From fdc02351bbf61bf7e32e290a80174d71ef7c6861 Mon Sep 17 00:00:00 2001 From: sigonasr2 Date: Mon, 29 Jul 2024 10:37:47 -0400 Subject: [PATCH] Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time. --- .gitignore | 1 + .../Adventures in Lestoria.vcxproj | 6 +- .../Adventures in Lestoria.vcxproj.filters | 7 ++- Adventures in Lestoria/GameState.cpp | 4 +- Adventures in Lestoria/GameState.h | 1 + Adventures in Lestoria/State_Dialog.cpp | 55 +++++++++++++++++++ Adventures in Lestoria/State_Dialog.h | 46 ++++++++++++++++ Adventures in Lestoria/Version.h | 2 +- Adventures in Lestoria/VisualNovel.cpp | 40 ++++++++------ Adventures in Lestoria/VisualNovel.h | 6 +- 10 files changed, 144 insertions(+), 24 deletions(-) create mode 100644 Adventures in Lestoria/State_Dialog.cpp create mode 100644 Adventures in Lestoria/State_Dialog.h diff --git a/.gitignore b/.gitignore index 9cee0b3d..f44f6485 100644 --- a/.gitignore +++ b/.gitignore @@ -425,3 +425,4 @@ desktop.ini /Adventures in Lestoria Tests/x64/Unit Testing /x64/Unit Testing /Adventures in Lestoria/assets/2.10 +/Adventures in Lestoria/assets/items/Bird_s Treasure.png diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj b/Adventures in Lestoria/Adventures in Lestoria.vcxproj index cb4ccfee..610ab9f7 100644 --- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj +++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj @@ -218,7 +218,7 @@ _DEBUG;_CONSOLE;%(PreprocessorDefinitions) true stdcpp20 - C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories) + C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\LabUser\Documents\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories) /MP20 %(AdditionalOptions) 4099;5030;4715;4172;4834 true @@ -226,7 +226,7 @@ Console true - C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories) + C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories) discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies); @@ -622,6 +622,7 @@ + @@ -1054,6 +1055,7 @@ + diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters index 94a086eb..1339d862 100644 --- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters +++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters @@ -669,6 +669,9 @@ Header Files + + Header Files\State + @@ -1154,8 +1157,8 @@ Source Files\Bullet Types - - Configurations\Story + + Source Files\Game States diff --git a/Adventures in Lestoria/GameState.cpp b/Adventures in Lestoria/GameState.cpp index 9d21e155..c43978c5 100644 --- a/Adventures in Lestoria/GameState.cpp +++ b/Adventures in Lestoria/GameState.cpp @@ -42,7 +42,8 @@ All rights reserved. #include "State_LevelComplete.h" #include "State_Story.h" #include "State_GameHub.h" -#include "State_Death.h"; +#include "State_Death.h" +#include "State_Dialog.h" INCLUDE_game @@ -56,6 +57,7 @@ void GameState::Initialize(){ NEW_STATE(States::STORY,State_Story); NEW_STATE(States::GAME_HUB,State_GameHub); NEW_STATE(States::DEATH,State_Death); + NEW_STATE(States::DIALOG,State_Dialog); } void GameState::_ChangeState(States::State newState){ diff --git a/Adventures in Lestoria/GameState.h b/Adventures in Lestoria/GameState.h index 86ed8479..8a246f91 100644 --- a/Adventures in Lestoria/GameState.h +++ b/Adventures in Lestoria/GameState.h @@ -51,6 +51,7 @@ namespace States{ MAIN_MENU, LEVEL_COMPLETE, STORY, + DIALOG, KEYBIND, DEATH, }; diff --git a/Adventures in Lestoria/State_Dialog.cpp b/Adventures in Lestoria/State_Dialog.cpp new file mode 100644 index 00000000..97d073b8 --- /dev/null +++ b/Adventures in Lestoria/State_Dialog.cpp @@ -0,0 +1,55 @@ +#pragma region License +/* +License (OLC-3) +~~~~~~~~~~~~~~~ + +Copyright 2024 Joshua Sigona + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + +1. Redistributions or derivations of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +2. Redistributions or derivative works in binary form must reproduce the above +copyright notice. This list of conditions and the following disclaimer must be +reproduced in the documentation and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its contributors may +be used to endorse or promote products derived from this software without specific +prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT +SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED +TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +Portions of this software are copyright © 2024 The FreeType +Project (www.freetype.org). Please see LICENSE_FT.txt for more information. +All rights reserved. +*/ +#pragma endregion +#include "State_Dialog.h" +#include "VisualNovel.h" +#include "Menu.h" +#include "AdventuresInLestoria.h" + +void State_Dialog::OnStateChange(GameState*prevState){ + Menu::CloseAllMenus(); +}; +void State_Dialog::OnLevelLoad(){} +void State_Dialog::OnUserUpdate(AiL*game){ + GameState::states[States::GAME_RUN]->OnUserUpdate(game); + VisualNovel::novel.Update(); + game->ClearTimedOutGarbage(); +}; +void State_Dialog::Draw(AiL*game){ + GameState::states[States::GAME_RUN]->Draw(game); + VisualNovel::novel.Draw(0U); +}; \ No newline at end of file diff --git a/Adventures in Lestoria/State_Dialog.h b/Adventures in Lestoria/State_Dialog.h new file mode 100644 index 00000000..9fbf78b4 --- /dev/null +++ b/Adventures in Lestoria/State_Dialog.h @@ -0,0 +1,46 @@ +#pragma region License +/* +License (OLC-3) +~~~~~~~~~~~~~~~ + +Copyright 2024 Joshua Sigona + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + +1. Redistributions or derivations of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +2. Redistributions or derivative works in binary form must reproduce the above +copyright notice. This list of conditions and the following disclaimer must be +reproduced in the documentation and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its contributors may +be used to endorse or promote products derived from this software without specific +prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT +SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED +TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +Portions of this software are copyright © 2024 The FreeType +Project (www.freetype.org). Please see LICENSE_FT.txt for more information. +All rights reserved. +*/ +#pragma endregion +#pragma once +#include "GameState.h" + +class State_Dialog:public GameState { + virtual void OnStateChange(GameState*prevState)override final; + virtual void OnUserUpdate(AiL*game)override final; + virtual void Draw(AiL*game)override final; + virtual void OnLevelLoad()override final; +}; \ No newline at end of file diff --git a/Adventures in Lestoria/Version.h b/Adventures in Lestoria/Version.h index 0f7f8987..16d10478 100644 --- a/Adventures in Lestoria/Version.h +++ b/Adventures in Lestoria/Version.h @@ -39,7 +39,7 @@ All rights reserved. #define VERSION_MAJOR 1 #define VERSION_MINOR 2 #define VERSION_PATCH 3 -#define VERSION_BUILD 10399 +#define VERSION_BUILD 10402 #define stringify(a) stringify_(a) #define stringify_(a) #a diff --git a/Adventures in Lestoria/VisualNovel.cpp b/Adventures in Lestoria/VisualNovel.cpp index e1f8c095..f563a7e2 100644 --- a/Adventures in Lestoria/VisualNovel.cpp +++ b/Adventures in Lestoria/VisualNovel.cpp @@ -184,14 +184,17 @@ void VisualNovel::Initialize(){ storyLevelData.SetInitialized(); }; +void VisualNovel::Reset(){ + activeText=U""; + leftCharacters.clear(); + rightCharacters.clear(); + backgroundFilename=novel.prevBackgroundFilename=""; + commands.clear(); + commandIndex=0; +} void VisualNovel::LoadVisualNovel(std::string storyLevelName){ novel.storyLevel=storyLevelName; - novel.activeText=U""; - novel.leftCharacters.clear(); - novel.rightCharacters.clear(); - novel.backgroundFilename=novel.prevBackgroundFilename=""; - novel.commands.clear(); - novel.commandIndex=0; + novel.Reset(); for(std::unique_ptr&command:storyLevelData.at(storyLevelName)){ novel.commands.push_back(command.get()); } @@ -219,25 +222,30 @@ void VisualNovel::ExecuteNextCommand(){ commandIndex++; commands[size_t(commandIndex-1)]->Execute(novel); }else{ - if(game->GetCurrentMapName()=="NPCs.Greg.Camp Notification Unlock Condition"_S&& - !Unlock::IsUnlocked("NPCs.Greg.Camp Notification Unlock Condition"_S))State_OverworldMap::ConnectionPointFromString("HUB").value()->ResetVisitedFlag(); - Unlock::UnlockCurrentMap(); - Menu::themeSelection=novel.prevTheme; - GameState::ChangeState(States::OVERWORLD_MAP,0.5f); + if(GameState::STATE==GameState::states[States::DIALOG]){ + Reset(); + GameState::STATE=GameState::states[States::GAME_RUN]; + }else{ + if(game->GetCurrentMapName()=="NPCs.Greg.Camp Notification Unlock Condition"_S&& + !Unlock::IsUnlocked("NPCs.Greg.Camp Notification Unlock Condition"_S))State_OverworldMap::ConnectionPointFromString("HUB").value()->ResetVisitedFlag(); + Unlock::UnlockCurrentMap(); + Menu::themeSelection=novel.prevTheme; + GameState::ChangeState(States::OVERWORLD_MAP,0.5f); + } } } -void VisualNovel::Draw(){ +void VisualNovel::Draw(const uint8_t backgroundAlpha){ if(backgroundFilename!=""){ - float alpha=1; + float alpha=backgroundAlpha/255.f; if(transitionTime>0){ - alpha=util::lerp(0,1,1-(transitionTime/maxTransitionTime)); + alpha=alpha*util::lerp(0,1,1-(transitionTime/maxTransitionTime)); } if(prevBackgroundFilename!=""){ - game->DrawDecal({0,-prevBackgroundScrollAmt},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal()); + game->DrawDecal({0,-prevBackgroundScrollAmt},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal(),{1.f,1.f},{255,255,255,backgroundAlpha}); } game->DrawDecal({0,-backgroundScrollAmt},GFX["story_background_image_location"_S+backgroundFilename].Decal(),{1,1},{255,255,255,uint8_t(255*alpha)}); }else{ - game->FillRectDecal({0,0},game->GetScreenSize()); + game->FillRectDecal({0,0},game->GetScreenSize(),{255,255,255,backgroundAlpha}); } for(int i=leftCharacters.size()-1;i>=0;i--){ //Start 72 from the bottom. diff --git a/Adventures in Lestoria/VisualNovel.h b/Adventures in Lestoria/VisualNovel.h index da46f485..a8334045 100644 --- a/Adventures in Lestoria/VisualNovel.h +++ b/Adventures in Lestoria/VisualNovel.h @@ -142,6 +142,7 @@ public: class VisualNovel{ friend class State_Story; + friend class State_Dialog; friend class AiL; friend class Command; friend class LocationCommand; @@ -154,7 +155,7 @@ class VisualNovel{ friend class AudioPitchCommand; std::string storyLevel; std::u32string speakerDisplayName=U""; - std::u32string actualSpeakerName=U""; + std::u32string actualSpeakerName=U""; std::u32string activeText; std::vectorleftCharacters; std::vectorrightCharacters; @@ -181,6 +182,7 @@ private: static VisualNovel novel; VisualNovel(); + void Reset(); public: VisualNovel(VisualNovel&)=delete; VisualNovel(VisualNovel&&)=delete; @@ -188,6 +190,6 @@ public: static void LoadVisualNovel(std::string storyLevelName); void ExecuteNextCommand(); void Update(); - void Draw(); + void Draw(const uint8_t backgroundAlpha=255U); std::string GetCharacterImage(std::u32string name); }; \ No newline at end of file