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98208fb3e0
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Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
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2024-07-26 03:09:55 -05:00 |
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6c4992ab96
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More casts to make gcc happy. Change 2nd chapter bonus boss mob counter from using std::reduce to std::accumulate (Apparently gcc is ambiguous about argument order?? wtf)
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2024-06-18 15:57:00 -05:00 |
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4fcc5db4af
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Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381.
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2024-05-21 05:13:20 -05:00 |
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d6409f4604
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Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.
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2024-05-20 09:16:23 -05:00 |
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