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dbf140e0bd
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Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094.
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2025-03-07 01:32:16 -06:00 |
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e1575081ce
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Add in Curse and coin debuffs. Add in Pirate's Treasure spawn and collision check for placing and removing the curse. Adding buffs to the player will not immediately apply them but put them in a buff list to be applied on the next tick. AddBuff now returns the buff. GetOrAddBuff now properly uses the AddBuff function to add a buff to avoid any behavior discrepancies. Added a new test to check for buffs to be added. Fixed unit tests that broke due to waiting an extra game tick to apply buffs. 222/222 Tests Passing. Release Build 12049.
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2025-02-21 00:40:36 -06:00 |
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f6c76b3881
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Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914.
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2025-01-03 01:15:31 -06:00 |
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8eb1878074
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Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900.
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2025-01-02 23:05:46 -06:00 |
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4f18cd41fb
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Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
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2024-09-05 21:00:12 -07:00 |
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6d4de7940b
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Implemented Curse of Doom. Release Build 11188.
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2024-09-01 02:15:12 -05:00 |
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b0ee888b83
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Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152.
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2024-08-30 22:25:49 -05:00 |
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60175a20d2
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Implemented Concussive Trap enchant.
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2024-08-26 12:04:38 -05:00 |
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45e6027c9e
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Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
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2024-08-14 23:18:29 -07:00 |
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7ae7d3dcb3
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Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008.
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2024-08-12 20:43:34 -05:00 |
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012f5de2a1
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Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981.
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2024-08-12 12:27:53 -05:00 |
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f84787971d
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Lethal Tempo unique enchant implemented. Added helper functions for retrieving, writing, and reading buffs easily. Added unit tests for new enchant. 124/124 tests passing. Release Build 10635.
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2024-08-05 17:33:53 -05:00 |
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c36f783fc9
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Tidied up monster drawing functions with portable lambdas to get rid of some copy-pasted code, making draw manipulation simpler. Implement Curse of Death ability. Release Build 10391.
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2024-07-28 20:48:09 -05:00 |
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864b491c46
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Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389.
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2024-07-28 07:06:11 -05:00 |
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ede4bffa7a
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Trapper's Mark Target and Witch's Curse of Pain abilities should not go on cooldown if no target is found. Added purple glow/outline effect to monsters affected by Curse of Pain. Release Build 10363.
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2024-07-28 04:18:52 -05:00 |
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a35ea5b772
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Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359.
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2024-07-28 03:46:17 -05:00 |
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2420d02f24
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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2024-07-23 04:07:43 -05:00 |
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3830ba8840
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Adjust collision radius default based on monster's sheet frame size. Use defined collision radius of a monster instead of 12*SizeMult as that is the actual radius for HurtMonsterType() damage calls (fixes large stone hitting pillars a little too wide in the chapter 2 boss fight). Refactored Bullet check systems to include damage flags: DOT, PLAYER_ABILITY, and NONE. Player abilities flags assigned to all auto attack and abilities that players can launch, in preparation for marked target proccing. Mark Target buff detection added, Mark buff added. Reorganized bullet hierarchy, turning the default bullet into an interface and making the normal Bullet class a base child class all Bullets derive from. Added HurtDamageInfo structure, which is passed onto bullets to modify flags before being applied to the Hurt function when bullets hit targets. Changed all storage containers holding Bullet classes to now hold IBullet classes. Release Build 10248.
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2024-07-21 16:11:41 -05:00 |
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a763469fa5
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Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153.
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2024-07-19 05:49:33 -05:00 |
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5ff64da26a
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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2024-04-19 04:05:51 -05:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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5ed991ec88
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Boss Phase 3 completed.
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2024-01-24 22:44:18 -06:00 |
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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2024-01-24 17:13:33 -06:00 |
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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2024-01-14 12:53:40 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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