCache. Update to C++23 in CMakeLists. Convert CanModifyEquipSlots function into a menu static function that returns a boolean (instead of being calculated only once on initialization. oops) Release Build 12111. 2025-03-14 10:42:02 -05:00
842a32e947 Arrow indicator for monsters now adjustable. Additional zones added without a class now properly show up in the filterable zones list. Added coin toss, hide, and hit boss mechanic. Release Build 12109. 2025-03-14 06:43:23 -05:00
dbf140e0bd Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094. 2025-03-07 01:32:16 -06:00
e1575081ce Add in Curse and coin debuffs. Add in Pirate's Treasure spawn and collision check for placing and removing the curse. Adding buffs to the player will not immediately apply them but put them in a buff list to be applied on the next tick. AddBuff now returns the buff. GetOrAddBuff now properly uses the AddBuff function to add a buff to avoid any behavior discrepancies. Added a new test to check for buffs to be added. Fixed unit tests that broke due to waiting an extra game tick to apply buffs. 222/222 Tests Passing. Release Build 12049. 2025-02-21 00:40:36 -06:00
ded7e53fd7 Slash animation plays when ghost saber hits player. Release Build 12036. 2025-02-14 23:54:17 -06:00
d24c016d3e Pirate Captain Ghost moves towards player. Release Build 12032. 2025-02-14 23:24:23 -06:00
071e98aecd Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 2025-02-14 00:22:19 -06:00
51a3feb5b6 Add Ghost Saber attack. Release Build 12016. 2025-02-12 23:18:26 -06:00
24d36da0ab Add afterimage rendering for monsters. Release Build 12003. 2025-01-31 00:41:38 -06:00
4e099b71f9 Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001. 2025-01-30 22:50:49 -06:00
6c5648bac9 Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation.
Update rendering loop to use ranges and views instead of copies into vectors. Release Build 11997.
2025-01-27 17:12:04 -06:00
27bfd8e1d4 Add shrapnel shot attack. Fix random dispersion of cannon shots (incorrect math that overcorrected for random angle + random distance vector). Release Build 11980. 2025-01-25 01:13:15 -06:00
dc9717c07f Tweak and fix Falling Bullet behavior to use proper coloring. Release Build 11958. 2025-01-17 01:24:57 -06:00
e2b6e9318a Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946. 2025-01-17 00:33:53 -06:00
9732c57983 Generalized FallingStone into FallingBullet to supply a custom image. Prepare graphics and add extra map items and basic AI structure for Chapter 3 boss. Release Build 11936. 2025-01-16 23:14:24 -06:00