Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.

mac-build
sigonasr2 9 months ago
parent bd4bb4d822
commit e6043416d1
  1. 1
      Adventures in Lestoria/Adventures in Lestoria.vcxproj
  2. 3
      Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
  3. 23
      Adventures in Lestoria/ItemLoadoutWindow.cpp
  4. 65
      Adventures in Lestoria/MenuItemLoadoutButton.h
  5. 4
      Adventures in Lestoria/TODO.txt
  6. 2
      Adventures in Lestoria/Version.h
  7. BIN
      x64/Release/Adventures in Lestoria.exe

@ -401,6 +401,7 @@
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="MenuItemLoadoutButton.h" />
<ClInclude Include="MenuType.h">
<SubType>
</SubType>

@ -483,6 +483,9 @@
<ClInclude Include="MenuItemLabel.h">
<Filter>Header Files\Interface</Filter>
</ClInclude>
<ClInclude Include="MenuItemLoadoutButton.h">
<Filter>Header Files\Interface</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Player.cpp">

@ -39,7 +39,7 @@ All rights reserved.
#include "DEFINES.h"
#include "Menu.h"
#include "MenuLabel.h"
#include "MenuItemItemButton.h"
#include "MenuItemLoadoutButton.h"
#include "State_OverworldMap.h"
INCLUDE_game
@ -57,41 +57,50 @@ void Menu::InitializeItemLoadoutWindow(){
float buttonBorderPadding=64;
itemLoadoutWindow->ADD("Loadout Item 1",MenuItemItemButton)(geom2d::rect<float>{{64,84},{48,48}},game->GetLoadoutItem(0),[](MenuFuncData data){
itemLoadoutWindow->ADD("Loadout Item 1",MenuItemLoadoutButton)(geom2d::rect<float>{{64,90},{48,48}},0,[](MenuFuncData data){
Menu::menus.at(INVENTORY_CONSUMABLES)->I(A::LOADOUT_SLOT)=0;
Menu::OpenMenu(INVENTORY_CONSUMABLES);
return true;
},[](MenuFuncData data){
std::weak_ptr<MenuItemLoadoutButton>loadoutButton=DYNAMIC_POINTER_CAST<MenuItemLoadoutButton>(data.component);
Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel(loadoutButton.lock()->GetItem().lock()->DisplayName());
Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel(loadoutButton.lock()->GetItem().lock()->Description());
return true;
},[](MenuFuncData data){
Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel("");
Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel("");
return true;
},"Item Name Label","Item Description")END
})END
->SetIconScale({2.f,2.f});
itemLoadoutWindow->ADD("Loadout Item 2",MenuItemItemButton)(geom2d::rect<float>{{itemLoadoutWindowWidth/2-24,84},{48,48}},game->GetLoadoutItem(1),[](MenuFuncData data){
itemLoadoutWindow->ADD("Loadout Item 2",MenuItemLoadoutButton)(geom2d::rect<float>{{itemLoadoutWindowWidth/2-24,90},{48,48}},1,[](MenuFuncData data){
Menu::menus.at(INVENTORY_CONSUMABLES)->I(A::LOADOUT_SLOT)=1;
Menu::OpenMenu(INVENTORY_CONSUMABLES);
return true;
},[](MenuFuncData data){
std::weak_ptr<MenuItemLoadoutButton>loadoutButton=DYNAMIC_POINTER_CAST<MenuItemLoadoutButton>(data.component);
Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel(loadoutButton.lock()->GetItem().lock()->DisplayName());
Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel(loadoutButton.lock()->GetItem().lock()->Description());
return true;
},[](MenuFuncData data){
Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel("");
Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel("");
return true;
},"Item Name Label","Item Description")END
})END
->SetIconScale({2.f,2.f});
itemLoadoutWindow->ADD("Loadout Item 3",MenuItemItemButton)(geom2d::rect<float>{{itemLoadoutWindowWidth-48-64,84},{48,48}},game->GetLoadoutItem(2),[](MenuFuncData data){
itemLoadoutWindow->ADD("Loadout Item 3",MenuItemLoadoutButton)(geom2d::rect<float>{{itemLoadoutWindowWidth-48-64,90},{48,48}},2,[](MenuFuncData data){
Menu::menus.at(INVENTORY_CONSUMABLES)->I(A::LOADOUT_SLOT)=2;
Menu::OpenMenu(INVENTORY_CONSUMABLES);
return true;
},[](MenuFuncData data){
std::weak_ptr<MenuItemLoadoutButton>loadoutButton=DYNAMIC_POINTER_CAST<MenuItemLoadoutButton>(data.component);
Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel(loadoutButton.lock()->GetItem().lock()->DisplayName());
Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel(loadoutButton.lock()->GetItem().lock()->Description());
return true;
},[](MenuFuncData data){
Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel("");
Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel("");
return true;
},"Item Name Label","Item Description")END
})END
->SetIconScale({2.f,2.f});
itemLoadoutWindow->ADD("Item Name Label",MenuLabel)(geom2d::rect<float>{{0,146},{itemLoadoutWindowWidth,12}},"",1,ComponentAttr::SHADOW)END;

@ -0,0 +1,65 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "MenuItemItemButton.h"
#include "Key.h"
INCLUDE_game
class MenuItemLoadoutButton:public MenuItemItemButton{
public:
inline MenuItemLoadoutButton(geom2d::rect<float>rect,uint8_t itemLoadoutSlot,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="",IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
:MenuItemItemButton(rect,game->GetLoadoutItem(itemLoadoutSlot),onClick,onHover,onMouseOut,itemNameLabelName,itemDescriptionLabelName,attributes),itemLoadoutSlot(itemLoadoutSlot){}
virtual inline void DrawDecal(ViewPort&window,bool focused)override final{
MenuItemItemButton::DrawDecal(window,focused);
switch(itemLoadoutSlot){
case 0:{
game->GetPlayer()->KEY_ITEM1.DrawPrimaryInput(&window,rect.middle()+vf2d{2.f,-25.f},"",255,Input::UsingGamepad()?CONTROLLER:KEY);
}break;
case 1:{
game->GetPlayer()->KEY_ITEM2.DrawPrimaryInput(&window,rect.middle()+vf2d{2.f,-25.f},"",255,Input::UsingGamepad()?CONTROLLER:KEY);
}break;
case 2:{
game->GetPlayer()->KEY_ITEM3.DrawPrimaryInput(&window,rect.middle()+vf2d{2.f,-25.f},"",255,Input::UsingGamepad()?CONTROLLER:KEY);
}break;
default:ERR(std::format("WARNING! Invalid Item Loadout slot given: {}",itemLoadoutSlot));
}
}
private:
uint8_t itemLoadoutSlot;
};

@ -17,6 +17,4 @@ Add in vsync system option
Hint text does not appear except during actual gameplay.
Terrain Collision Boxes
Add hotkeys to loadout slots when selecting them from the menu
Fix Story setpieces (outer tiles)
Add hotkeys to loadout slots when selecting them from the menu

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 5
#define VERSION_PATCH 1
#define VERSION_BUILD 8193
#define VERSION_BUILD 8207
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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