|
|
@ -114,9 +114,10 @@ MonsterStrategy |
|
|
|
|
|
|
|
|
|
|
|
# Argument 0 is jump time. |
|
|
|
# Argument 0 is jump time. |
|
|
|
# Argument 1 is move speed. |
|
|
|
# Argument 1 is move speed. |
|
|
|
Jump[1] = 2.0, 75 |
|
|
|
|
|
|
|
Jump[2] = 0.3, 850 |
|
|
|
Jump[1] = 1.8, 45 |
|
|
|
Jump[3] = 1.2, 70 |
|
|
|
Jump[2] = 1.2, 70 |
|
|
|
|
|
|
|
Jump[3] = 0.6, 400 |
|
|
|
} |
|
|
|
} |
|
|
|
Phase3 |
|
|
|
Phase3 |
|
|
|
{ |
|
|
|
{ |
|
|
@ -130,8 +131,8 @@ MonsterStrategy |
|
|
|
ShootRate = 0.5 |
|
|
|
ShootRate = 0.5 |
|
|
|
ShootProjectileCount = 3 |
|
|
|
ShootProjectileCount = 3 |
|
|
|
ShootAngleSpread = 45 |
|
|
|
ShootAngleSpread = 45 |
|
|
|
JumpMoveSpd = 140 |
|
|
|
JumpMoveSpd = 80 |
|
|
|
JumpDelayTime = 0.5 |
|
|
|
JumpDelayTime = 1.2 |
|
|
|
JumpRecoveryTime = 2.0 |
|
|
|
JumpRecoveryTime = 2.0 |
|
|
|
} |
|
|
|
} |
|
|
|
Phase4 |
|
|
|
Phase4 |
|
|
|