Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "GameEvent.h" |
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#include "Monster.h" |
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#include <map> |
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std::vector<std::unique_ptr<GameEvent>>GameEvent::events; |
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GameEvent::GameEvent(){} |
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GameEvent::~GameEvent(){} |
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GameEvent::GameEvent(std::function<bool(GameEvent&)>func) |
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:runFunc(func){} |
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void GameEvent::Update(){ |
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isActive=runFunc(*this); |
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} |
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void GameEvent::UpdateEvents(){ |
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for(const std::unique_ptr<GameEvent>&event:events){ |
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event->Update(); |
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} |
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std::erase_if(events,[](const std::unique_ptr<GameEvent>&ev){return !ev->isActive;}); |
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} |
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void GameEvent::AddEvent(std::unique_ptr<GameEvent>event){ |
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events.push_back(std::move(event)); |
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} |
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MonsterStrategyGameEvent::MonsterStrategyGameEvent(std::function<bool(GameEvent&,Monster&,const std::string&)>func,Monster&m,const std::string&strategy) |
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:runFunc(func),m(m),strategy(strategy){} |
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void MonsterStrategyGameEvent::Update(){ |
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INCLUDE_MONSTER_DATA |
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isActive=runFunc(*this,this->m,this->strategy); |
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} |
@ -0,0 +1,70 @@ |
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#pragma region License |
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/*
|
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
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2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
||||
reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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#include <functional> |
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#include <memory> |
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#include <string> |
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class GameEvent{ |
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friend class AiL; |
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std::function<bool(GameEvent&)>runFunc; |
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static std::vector<std::unique_ptr<GameEvent>>events; |
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protected: |
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bool isActive=true; |
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virtual void Update(); |
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public: |
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GameEvent(); |
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GameEvent(std::function<bool(GameEvent&)>func); |
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virtual ~GameEvent(); |
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static void UpdateEvents(); |
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static void AddEvent(std::unique_ptr<GameEvent>event); |
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}; |
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class Monster; |
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class MonsterStrategyGameEvent:public GameEvent{ |
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friend class AiL; |
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protected: |
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Monster&m; |
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const std::string&strategy; |
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std::function<bool(GameEvent&,Monster&,const std::string&)>runFunc; |
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virtual void Update()final; |
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public: |
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MonsterStrategyGameEvent(std::function<bool(GameEvent&,Monster&,const std::string&)>func,Monster&m,const std::string&strategy); |
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}; |
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