Remove drawing strategies from demo branch. Resolve Issue #61.
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@ -1394,7 +1394,6 @@ void AiL::RenderWorld(float fElapsedTime){
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#pragma region Remaining Rendering
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#pragma region Remaining Rendering
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while(monstersBeforeLowerIt!=monstersBeforeLower.end()){
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while(monstersBeforeLowerIt!=monstersBeforeLower.end()){
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Monster*const m=*monstersBeforeLowerIt;
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Monster*const m=*monstersBeforeLowerIt;
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m->strategyDraw(this,*m,MONSTER_DATA[m->GetName()].GetAIStrategy());
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m->Draw();
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m->Draw();
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++monstersBeforeLowerIt;
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++monstersBeforeLowerIt;
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}
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}
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@ -1416,7 +1415,6 @@ void AiL::RenderWorld(float fElapsedTime){
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}
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}
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while(monstersAfterLowerIt!=monstersAfterLower.end()){
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while(monstersAfterLowerIt!=monstersAfterLower.end()){
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Monster*const m=*monstersAfterLowerIt;
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Monster*const m=*monstersAfterLowerIt;
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m->strategyDraw(this,*m,MONSTER_DATA[m->GetName()].GetAIStrategy());
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m->Draw();
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m->Draw();
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++monstersAfterLowerIt;
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++monstersAfterLowerIt;
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}
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}
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@ -1686,7 +1684,6 @@ void AiL::RenderWorld(float fElapsedTime){
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#pragma region Remaining Upper Rendering
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#pragma region Remaining Upper Rendering
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while(monstersBeforeUpperIt!=monstersBeforeUpper.end()){
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while(monstersBeforeUpperIt!=monstersBeforeUpper.end()){
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Monster*const m=*monstersBeforeUpperIt;
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Monster*const m=*monstersBeforeUpperIt;
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m->strategyDraw(this,*m,MONSTER_DATA[m->GetName()].GetAIStrategy());
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m->Draw();
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m->Draw();
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++monstersBeforeUpperIt;
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++monstersBeforeUpperIt;
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}
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}
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@ -1708,7 +1705,6 @@ void AiL::RenderWorld(float fElapsedTime){
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}
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}
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while(monstersAfterUpperIt!=monstersAfterUpper.end()){
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while(monstersAfterUpperIt!=monstersAfterUpper.end()){
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Monster*const m=*monstersAfterUpperIt;
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Monster*const m=*monstersAfterUpperIt;
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m->strategyDraw(this,*m,MONSTER_DATA[m->GetName()].GetAIStrategy());
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m->Draw();
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m->Draw();
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++monstersAfterUpperIt;
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++monstersAfterUpperIt;
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}
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}
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