//vf2d aimingPoint=aimingLine.rpoint((invert?-1.f:1.f)*operator""_Pixels("Player.Aiming Cursor Max Distance"_F));
vf2daimingPoint=aimingLine.rpoint(invert?(-operator""_Pixels("Player.Aiming Cursor Max Distance"_F)):std::min(aimingLine.length()+24.f,operator""_Pixels("Player.Aiming Cursor Max Distance"_F)));