Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923.
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@ -354,5 +354,13 @@ namespace PlayerTests
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const int enhancedDamageDealt{testMonster.GetMaxHealth()-testMonster.GetHealth()};
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Assert::AreEqual(enhancedDamageDealt,damageDealt*5,L"Original damage dealt should be half of the new attack. Factor in 100% crit rate and a bonus 100% crit dmg (making it 250%) 200%*2.5=500% damage.");
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}
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TEST_METHOD(MoveSpdPctStatEquipCheck){
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std::weak_ptr<Item>setArmor{Inventory::AddItem("Test Armor2"s)};
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Assert::AreEqual(1.f,player->GetMoveSpdMult(),L"Move Spd is 100%");
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Inventory::EquipItem(setArmor,EquipSlot::ARMOR);
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Assert::AreEqual(2.f,player->GetMoveSpdMult(),L"100% Move Spd should double the move speed from 100% to 200%");
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}
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};
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}
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@ -277,7 +277,6 @@ const int Player::GetDefense()const{
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float Player::GetMoveSpdMult(){
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float moveSpdPct=GetEquipStat("Move Spd %")/100.f;
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float mod_moveSpd=moveSpdPct;
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mod_moveSpd+=GetBonusStat("Move Spd %");
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for(const Buff&b:GetBuffs(BuffType::SLOWDOWN)){
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mod_moveSpd-=moveSpdPct*b.intensity;
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 9922
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#define VERSION_BUILD 9923
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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