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@ -1394,7 +1394,6 @@ void AiL::RenderWorld(float fElapsedTime){ |
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#pragma region Remaining Rendering |
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while(monstersBeforeLowerIt!=monstersBeforeLower.end()){ |
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Monster*const m=*monstersBeforeLowerIt; |
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m->strategyDraw(this,*m,MONSTER_DATA[m->GetName()].GetAIStrategy()); |
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m->Draw(); |
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++monstersBeforeLowerIt; |
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} |
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@ -1416,7 +1415,6 @@ void AiL::RenderWorld(float fElapsedTime){ |
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} |
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while(monstersAfterLowerIt!=monstersAfterLower.end()){ |
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Monster*const m=*monstersAfterLowerIt; |
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m->strategyDraw(this,*m,MONSTER_DATA[m->GetName()].GetAIStrategy()); |
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m->Draw(); |
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++monstersAfterLowerIt; |
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} |
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@ -1686,7 +1684,6 @@ void AiL::RenderWorld(float fElapsedTime){ |
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#pragma region Remaining Upper Rendering |
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while(monstersBeforeUpperIt!=monstersBeforeUpper.end()){ |
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Monster*const m=*monstersBeforeUpperIt; |
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m->strategyDraw(this,*m,MONSTER_DATA[m->GetName()].GetAIStrategy()); |
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m->Draw(); |
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++monstersBeforeUpperIt; |
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} |
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@ -1708,7 +1705,6 @@ void AiL::RenderWorld(float fElapsedTime){ |
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} |
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while(monstersAfterUpperIt!=monstersAfterUpper.end()){ |
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Monster*const m=*monstersAfterUpperIt; |
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m->strategyDraw(this,*m,MONSTER_DATA[m->GetName()].GetAIStrategy()); |
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m->Draw(); |
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++monstersAfterUpperIt; |
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} |
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