Add in Skeleton Archers. Release Build 12368.
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sigonasr2 2026-01-29 14:12:38 -06:00
parent 0230bb6b22
commit f4e4052660
8 changed files with 54 additions and 6 deletions

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@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 12364
#define VERSION_BUILD 12368
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="315" height="238" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="10">
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="315" height="238" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="13">
<properties>
<property name="Level Type" type="int" propertytype="LevelType" value="0"/>
</properties>
@ -989,17 +989,17 @@
<object id="6" name="Monster Spawn Zone" type="SpawnGroup" x="282" y="4776" width="216" height="246">
<ellipse/>
</object>
<object id="7" template="../maps/Monsters/Skeleton Barbarian.tx" x="508" y="5005">
<object id="10" template="../maps/Monsters/Skeleton Archer.tx" x="486" y="5046">
<properties>
<property name="spawner" type="object" value="6"/>
</properties>
</object>
<object id="8" template="../maps/Monsters/Skeleton Barbarian.tx" x="558" y="4926">
<object id="11" template="../maps/Monsters/Skeleton Archer.tx" x="570" y="5040">
<properties>
<property name="spawner" type="object" value="6"/>
</properties>
</object>
<object id="9" template="../maps/Monsters/Skeleton Barbarian.tx" x="522" y="4824">
<object id="12" template="../maps/Monsters/Skeleton Archer.tx" x="570" y="4974">
<properties>
<property name="spawner" type="object" value="6"/>
</properties>

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@ -2053,4 +2053,46 @@ Monsters
Death Sound = Slime Dead
Walk Sound = Slime Walk
}
Skeleton Archer
{
Health = 550
Attack = 49
CollisionDmg = 0
MoveSpd = 95%
Size = 100%
XP = 39
Strategy = Goblin Bow
##### STRATEGY OVERRIDES
Arrow Spd = 400
#####
#Size of each animation frame
SheetFrameSize = 32,32
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 2, 0.6, Repeat
WALK = 3, 0.2, Repeat
SHOOT = 4, 0.06, OneShot
DEATH = 4, 0.15, OneShot
}
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Bow,30%,1,1
}
}

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="24" tileheight="24" infinite="1" nextlayerid="3" nextobjectid="50">
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="24" tileheight="24" infinite="1" nextlayerid="3" nextobjectid="51">
<tileset firstgid="1" source="Monsters.tsx"/>
<layer id="1" name="Tile Layer 1" width="30" height="20">
<data encoding="csv"/>
@ -42,5 +42,6 @@
<object id="45" template="Monsters/Ghost of Pirate Captain.tx" type="Monster" x="-306" y="732"/>
<object id="46" template="Monsters/Pirate's Treasure.tx" type="Monster" x="324" y="174" width="144" height="144"/>
<object id="48" template="Monsters/Skeleton Barbarian.tx" type="Monster" x="-240" y="360"/>
<object id="50" template="Monsters/Skeleton Archer.tx" type="Monster" x="354" y="564"/>
</objectgroup>
</map>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<template>
<tileset firstgid="1" source="../Monsters.tsx"/>
<object name="Skeleton Archer" type="Monster" gid="37" width="48" height="48"/>
</template>

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