Added controller compatibility for player inventory window. Release Build 7198.
This commit is contained in:
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783428dfa1
commit
e67c233aaa
@ -261,15 +261,15 @@ bool AiL::OnUserCreate(){
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sig::Animation::SetupPlayerAnimations();
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view=TileTransformedView{GetScreenSize(),{1,1}};
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Audio::Initialize();
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EnvironmentalAudio::Initialize();
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SoundEffect::Initialize();
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Menu::InitializeMenus();
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Inventory::AddItem("Minor Health Potion"s,3);
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Inventory::AddItem("Bandages"s,10);
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Audio::Initialize();
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EnvironmentalAudio::Initialize();
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SoundEffect::Initialize();
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LoadLevel("starting_map"_S);
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ChangePlayerClass(WARRIOR);
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@ -45,6 +45,7 @@ All rights reserved.
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#include "MenuItemItemButton.h"
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#include "RowItemDisplay.h"
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#include "PlayerMoneyLabel.h"
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#include "SoundEffect.h"
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INCLUDE_game
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INCLUDE_ITEM_CATEGORIES
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@ -61,12 +62,17 @@ void Menu::InitializeInventoryWindow(){
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inventoryWindow->ADD("Inventory Label",MenuLabel)(geom2d::rect<float>{{0,0},{inventoryWindow->size.x-1,24}},"Inventory",2,SHADOW|OUTLINE|BACKGROUND)END;
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inventoryWindow->ADD("Inventory Tabs Outline",MenuComponent)(geom2d::rect<float>{{0,28},{72,inventoryWindow->size.y-44}},"",DO_NOTHING,UNSELECTABLE)END;
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std::vector<std::pair<std::string,int>>categories;
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for(auto&[category,items]:ITEM_CATEGORIES){
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if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
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categories.push_back({category,DATA["ItemCategory"][category].GetInt(0)}); //We assume the first value becomes the sort order we wish to use.
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}
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std::sort(categories.begin(),categories.end(),[](std::pair<std::string,int>&cat1,std::pair<std::string,int>&cat2){return cat1.second<cat2.second;});
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auto GetSortedCategories=[](){
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std::vector<std::pair<std::string,int>>categories;
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for(auto&[category,items]:ITEM_CATEGORIES){
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if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
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categories.push_back({category,DATA["ItemCategory"][category].GetInt(0)}); //We assume the first value becomes the sort order we wish to use.
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}
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std::sort(categories.begin(),categories.end(),[](std::pair<std::string,int>&cat1,std::pair<std::string,int>&cat2){return cat1.second<cat2.second;});
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return categories;
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};
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std::vector<std::pair<std::string,int>>categories=GetSortedCategories();
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#pragma region Inventory Tabs
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bool first=true;
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@ -83,6 +89,11 @@ void Menu::InitializeInventoryWindow(){
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Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->Enable();
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Component<MenuComponent>(data.menu.GetType(),data.component.lock()->S(A::CATEGORY_NAME)+" Inventory Tab")->SetSelected(true);
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data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)=data.component.lock()->S(A::CATEGORY_NAME);
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data.menu.I(A::ITEM_SLOT)=Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents().size()-1;
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if(data.menu.I(A::ITEM_SLOT)>=0){
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data.menu.SetSelection(Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents()[0],true);
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}
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SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
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return true;
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},vf2d{textScaling,1.f})END;
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button->SetSelectionType(HIGHLIGHT);
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@ -91,6 +102,7 @@ void Menu::InitializeInventoryWindow(){
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auto inventoryDisplay=inventoryWindow->ADD("Inventory Display - "+category,RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{72,28},{150,inventoryWindow->size.y-44}},"Item Name Label","Item Description Label",DO_NOTHING,
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[](MenuFuncData data){
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Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
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data.menu.I(A::ITEM_SLOT)=data.parentComponent.lock()->GetComponentIndex(data.component);
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return true;
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},
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[](MenuFuncData data){
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@ -139,4 +151,332 @@ void Menu::InitializeInventoryWindow(){
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Menu::CloseMenu();
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return true;
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},vf2d{2.f,2.f})END;
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inventoryWindow->SetupKeyboardNavigation(
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[](MenuType type,Data&returnData){ //On Open
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std::string category=Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED);
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auto inventoryDisplay=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - "+category);
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if(inventoryDisplay->GetComponents().size()>0){
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returnData=inventoryDisplay->GetComponents()[0];
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}else{
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returnData=category+" Inventory Tab";
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}
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},
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{ //Button Key
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{game->KEY_BACK,{"Back",[](MenuType type){
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Menu::CloseMenu();
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}}},
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{{game->KEY_SHOULDER,Pressed},{"Scroll Up/Down",[](MenuType type){}}},
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{{game->KEY_FACEUP,Pressed},{"Change Category",[&](MenuType type){
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auto categories=GetSortedCategories();
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size_t index=0;
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for(auto&[category,item]:categories){
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if(category==Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED))break;
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index++;
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}
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if(index<categories.size()){
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index++;
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if(index>=categories.size()){
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index-=categories.size();
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}
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Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
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}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
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}}},
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{{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[&](MenuType type){
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if(!Menu::menus[type]->GetSelection().expired()&&
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!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){
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Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(3.f);
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}
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}}},
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{{game->KEY_FASTSCROLLUP,PressedDAS},{"",[&](MenuType type){
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if(!Menu::menus[type]->GetSelection().expired()&&
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!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){
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Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(-3.f);
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}
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}}},
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{{game->KEY_SCROLL,Pressed},{"Navigate",[](MenuType type){}}},
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{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
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}
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,{ //Button Navigation Rules
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{"Inventory Display - Consumables",{
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.up=[](MenuType type,Data&returnData){
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Menu::menus[type]->I(A::ITEM_SLOT)--;
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if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
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Menu::menus[type]->I(A::ITEM_SLOT)=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents().size()-1;
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}
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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},
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.down=[](MenuType type,Data&returnData){
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Menu::menus[type]->I(A::ITEM_SLOT)++;
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents().size()){
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Menu::menus[type]->I(A::ITEM_SLOT)-=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents().size();
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}
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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},
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.left=[](MenuType type,Data&returnData){
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returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
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},
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.right=[](MenuType type,Data&returnData){
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returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
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}
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}},
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{"Inventory Display - Equipment",{
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.up=[](MenuType type,Data&returnData){
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Menu::menus[type]->I(A::ITEM_SLOT)--;
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if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
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Menu::menus[type]->I(A::ITEM_SLOT)=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents().size()-1;
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}
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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},
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.down=[](MenuType type,Data&returnData){
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Menu::menus[type]->I(A::ITEM_SLOT)++;
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents().size()){
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Menu::menus[type]->I(A::ITEM_SLOT)-=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents().size();
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}
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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},
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.left=[](MenuType type,Data&returnData){
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returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
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},
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.right=[](MenuType type,Data&returnData){
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returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
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}
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}},
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{"Inventory Display - Accessories",{
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.up=[](MenuType type,Data&returnData){
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Menu::menus[type]->I(A::ITEM_SLOT)--;
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if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
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Menu::menus[type]->I(A::ITEM_SLOT)=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents().size()-1;
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}
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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},
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.down=[](MenuType type,Data&returnData){
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Menu::menus[type]->I(A::ITEM_SLOT)++;
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents().size()){
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Menu::menus[type]->I(A::ITEM_SLOT)-=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents().size();
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}
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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},
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.left=[](MenuType type,Data&returnData){
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returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
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},
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.right=[](MenuType type,Data&returnData){
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returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
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}
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}},
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{"Inventory Display - Materials",{
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.up=[](MenuType type,Data&returnData){
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Menu::menus[type]->I(A::ITEM_SLOT)--;
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if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
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Menu::menus[type]->I(A::ITEM_SLOT)=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents().size()-1;
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}
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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},
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.down=[](MenuType type,Data&returnData){
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Menu::menus[type]->I(A::ITEM_SLOT)++;
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents().size()){
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Menu::menus[type]->I(A::ITEM_SLOT)-=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents().size();
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}
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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},
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.left=[](MenuType type,Data&returnData){
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returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
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},
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.right=[](MenuType type,Data&returnData){
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returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
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}
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}},
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{"Consumables Inventory Tab",{
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.up=[&](MenuType type,Data&returnData){
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auto categories=GetSortedCategories();
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size_t index=0;
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for(auto&[category,item]:categories){
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if(category=="Consumables")break;
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index++;
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}
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if(index<categories.size()){
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index--;
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if(index>=categories.size()){
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index=categories.size()-1;
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}
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Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
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returnData=std::format("{} Inventory Tab",categories[index].first);
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}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
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},
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.down=[&](MenuType type,Data&returnData){
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auto categories=GetSortedCategories();
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size_t index=0;
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for(auto&[category,item]:categories){
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if(category=="Consumables")break;
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index++;
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}
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if(index<categories.size()){
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index++;
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if(index>=categories.size()){
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index-=categories.size();
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}
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Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
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returnData=std::format("{} Inventory Tab",categories[index].first);
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}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
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},
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.left=[&](MenuType type,Data&returnData){
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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}else{
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returnData="Consumables Inventory Tab";
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}
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},
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.right=[&](MenuType type,Data&returnData){
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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}else{
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returnData="Consumables Inventory Tab";
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}
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},
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}},
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{"Equipment Inventory Tab",{
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.up=[&](MenuType type,Data&returnData){
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auto categories=GetSortedCategories();
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size_t index=0;
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for(auto&[category,item]:categories){
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if(category=="Equipment")break;
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index++;
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}
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if(index<categories.size()){
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index--;
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if(index>=categories.size()){
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index=categories.size()-1;
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}
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Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
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returnData=std::format("{} Inventory Tab",categories[index].first);
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}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
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},
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.down=[&](MenuType type,Data&returnData){
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auto categories=GetSortedCategories();
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size_t index=0;
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for(auto&[category,item]:categories){
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if(category=="Equipment")break;
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index++;
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}
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if(index<categories.size()){
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index++;
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if(index>=categories.size()){
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index-=categories.size();
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}
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Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
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returnData=std::format("{} Inventory Tab",categories[index].first);
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}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
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},
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.left=[&](MenuType type,Data&returnData){
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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}else{
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returnData="Equipment Inventory Tab";
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}
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},
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.right=[&](MenuType type,Data&returnData){
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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}else{
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returnData="Equipment Inventory Tab";
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}
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},
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}},
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{"Accessories Inventory Tab",{
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.up=[&](MenuType type,Data&returnData){
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auto categories=GetSortedCategories();
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size_t index=0;
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for(auto&[category,item]:categories){
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if(category=="Accessories")break;
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index++;
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}
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if(index<categories.size()){
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index--;
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if(index>=categories.size()){
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index=categories.size()-1;
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}
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Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
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returnData=std::format("{} Inventory Tab",categories[index].first);
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}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
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},
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.down=[&](MenuType type,Data&returnData){
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auto categories=GetSortedCategories();
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size_t index=0;
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for(auto&[category,item]:categories){
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if(category=="Accessories")break;
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index++;
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}
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if(index<categories.size()){
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index++;
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if(index>=categories.size()){
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index-=categories.size();
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}
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Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
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returnData=std::format("{} Inventory Tab",categories[index].first);
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}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
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},
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.left=[&](MenuType type,Data&returnData){
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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}else{
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returnData="Accessories Inventory Tab";
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}
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},
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.right=[&](MenuType type,Data&returnData){
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if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
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returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
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}else{
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returnData="Accessories Inventory Tab";
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}
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},
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}},
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{"Materials Inventory Tab",{
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.up=[&](MenuType type,Data&returnData){
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auto categories=GetSortedCategories();
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size_t index=0;
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for(auto&[category,item]:categories){
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if(category=="Materials")break;
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index++;
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}
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if(index<categories.size()){
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index--;
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if(index>=categories.size()){
|
||||
index=categories.size()-1;
|
||||
}
|
||||
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
||||
returnData=std::format("{} Inventory Tab",categories[index].first);
|
||||
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
||||
},
|
||||
.down=[&](MenuType type,Data&returnData){
|
||||
auto categories=GetSortedCategories();
|
||||
size_t index=0;
|
||||
for(auto&[category,item]:categories){
|
||||
if(category=="Materials")break;
|
||||
index++;
|
||||
}
|
||||
if(index<categories.size()){
|
||||
index++;
|
||||
if(index>=categories.size()){
|
||||
index-=categories.size();
|
||||
}
|
||||
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
|
||||
returnData=std::format("{} Inventory Tab",categories[index].first);
|
||||
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
|
||||
},
|
||||
.left=[&](MenuType type,Data&returnData){
|
||||
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
||||
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
||||
}else{
|
||||
returnData="Materials Inventory Tab";
|
||||
}
|
||||
},
|
||||
.right=[&](MenuType type,Data&returnData){
|
||||
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
|
||||
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
|
||||
}else{
|
||||
returnData="Materials Inventory Tab";
|
||||
}
|
||||
},
|
||||
}},
|
||||
});
|
||||
}
|
@ -41,7 +41,7 @@ enum MenuType{
|
||||
///////////////////////////////////////////////////////////
|
||||
/*DO NOT REMOVE!!*/ENUM_START,///////////////////////////////
|
||||
///////////////////////////////////////////////////////////
|
||||
// 36% Controller Compatibility. (100 total items, 4 items per menu * 25 menus)
|
||||
// 40% Controller Compatibility. (100 total items, 4 items per menu * 25 menus)
|
||||
INVENTORY_CONSUMABLES, //100% Controller Compatibility
|
||||
CLASS_INFO, //100% Controller Compatibility
|
||||
CLASS_SELECTION, //100% Controller Compatibility
|
||||
@ -51,7 +51,7 @@ enum MenuType{
|
||||
LEVEL_COMPLETE, //100% Controller Compatibility
|
||||
OVERWORLD_MENU, //100% Controller Compatibility
|
||||
CHARACTER_MENU, //100% Controller Compatibility
|
||||
INVENTORY, //0% Controller Compatibility
|
||||
INVENTORY, //100% Controller Compatibility
|
||||
MERCHANT, //0% Controller Compatibility
|
||||
BUY_ITEM, //0% Controller Compatibility
|
||||
SELL_ITEM, //0% Controller Compatibility
|
||||
|
@ -39,7 +39,7 @@ All rights reserved.
|
||||
#define VERSION_MAJOR 0
|
||||
#define VERSION_MINOR 3
|
||||
#define VERSION_PATCH 0
|
||||
#define VERSION_BUILD 7187
|
||||
#define VERSION_BUILD 7198
|
||||
|
||||
#define stringify(a) stringify_(a)
|
||||
#define stringify_(a) #a
|
||||
|
@ -1,10 +1,10 @@
|
||||
Interface
|
||||
{
|
||||
# How long to wait for the first initial delay auto shift to occur.
|
||||
InitialScrollDelay = 0.6s
|
||||
InitialScrollDelay = 0.4s
|
||||
|
||||
# How long to wait for subsequent scrolling through menu items.
|
||||
ScrollDelay = 0.3s
|
||||
ScrollDelay = 0.2s
|
||||
|
||||
# Scroll speed for ScrollableWindowComponents in pixels/sec
|
||||
AnalogScrollSpeed = 220
|
||||
|
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Reference in New Issue
Block a user