Merge pull request 'Add in Skeleton Archers. Release Build 12368.' (#107) from SkeletonArcher into master
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Reviewed-on: #107
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 12367
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#define VERSION_BUILD 12368
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="315" height="238" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="10">
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="315" height="238" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="13">
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<properties>
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<property name="Level Type" type="int" propertytype="LevelType" value="0"/>
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</properties>
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@ -989,17 +989,17 @@
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<object id="6" name="Monster Spawn Zone" type="SpawnGroup" x="282" y="4776" width="216" height="246">
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<ellipse/>
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</object>
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<object id="7" template="../maps/Monsters/Skeleton Barbarian.tx" x="508" y="5005">
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<object id="10" template="../maps/Monsters/Skeleton Archer.tx" x="486" y="5046">
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<properties>
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<property name="spawner" type="object" value="6"/>
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</properties>
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</object>
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<object id="8" template="../maps/Monsters/Skeleton Barbarian.tx" x="558" y="4926">
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<object id="11" template="../maps/Monsters/Skeleton Archer.tx" x="570" y="5040">
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<properties>
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<property name="spawner" type="object" value="6"/>
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</properties>
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</object>
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<object id="9" template="../maps/Monsters/Skeleton Barbarian.tx" x="522" y="4824">
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<object id="12" template="../maps/Monsters/Skeleton Archer.tx" x="570" y="4974">
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<properties>
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<property name="spawner" type="object" value="6"/>
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</properties>
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@ -2053,4 +2053,46 @@ Monsters
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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}
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Skeleton Archer
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{
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Health = 550
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Attack = 49
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CollisionDmg = 0
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MoveSpd = 95%
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Size = 100%
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XP = 39
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Strategy = Goblin Bow
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##### STRATEGY OVERRIDES
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Arrow Spd = 400
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#####
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#Size of each animation frame
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SheetFrameSize = 32,32
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
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4-Way Spritesheet = True
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Animations
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{
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
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# Animations must be defined in the same order as they are in their sprite sheets
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# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
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IDLE = 2, 0.6, Repeat
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WALK = 3, 0.2, Repeat
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SHOOT = 4, 0.06, OneShot
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DEATH = 4, 0.15, OneShot
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}
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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#DROP[0] = Broken Bow,30%,1,1
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}
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}
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="24" tileheight="24" infinite="1" nextlayerid="3" nextobjectid="50">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="24" tileheight="24" infinite="1" nextlayerid="3" nextobjectid="51">
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<tileset firstgid="1" source="Monsters.tsx"/>
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<layer id="1" name="Tile Layer 1" width="30" height="20">
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<data encoding="csv"/>
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@ -42,5 +42,6 @@
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<object id="45" template="Monsters/Ghost of Pirate Captain.tx" type="Monster" x="-306" y="732"/>
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<object id="46" template="Monsters/Pirate's Treasure.tx" type="Monster" x="324" y="174" width="144" height="144"/>
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<object id="48" template="Monsters/Skeleton Barbarian.tx" type="Monster" x="-240" y="360"/>
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<object id="50" template="Monsters/Skeleton Archer.tx" type="Monster" x="354" y="564"/>
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</objectgroup>
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</map>
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@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<template>
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<tileset firstgid="1" source="../Monsters.tsx"/>
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<object name="Skeleton Archer" type="Monster" gid="37" width="48" height="48"/>
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</template>
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 20 KiB |
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