Updating the bgm volume also updates the environmental audio (important when unmuting sounds). Fix some deleted tiles in 1_7. Release Build 7871.
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@ -382,6 +382,7 @@ void Audio::UpdateBGMVolume(){
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Engine().SetVolume(trackID,Self().GetCalculatedVolume(channelVol));
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Engine().SetVolume(trackID,Self().GetCalculatedVolume(channelVol));
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channelListIndex++;
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channelListIndex++;
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}
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}
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EnvironmentalAudio::UpdateEnvironmentalAudio();
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}
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}
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float Audio::GetCalculatedVolume(const float channelVol){
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float Audio::GetCalculatedVolume(const float channelVol){
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float pauseMult=1.f;
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float pauseMult=1.f;
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 4
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#define VERSION_MINOR 4
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#define VERSION_PATCH 2
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#define VERSION_PATCH 2
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#define VERSION_BUILD 7870
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#define VERSION_BUILD 7871
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="229" height="155" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="84">
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="229" height="155" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="84">
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<properties>
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<properties>
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<property name="Backdrop" propertytype="Backdrop" value="forest"/>
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<property name="Backdrop" propertytype="Backdrop" value="forest"/>
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<property name="Background Music" propertytype="BGM" value="foresty1_1"/>
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<property name="Background Music" propertytype="BGM" value="foresty1_1"/>
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@ -394,8 +394,8 @@
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