19 Commits

Author SHA1 Message Date
901f2e38bc Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 2024-09-05 14:24:01 -05:00
f1b2aa59f9 Add extra reveal chunk tracker unordered map to prevent minimap updates every single frame the player character walked. Release Build 10027. 2024-07-15 05:19:50 -05:00
e57f281ac4 Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing. 2024-07-08 07:24:02 -05:00
7aa455a890 Add in breadcrumb re-exploration for minimaps. Release Build 8921. 2024-04-14 14:48:37 -05:00
debe7054b0 Minimap shadow ring implemented. Release Build 8904. 2024-04-13 16:20:35 -05:00
ae72a05fe0 Minimap can only be toggled when it's actually visible (e.g. not during boss fights) 2024-04-13 11:45:16 -05:00
3c65db545d When the game loses focus, the game will autopause during exploration. Release Build 8879. 2024-04-13 10:03:11 -05:00
77e2a654f4 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 2024-04-13 09:37:18 -05:00
1680b37671 Add toggle between small,large, and hidden minimap. Release Build 8868. 2024-04-12 17:00:07 -05:00
0b25bf1d1b Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 2024-04-11 19:42:57 -05:00
a37a7d41ce Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 2024-04-11 15:09:50 -05:00
581128002b Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819. 2024-04-11 12:20:48 -05:00
e59ace87f3 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 2024-04-11 01:30:06 -05:00
6dd032c6f6 Minimap chunk revealing implemented. Release Build 8781. 2024-04-10 17:02:25 -05:00
205a974a7b Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 2024-04-09 18:38:01 -05:00
f9ffd026a9 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 2024-04-09 00:49:04 -05:00
b5d5e547d7 Minimap shadowing. 2024-04-04 17:16:02 -05:00
a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 2024-04-02 21:14:19 -05:00
914b55e4c1 Minimap generation implemented. Release Build 8675. 2024-04-02 18:21:02 -05:00