|
85ba978793
|
Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.
|
2024-09-24 17:10:11 -05:00 |
|
|
bc795ecb2b
|
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
|
2024-09-13 12:31:15 -05:00 |
|
|
3682d9cf68
|
Add in raw audio buffer loading support from PGE resource packs in the MiniAudio PGEX. Ready for merge. Release Build 11541.
|
2024-09-13 12:04:40 -05:00 |
|
|
9b69a4ebb3
|
ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback)
|
2024-09-12 23:52:32 -07:00 |
|
|
a6b4caad02
|
Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936.
|
2024-08-10 19:49:47 -05:00 |
|
Nic0Nic0Nii
|
1f244777c9
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-02-06 20:57:22 +00:00 |
|
|
1ab521ecc0
|
Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-17 16:18:09 +00:00 |
|
|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
|
2024-01-09 05:44:37 -06:00 |
|
|
6539bbdb50
|
Sound Effects.
|
2024-01-08 04:13:27 -06:00 |
|
|
725a858fab
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
2024-01-08 02:05:09 -06:00 |
|
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
2024-01-04 05:21:56 -06:00 |
|