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aae5726f3d
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Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
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2024-10-08 21:54:16 -05:00 |
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2ba0e1b9fe
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gcc does not like the promotion from float to double in std::max...
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2024-06-18 15:43:15 -05:00 |
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f9ad9c4390
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Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
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2024-05-10 02:53:35 -05:00 |
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bd14a21793
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Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
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2024-05-10 01:38:19 -05:00 |
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b8e1006901
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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2024-05-05 23:57:02 -05:00 |
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