Fix story pause command to not actually get rid of the story dialog. Release Build 7759.

pull/35/head
sigonasr2 9 months ago
parent 4b3b36bdfd
commit f6c822f868
  1. 1
      Adventures in Lestoria/TODO.txt
  2. 2
      Adventures in Lestoria/Version.h
  3. 4
      Adventures in Lestoria/VisualNovel.cpp
  4. 2
      Adventures in Lestoria/assets/config/audio/bgm.txt
  5. 4
      Adventures in Lestoria/assets/config/story/Chapter 1.txt
  6. BIN
      x64/Release/Adventures in Lestoria.exe

@ -10,6 +10,5 @@ March 30th -> Public Demo Release
- Credits/Licensing - Credits/Licensing
- Check Story 2 Bugs
- Check online username boxes (does not show the *?)\ - Check online username boxes (does not show the *?)\
- Show Game Saved - Show Game Saved

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 3 #define VERSION_MINOR 3
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 7758 #define VERSION_BUILD 7759
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

@ -391,7 +391,9 @@ DialogCommand::DialogCommand(std::string dialog)
:dialog(dialog){} :dialog(dialog){}
CommandType::CommandType DialogCommand::GetType(){return CommandType::DIALOG;} CommandType::CommandType DialogCommand::GetType(){return CommandType::DIALOG;}
void PauseCommand::Execute(VisualNovel&vn){} void PauseCommand::Execute(VisualNovel&vn){
vn.ExecuteNextCommand();
}
PauseCommand::PauseCommand(){} PauseCommand::PauseCommand(){}
CommandType::CommandType PauseCommand::GetType(){return CommandType::PAUSE;} CommandType::CommandType PauseCommand::GetType(){return CommandType::PAUSE;}

@ -126,7 +126,7 @@ BGM
Events Events
{ {
Default Volume = 20%,70%,70%,70% Default Volume = 20%,50%,20%,70%
} }
} }
} }

@ -213,7 +213,7 @@ Hello, my name is Greg. Thanks for the rescue.
[You] [You]
Rescue? I am just hunting slimes. Anyway, [Player name]. Glad I could help. Rescue? I am just hunting slimes. Anyway, [You]. Glad I could help.
[Greg] [Greg]
@ -281,7 +281,7 @@ You explain to Greg what happened at the crossing.
[Greg] [Greg]
That's not good. You said you built a small camp nearby? Guess I will go there for now then. That's not good. You said you built a #00FFD0small camp#FFFFFF nearby? Guess I will go there for now then.
If you need any weapons or armour, you can find me there. If you need any weapons or armour, you can find me there.

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