Merge pull request 'AreaHighlightTest' (#57) from AreaHighlightTest into master
Reviewed-on: #57
This commit is contained in:
commit
e4fddc0c6d
@ -330,6 +330,11 @@
|
|||||||
"type": "string",
|
"type": "string",
|
||||||
"value": "None"
|
"value": "None"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "Create Optimization Map (Override)",
|
||||||
|
"type": "bool",
|
||||||
|
"value": false
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "Dev Completion Time - Ranger (s)",
|
"name": "Dev Completion Time - Ranger (s)",
|
||||||
"type": "float",
|
"type": "float",
|
||||||
|
@ -429,6 +429,10 @@
|
|||||||
<SubType>
|
<SubType>
|
||||||
</SubType>
|
</SubType>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="Pixel.h">
|
||||||
|
<SubType>
|
||||||
|
</SubType>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="PlayerMoneyLabel.h">
|
<ClInclude Include="PlayerMoneyLabel.h">
|
||||||
<SubType>
|
<SubType>
|
||||||
</SubType>
|
</SubType>
|
||||||
@ -511,6 +515,10 @@
|
|||||||
<ClInclude Include="Slider.h" />
|
<ClInclude Include="Slider.h" />
|
||||||
<ClInclude Include="SoundEffect.h" />
|
<ClInclude Include="SoundEffect.h" />
|
||||||
<ClInclude Include="SpawnEncounterLabel.h" />
|
<ClInclude Include="SpawnEncounterLabel.h" />
|
||||||
|
<ClInclude Include="StageMaskPolygon.h">
|
||||||
|
<SubType>
|
||||||
|
</SubType>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="State.h" />
|
<ClInclude Include="State.h" />
|
||||||
<ClInclude Include="State_Death.h">
|
<ClInclude Include="State_Death.h">
|
||||||
<SubType>
|
<SubType>
|
||||||
@ -849,6 +857,7 @@
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|||||||
<SubType>
|
<SubType>
|
||||||
</SubType>
|
</SubType>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="Pixel.cpp" />
|
||||||
<ClCompile Include="RunAway.cpp" />
|
<ClCompile Include="RunAway.cpp" />
|
||||||
<ClCompile Include="RunTowards.cpp" />
|
<ClCompile Include="RunTowards.cpp" />
|
||||||
<ClCompile Include="Pathfinding.cpp" />
|
<ClCompile Include="Pathfinding.cpp" />
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||||||
@ -886,6 +895,10 @@
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|||||||
<SubType>
|
<SubType>
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||||||
</SubType>
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</SubType>
|
||||||
</ClCompile>
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</ClCompile>
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||||||
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<ClCompile Include="StageMaskPolygon.cpp">
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||||||
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<SubType>
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||||||
|
</SubType>
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||||||
|
</ClCompile>
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||||||
<ClCompile Include="State_Death.cpp">
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<ClCompile Include="State_Death.cpp">
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||||||
<SubType>
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<SubType>
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||||||
</SubType>
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</SubType>
|
||||||
|
@ -91,6 +91,12 @@
|
|||||||
<Filter Include="Header Files\steam">
|
<Filter Include="Header Files\steam">
|
||||||
<UniqueIdentifier>{ac44510a-638e-4ae5-8529-2c68dddad459}</UniqueIdentifier>
|
<UniqueIdentifier>{ac44510a-638e-4ae5-8529-2c68dddad459}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="Source Files\Engine">
|
||||||
|
<UniqueIdentifier>{1b310925-7ec7-4584-8c9c-2154a6e0df80}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files\Engine">
|
||||||
|
<UniqueIdentifier>{aaa148fb-5e34-4c35-a5bf-65ee8f2c0fb1}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="olcPixelGameEngine.h">
|
<ClInclude Include="olcPixelGameEngine.h">
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||||||
@ -645,6 +651,12 @@
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|||||||
<ClInclude Include="Overlay.h">
|
<ClInclude Include="Overlay.h">
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||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
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||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="StageMaskPolygon.h">
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||||||
|
<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
|
<ClInclude Include="Pixel.h">
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||||||
|
<Filter>Header Files\Engine</Filter>
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||||||
|
</ClInclude>
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||||||
</ItemGroup>
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</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="Player.cpp">
|
<ClCompile Include="Player.cpp">
|
||||||
@ -1085,6 +1097,12 @@
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|||||||
<ClCompile Include="BreakingPillar.cpp">
|
<ClCompile Include="BreakingPillar.cpp">
|
||||||
<Filter>Source Files\Monster Strategies</Filter>
|
<Filter>Source Files\Monster Strategies</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="StageMaskPolygon.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Pixel.cpp">
|
||||||
|
<Filter>Source Files\Engine</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="cpp.hint" />
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<None Include="cpp.hint" />
|
||||||
|
@ -81,6 +81,7 @@ All rights reserved.
|
|||||||
#include "Tutorial.h"
|
#include "Tutorial.h"
|
||||||
#include "SteamKeyboardCallbackHandler.h"
|
#include "SteamKeyboardCallbackHandler.h"
|
||||||
#include "SteamStatsReceivedHandler.h"
|
#include "SteamStatsReceivedHandler.h"
|
||||||
|
#include "StageMaskPolygon.h"
|
||||||
|
|
||||||
INCLUDE_EMITTER_LIST
|
INCLUDE_EMITTER_LIST
|
||||||
INCLUDE_ITEM_CATEGORIES
|
INCLUDE_ITEM_CATEGORIES
|
||||||
@ -970,6 +971,19 @@ void AiL::RenderWorld(float fElapsedTime){
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|||||||
PopulateRenderLists();
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PopulateRenderLists();
|
||||||
|
|
||||||
auto RenderPlayer=[&](vf2d pos,vf2d scale){
|
auto RenderPlayer=[&](vf2d pos,vf2d scale){
|
||||||
|
SetWorldColor(PixelLerp(DARK_BLUE,BLACK,sin(geom2d::pi*GetRunTime()*2)));
|
||||||
|
if(GetCurrentMapData().provideOptimization&&!LoadingScreen::loading){
|
||||||
|
StageMaskPolygon poly{
|
||||||
|
{
|
||||||
|
view.ScreenToWorld(GetMousePos()-vf2d{50,50}),
|
||||||
|
view.ScreenToWorld(GetMousePos()+vf2d{100,-20}),
|
||||||
|
view.ScreenToWorld(GetMousePos()+vf2d{200,200}),
|
||||||
|
view.ScreenToWorld(GetMousePos()+vf2d{-50,150}),
|
||||||
|
view.ScreenToWorld(GetMousePos()+vf2d{-120,90}),
|
||||||
|
},"safeIndicatorGradient.png",PixelLerp(VERY_DARK_BLUE,BLACK,sin(geom2d::pi*GetRunTime()*2))
|
||||||
|
};
|
||||||
|
poly.Draw();
|
||||||
|
}
|
||||||
if(player->IsInvisible())return;
|
if(player->IsInvisible())return;
|
||||||
vf2d playerScale=vf2d(player->GetSizeMult(),player->GetSizeMult());
|
vf2d playerScale=vf2d(player->GetSizeMult(),player->GetSizeMult());
|
||||||
int count=0;
|
int count=0;
|
||||||
@ -2217,7 +2231,7 @@ void AiL::InitializeLevel(std::string mapFile,MapName map){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(MAP_DATA[map].MapData.optimized){
|
if(MAP_DATA[map].MapData.optimized||MAP_DATA[map].MapData.provideOptimization){
|
||||||
LOG("Generating optimized map for Map "<<map);
|
LOG("Generating optimized map for Map "<<map);
|
||||||
MAP_DATA[map].optimizedTile=NEW Renderable();
|
MAP_DATA[map].optimizedTile=NEW Renderable();
|
||||||
MAP_DATA[map].optimizedTile->Create(MAP_DATA[map].MapData.width*MAP_DATA[map].MapData.tilewidth,MAP_DATA[map].MapData.height*MAP_DATA[map].MapData.tileheight);
|
MAP_DATA[map].optimizedTile->Create(MAP_DATA[map].MapData.width*MAP_DATA[map].MapData.tilewidth,MAP_DATA[map].MapData.height*MAP_DATA[map].MapData.tileheight);
|
||||||
@ -2245,8 +2259,10 @@ void AiL::InitializeLevel(std::string mapFile,MapName map){
|
|||||||
SetPixelMode(prevMode);
|
SetPixelMode(prevMode);
|
||||||
MAP_DATA[map].optimizedTile->Decal()->Update();
|
MAP_DATA[map].optimizedTile->Decal()->Update();
|
||||||
SetDrawTarget(nullptr);
|
SetDrawTarget(nullptr);
|
||||||
LOG(" Clearing Layer Data...");
|
if(!MAP_DATA[map].MapData.provideOptimization){
|
||||||
MAP_DATA[map].LayerData.clear();
|
MAP_DATA[map].LayerData.clear();
|
||||||
|
LOG(" Clearing Layer Data...");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2732,7 +2748,7 @@ bool AiL::IsOverlayLayer(LayerTag&layer){
|
|||||||
const geom2d::rect<float>AiL::GetTileCollision(MapName map,vf2d pos,bool upperLevel)const{
|
const geom2d::rect<float>AiL::GetTileCollision(MapName map,vf2d pos,bool upperLevel)const{
|
||||||
const MapTag&mapData=MAP_DATA.at(map).MapData;
|
const MapTag&mapData=MAP_DATA.at(map).MapData;
|
||||||
if(pos.x<0||pos.y<0||pos.x>=mapData.width*mapData.tilewidth||pos.y>=mapData.height*mapData.tilewidth)return NO_COLLISION;
|
if(pos.x<0||pos.y<0||pos.x>=mapData.width*mapData.tilewidth||pos.y>=mapData.height*mapData.tilewidth)return NO_COLLISION;
|
||||||
if(MAP_DATA.at(map).optimizedTile)return NO_COLLISION; //Overworld map has no collision.
|
if(GetCurrentMapData().optimized)return NO_COLLISION; //Overworld map has no collision.
|
||||||
|
|
||||||
bool hasTerrain=false;
|
bool hasTerrain=false;
|
||||||
for(const LayerTag&layer:MAP_DATA.at(map).LayerData){ //Figure out if any tile at this position is terrain. If so, we have a collision box to check.
|
for(const LayerTag&layer:MAP_DATA.at(map).LayerData){ //Figure out if any tile at this position is terrain. If so, we have a collision box to check.
|
||||||
|
171
Adventures in Lestoria/Pixel.cpp
Normal file
171
Adventures in Lestoria/Pixel.cpp
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
#pragma region License
|
||||||
|
/*
|
||||||
|
License (OLC-3)
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Copyright 2018 - 2024 OneLoneCoder.com
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above
|
||||||
|
copyright notice. This list of conditions and the following disclaimer must be
|
||||||
|
reproduced in the documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||||
|
be used to endorse or promote products derived from this software without specific
|
||||||
|
prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGE.
|
||||||
|
|
||||||
|
Portions of this software are copyright © 2024 The FreeType
|
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Links
|
||||||
|
~~~~~
|
||||||
|
YouTube: https://www.youtube.com/javidx9
|
||||||
|
https://www.youtube.com/javidx9extra
|
||||||
|
Discord: https://discord.gg/WhwHUMV
|
||||||
|
Twitter: https://www.twitter.com/javidx9
|
||||||
|
Twitch: https://www.twitch.tv/javidx9
|
||||||
|
GitHub: https://www.github.com/onelonecoder
|
||||||
|
Homepage: https://www.onelonecoder.com
|
||||||
|
Patreon: https://www.patreon.com/javidx9
|
||||||
|
Community: https://community.onelonecoder.com
|
||||||
|
*/
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#include "Pixel.h"
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
|
namespace olc{
|
||||||
|
// O------------------------------------------------------------------------------O
|
||||||
|
// | olc::Pixel IMPLEMENTATION |
|
||||||
|
// O------------------------------------------------------------------------------O
|
||||||
|
#if !defined(OLC_IGNORE_PIXEL)
|
||||||
|
Pixel::Pixel()
|
||||||
|
{ r = 0; g = 0; b = 0; a = nDefaultAlpha; }
|
||||||
|
|
||||||
|
Pixel::Pixel(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
|
||||||
|
{ n = red | (green << 8) | (blue << 16) | (alpha << 24); } // Thanks jarekpelczar
|
||||||
|
|
||||||
|
Pixel::Pixel(uint32_t p)
|
||||||
|
{ n = p; }
|
||||||
|
|
||||||
|
bool Pixel::operator==(const Pixel& p) const
|
||||||
|
{ return n == p.n; }
|
||||||
|
|
||||||
|
bool Pixel::operator!=(const Pixel& p) const
|
||||||
|
{ return n != p.n; }
|
||||||
|
|
||||||
|
Pixel Pixel::operator * (const float i) const
|
||||||
|
{
|
||||||
|
float fR = std::min(255.0f, std::max(0.0f, float(r) * i));
|
||||||
|
float fG = std::min(255.0f, std::max(0.0f, float(g) * i));
|
||||||
|
float fB = std::min(255.0f, std::max(0.0f, float(b) * i));
|
||||||
|
return Pixel(uint8_t(fR), uint8_t(fG), uint8_t(fB), a);
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel Pixel::operator / (const float i) const
|
||||||
|
{
|
||||||
|
float fR = std::min(255.0f, std::max(0.0f, float(r) / i));
|
||||||
|
float fG = std::min(255.0f, std::max(0.0f, float(g) / i));
|
||||||
|
float fB = std::min(255.0f, std::max(0.0f, float(b) / i));
|
||||||
|
return Pixel(uint8_t(fR), uint8_t(fG), uint8_t(fB), a);
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel& Pixel::operator *=(const float i)
|
||||||
|
{
|
||||||
|
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * i)));
|
||||||
|
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * i)));
|
||||||
|
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * i)));
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel& Pixel::operator /=(const float i)
|
||||||
|
{
|
||||||
|
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) / i)));
|
||||||
|
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) / i)));
|
||||||
|
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) / i)));
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel Pixel::operator + (const Pixel& p) const
|
||||||
|
{
|
||||||
|
uint8_t nR = uint8_t(std::min(255, std::max(0, int(r) + int(p.r))));
|
||||||
|
uint8_t nG = uint8_t(std::min(255, std::max(0, int(g) + int(p.g))));
|
||||||
|
uint8_t nB = uint8_t(std::min(255, std::max(0, int(b) + int(p.b))));
|
||||||
|
return Pixel(nR, nG, nB, a);
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel Pixel::operator - (const Pixel& p) const
|
||||||
|
{
|
||||||
|
uint8_t nR = uint8_t(std::min(255, std::max(0, int(r) - int(p.r))));
|
||||||
|
uint8_t nG = uint8_t(std::min(255, std::max(0, int(g) - int(p.g))));
|
||||||
|
uint8_t nB = uint8_t(std::min(255, std::max(0, int(b) - int(p.b))));
|
||||||
|
return Pixel(nR, nG, nB, a);
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel& Pixel::operator += (const Pixel& p)
|
||||||
|
{
|
||||||
|
this->r = uint8_t(std::min(255, std::max(0, int(r) + int(p.r))));
|
||||||
|
this->g = uint8_t(std::min(255, std::max(0, int(g) + int(p.g))));
|
||||||
|
this->b = uint8_t(std::min(255, std::max(0, int(b) + int(p.b))));
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel& Pixel::operator -= (const Pixel& p) // Thanks Au Lit
|
||||||
|
{
|
||||||
|
this->r = uint8_t(std::min(255, std::max(0, int(r) - int(p.r))));
|
||||||
|
this->g = uint8_t(std::min(255, std::max(0, int(g) - int(p.g))));
|
||||||
|
this->b = uint8_t(std::min(255, std::max(0, int(b) - int(p.b))));
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel Pixel::operator * (const Pixel& p) const
|
||||||
|
{
|
||||||
|
uint8_t nR = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * float(p.r) / 255.0f)));
|
||||||
|
uint8_t nG = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * float(p.g) / 255.0f)));
|
||||||
|
uint8_t nB = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * float(p.b) / 255.0f)));
|
||||||
|
uint8_t nA = uint8_t(std::min(255.0f, std::max(0.0f, float(a) * float(p.a) / 255.0f)));
|
||||||
|
return Pixel(nR, nG, nB, nA);
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel& Pixel::operator *=(const Pixel& p)
|
||||||
|
{
|
||||||
|
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * float(p.r) / 255.0f)));
|
||||||
|
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * float(p.g) / 255.0f)));
|
||||||
|
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * float(p.b) / 255.0f)));
|
||||||
|
this->a = uint8_t(std::min(255.0f, std::max(0.0f, float(a) * float(p.a) / 255.0f)));
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel Pixel::inv() const
|
||||||
|
{
|
||||||
|
uint8_t nR = uint8_t(std::min(255, std::max(0, 255 - int(r))));
|
||||||
|
uint8_t nG = uint8_t(std::min(255, std::max(0, 255 - int(g))));
|
||||||
|
uint8_t nB = uint8_t(std::min(255, std::max(0, 255 - int(b))));
|
||||||
|
return Pixel(nR, nG, nB, a);
|
||||||
|
}
|
||||||
|
|
||||||
|
Pixel PixelF(float red, float green, float blue, float alpha)
|
||||||
|
{ return Pixel(uint8_t(red * 255.0f), uint8_t(green * 255.0f), uint8_t(blue * 255.0f), uint8_t(alpha * 255.0f)); }
|
||||||
|
|
||||||
|
Pixel PixelLerp(const olc::Pixel& p1, const olc::Pixel& p2, float t)
|
||||||
|
{ return (p2 * t) + p1 * (1.0f - t); }
|
||||||
|
|
||||||
|
#endif
|
||||||
|
}
|
109
Adventures in Lestoria/Pixel.h
Normal file
109
Adventures in Lestoria/Pixel.h
Normal file
@ -0,0 +1,109 @@
|
|||||||
|
#pragma region License
|
||||||
|
/*
|
||||||
|
License (OLC-3)
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Copyright 2018 - 2024 OneLoneCoder.com
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above
|
||||||
|
copyright notice. This list of conditions and the following disclaimer must be
|
||||||
|
reproduced in the documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||||
|
be used to endorse or promote products derived from this software without specific
|
||||||
|
prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGE.
|
||||||
|
|
||||||
|
Portions of this software are copyright © 2024 The FreeType
|
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Links
|
||||||
|
~~~~~
|
||||||
|
YouTube: https://www.youtube.com/javidx9
|
||||||
|
https://www.youtube.com/javidx9extra
|
||||||
|
Discord: https://discord.gg/WhwHUMV
|
||||||
|
Twitter: https://www.twitter.com/javidx9
|
||||||
|
Twitch: https://www.twitch.tv/javidx9
|
||||||
|
GitHub: https://www.github.com/onelonecoder
|
||||||
|
Homepage: https://www.onelonecoder.com
|
||||||
|
Patreon: https://www.patreon.com/javidx9
|
||||||
|
Community: https://community.onelonecoder.com
|
||||||
|
*/
|
||||||
|
#pragma endregion
|
||||||
|
#pragma once
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
// O------------------------------------------------------------------------------O
|
||||||
|
// | olc::Pixel IMPLEMENTATION |
|
||||||
|
// O------------------------------------------------------------------------------O
|
||||||
|
// O------------------------------------------------------------------------------O
|
||||||
|
// | olc::Pixel - Represents a 32-Bit RGBA colour |
|
||||||
|
// O------------------------------------------------------------------------------O
|
||||||
|
namespace olc{
|
||||||
|
constexpr inline uint8_t nDefaultAlpha = 0xFF;
|
||||||
|
constexpr inline uint32_t nDefaultPixel = (nDefaultAlpha << 24);
|
||||||
|
#if !defined(OLC_IGNORE_PIXEL)
|
||||||
|
struct Pixel
|
||||||
|
{
|
||||||
|
union
|
||||||
|
{
|
||||||
|
uint32_t n = nDefaultPixel;
|
||||||
|
struct { uint8_t r; uint8_t g; uint8_t b; uint8_t a; };
|
||||||
|
};
|
||||||
|
|
||||||
|
enum Mode { NORMAL, MASK, ALPHA, CUSTOM };
|
||||||
|
|
||||||
|
Pixel();
|
||||||
|
Pixel(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = nDefaultAlpha);
|
||||||
|
Pixel(uint32_t p);
|
||||||
|
Pixel& operator = (const Pixel& v) = default;
|
||||||
|
bool operator ==(const Pixel& p) const;
|
||||||
|
bool operator !=(const Pixel& p) const;
|
||||||
|
Pixel operator * (const float i) const;
|
||||||
|
Pixel operator / (const float i) const;
|
||||||
|
Pixel& operator *=(const float i);
|
||||||
|
Pixel& operator /=(const float i);
|
||||||
|
Pixel operator + (const Pixel& p) const;
|
||||||
|
Pixel operator - (const Pixel& p) const;
|
||||||
|
Pixel& operator +=(const Pixel& p);
|
||||||
|
Pixel& operator -=(const Pixel& p);
|
||||||
|
Pixel operator * (const Pixel& p) const;
|
||||||
|
Pixel& operator *=(const Pixel& p);
|
||||||
|
Pixel inv() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
Pixel PixelF(float red, float green, float blue, float alpha = 1.0f);
|
||||||
|
Pixel PixelLerp(const olc::Pixel& p1, const olc::Pixel& p2, float t);
|
||||||
|
|
||||||
|
|
||||||
|
// O------------------------------------------------------------------------------O
|
||||||
|
// | USEFUL CONSTANTS |
|
||||||
|
// O------------------------------------------------------------------------------O
|
||||||
|
static const Pixel
|
||||||
|
GREY(192, 192, 192), DARK_GREY(128, 128, 128), VERY_DARK_GREY(64, 64, 64),
|
||||||
|
RED(255, 0, 0), DARK_RED(128, 0, 0), VERY_DARK_RED(64, 0, 0),
|
||||||
|
YELLOW(255, 255, 0), DARK_YELLOW(128, 128, 0), VERY_DARK_YELLOW(64, 64, 0),
|
||||||
|
GREEN(0, 255, 0), DARK_GREEN(0, 128, 0), VERY_DARK_GREEN(0, 64, 0),
|
||||||
|
CYAN(0, 255, 255), DARK_CYAN(0, 128, 128), VERY_DARK_CYAN(0, 64, 64),
|
||||||
|
BLUE(0, 0, 255), DARK_BLUE(0, 0, 128), VERY_DARK_BLUE(0, 0, 64),
|
||||||
|
MAGENTA(255, 0, 255), DARK_MAGENTA(128, 0, 128), VERY_DARK_MAGENTA(64, 0, 64),
|
||||||
|
WHITE(255, 255, 255), BLACK(0, 0, 0), BLANK(0, 0, 0, 0);
|
||||||
|
#endif
|
||||||
|
}
|
103
Adventures in Lestoria/StageMaskPolygon.cpp
Normal file
103
Adventures in Lestoria/StageMaskPolygon.cpp
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
#pragma region License
|
||||||
|
/*
|
||||||
|
License (OLC-3)
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above
|
||||||
|
copyright notice. This list of conditions and the following disclaimer must be
|
||||||
|
reproduced in the documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||||
|
be used to endorse or promote products derived from this software without specific
|
||||||
|
prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGE.
|
||||||
|
|
||||||
|
Portions of this software are copyright © 2024 The FreeType
|
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||||
|
All rights reserved.
|
||||||
|
*/
|
||||||
|
#pragma endregion
|
||||||
|
|
||||||
|
#include "StageMaskPolygon.h"
|
||||||
|
#include "AdventuresInLestoria.h"
|
||||||
|
#include "DEFINES.h"
|
||||||
|
#include "LoadingScreen.h"
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
INCLUDE_game
|
||||||
|
INCLUDE_GFX
|
||||||
|
|
||||||
|
StageMaskPolygon::StageMaskPolygon(const std::vector<vf2d>&points,const std::string&texture,const Pixel overlayCol)
|
||||||
|
:polygon(geom2d::polygon<float>{points}){
|
||||||
|
if(LoadingScreen::loading)ERR("WARNING! A stage mask overlay attempted to initialize itself before the stage finished! THIS IS NOT ALLOWED!");
|
||||||
|
if(!game->MAP_DATA.at(game->GetCurrentMapName()).GetOptimizedMap())ERR(std::format("WARNING! No optimized map found for stage {} while trying to create a Stage Polygon! THIS IS NOT ALLOWED!",game->GetCurrentMapName()));
|
||||||
|
|
||||||
|
if(texture.length()>0)overlay=StageMaskPolygon::StageMaskOverlay{points,texture,overlayCol};
|
||||||
|
|
||||||
|
std::transform(points.begin(),points.end(),std::back_inserter(uvs.pos),[&](const vf2d&point){return point/game->GetCurrentMap().GetOptimizedMap()->Sprite()->Size();});
|
||||||
|
}
|
||||||
|
|
||||||
|
StageMaskPolygon::StageMaskOverlay::StageMaskOverlay(const std::vector<vf2d>&points,const std::string&texture,const Pixel overlayCol)
|
||||||
|
:overlayPolygon(geom2d::polygon<float>{points}),texture(texture),overlayCol(overlayCol){
|
||||||
|
if(!GFX.count(texture))ERR(std::format("WARNING! Texture {} does not exist while trying to initialize Stage Mask Overlay!",texture));
|
||||||
|
|
||||||
|
overlayPolygon.pos.insert(overlayPolygon.pos.begin(),overlayPolygon.middle()); //Insert the middle point to the front of the overlay polygon's point list.
|
||||||
|
//Copy the first point provided from the original polygon to the end of the new overlay polygon since we have to fully connect the polygon for the texture to show up correctly.
|
||||||
|
overlayPolygon.pos.push_back(points[0]);
|
||||||
|
bool first=false;
|
||||||
|
std::transform(overlayPolygon.pos.begin(),overlayPolygon.pos.end(),std::back_inserter(overlayUVs.pos),[&](const vf2d&point){
|
||||||
|
if(!first){
|
||||||
|
first=true;
|
||||||
|
return vf2d{0.f,0.f};
|
||||||
|
}else{
|
||||||
|
return vf2d{1.f,1.f};
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const Pixel StageMaskPolygon::StageMaskOverlay::GetColor()const{
|
||||||
|
return overlayCol;
|
||||||
|
}
|
||||||
|
const geom2d::polygon<float>&StageMaskPolygon::StageMaskOverlay::GetPolygon()const{
|
||||||
|
return overlayPolygon;
|
||||||
|
}
|
||||||
|
|
||||||
|
void StageMaskPolygon::StageMaskOverlay::Draw()const{
|
||||||
|
game->view.DrawPolygonDecal(GFX.at(texture).Decal(),overlayPolygon.pos,overlayUVs.pos,GetColor());
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool StageMaskPolygon::HasOverlay()const{
|
||||||
|
return overlay.has_value();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StageMaskPolygon::SetBlendColor(const Pixel overlayCol){
|
||||||
|
if(!HasOverlay())ERR("WARNING! Trying to set the blend color when there is no overlay on this stage mask polygon! THIS IS NOT ALLOWED!");
|
||||||
|
overlay.value().overlayCol=overlayCol;
|
||||||
|
}
|
||||||
|
|
||||||
|
const StageMaskPolygon::StageMaskOverlay&StageMaskPolygon::GetOverlay()const{
|
||||||
|
return overlay.value();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StageMaskPolygon::Draw()const{
|
||||||
|
game->view.DrawPolygonDecal(game->GetCurrentMap().GetOptimizedMap()->Decal(),polygon.pos,uvs.pos);
|
||||||
|
if(HasOverlay())GetOverlay().Draw();
|
||||||
|
}
|
67
Adventures in Lestoria/StageMaskPolygon.h
Normal file
67
Adventures in Lestoria/StageMaskPolygon.h
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
#pragma region License
|
||||||
|
/*
|
||||||
|
License (OLC-3)
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above
|
||||||
|
copyright notice. This list of conditions and the following disclaimer must be
|
||||||
|
reproduced in the documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||||
|
be used to endorse or promote products derived from this software without specific
|
||||||
|
prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGE.
|
||||||
|
|
||||||
|
Portions of this software are copyright © 2024 The FreeType
|
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||||
|
All rights reserved.
|
||||||
|
*/
|
||||||
|
#pragma endregion
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Pixel.h"
|
||||||
|
#include "olcUTIL_Geometry2D.h"
|
||||||
|
|
||||||
|
class StageMaskPolygon{
|
||||||
|
class StageMaskOverlay{
|
||||||
|
friend class StageMaskPolygon;
|
||||||
|
private:
|
||||||
|
//The stage mask overlay auto-forms a UV mapping where the center is {0,0} and the edges are {1,1}. Use this to shape a texture with the desired outline you want.
|
||||||
|
StageMaskOverlay(const std::vector<vf2d>&points,const std::string&texture,const Pixel overlayCol=BLANK);
|
||||||
|
const Pixel GetColor()const;
|
||||||
|
const geom2d::polygon<float>&GetPolygon()const;
|
||||||
|
void Draw()const;
|
||||||
|
std::string texture;
|
||||||
|
geom2d::polygon<float>overlayPolygon; //The overlay polygon uses a middle point so that a texture can fade in towards the center.
|
||||||
|
geom2d::polygon<float>overlayUVs;
|
||||||
|
Pixel overlayCol;
|
||||||
|
};
|
||||||
|
public:
|
||||||
|
StageMaskPolygon(const std::vector<vf2d>&points,const std::string&texture="",const Pixel overlayCol=BLANK);
|
||||||
|
void SetBlendColor(const Pixel overlayCol);
|
||||||
|
const bool HasOverlay()const;
|
||||||
|
const StageMaskOverlay&GetOverlay()const;
|
||||||
|
void Draw()const;
|
||||||
|
private:
|
||||||
|
geom2d::polygon<float>polygon;
|
||||||
|
geom2d::polygon<float>uvs;
|
||||||
|
std::optional<StageMaskOverlay>overlay;
|
||||||
|
};
|
@ -76,6 +76,7 @@ struct MapTag{
|
|||||||
int width=0,height=0;
|
int width=0,height=0;
|
||||||
int tilewidth=0,tileheight=0;
|
int tilewidth=0,tileheight=0;
|
||||||
bool optimized=false; //An optimized map will require us to flatten it out and use it as a single tile.
|
bool optimized=false; //An optimized map will require us to flatten it out and use it as a single tile.
|
||||||
|
bool provideOptimization=false; //An optimized map will require us to flatten it out and use it as a single tile.
|
||||||
vi2d playerSpawnLocation;
|
vi2d playerSpawnLocation;
|
||||||
vi2d MapSize; //The number of tiles in width and height of this map.
|
vi2d MapSize; //The number of tiles in width and height of this map.
|
||||||
vi2d TileSize; //How large in pixels the map's tiles are.
|
vi2d TileSize; //How large in pixels the map's tiles are.
|
||||||
@ -150,6 +151,7 @@ public:
|
|||||||
const std::string_view GetMapDisplayName()const;
|
const std::string_view GetMapDisplayName()const;
|
||||||
const bool HasMoreSpawns()const; //Returns whether or not there are more spawns for the spawn controller.
|
const bool HasMoreSpawns()const; //Returns whether or not there are more spawns for the spawn controller.
|
||||||
const int Spawn_pop(); //Grabs the next spawn controller ID and removes it from the stack.
|
const int Spawn_pop(); //Grabs the next spawn controller ID and removes it from the stack.
|
||||||
|
const Renderable const*GetOptimizedMap()const;
|
||||||
std::string FormatLayerData(std::ostream& os, std::vector<LayerTag>tiles);
|
std::string FormatLayerData(std::ostream& os, std::vector<LayerTag>tiles);
|
||||||
std::string FormatSpawnerData(std::ostream& os, std::map<int,SpawnerTag>tiles);
|
std::string FormatSpawnerData(std::ostream& os, std::map<int,SpawnerTag>tiles);
|
||||||
friend std::ostream& operator << (std::ostream& os, Map& rhs);
|
friend std::ostream& operator << (std::ostream& os, Map& rhs);
|
||||||
@ -326,6 +328,9 @@ class TMXParser{
|
|||||||
spawnControllerIDs.value().pop();
|
spawnControllerIDs.value().pop();
|
||||||
return nextSpawnId;
|
return nextSpawnId;
|
||||||
}
|
}
|
||||||
|
const Renderable const*Map::GetOptimizedMap()const{
|
||||||
|
return optimizedTile;
|
||||||
|
}
|
||||||
NPCData::NPCData(){}
|
NPCData::NPCData(){}
|
||||||
NPCData::NPCData(XMLTag npcTag){
|
NPCData::NPCData(XMLTag npcTag){
|
||||||
const std::array<std::string,7>tags={"Function","NPC Name","Roaming Range","Unlock Condition","Spritesheet","x","y"};
|
const std::array<std::string,7>tags={"Function","NPC Name","Roaming Range","Unlock Condition","Spritesheet","x","y"};
|
||||||
@ -487,6 +492,9 @@ class TMXParser{
|
|||||||
if (newTag.tag=="property"&&newTag.data["name"]=="Optimize"&&newTag.data["value"]=="true") {
|
if (newTag.tag=="property"&&newTag.data["name"]=="Optimize"&&newTag.data["value"]=="true") {
|
||||||
parsedMapInfo.MapData.optimized=true;
|
parsedMapInfo.MapData.optimized=true;
|
||||||
}else
|
}else
|
||||||
|
if (newTag.tag=="property"&&newTag.data["name"]=="Create Optimization Map (Override)"&&newTag.data["value"]=="true") {
|
||||||
|
parsedMapInfo.MapData.provideOptimization=true;
|
||||||
|
}else
|
||||||
if (newTag.tag=="property"&&newTag.data["name"]=="Boss Title Display") {
|
if (newTag.tag=="property"&&newTag.data["name"]=="Boss Title Display") {
|
||||||
parsedMapInfo.SpawnerData[prevSpawner].bossNameDisplay=newTag.data["value"];
|
parsedMapInfo.SpawnerData[prevSpawner].bossNameDisplay=newTag.data["value"];
|
||||||
}else
|
}else
|
||||||
|
@ -39,7 +39,7 @@ All rights reserved.
|
|||||||
#define VERSION_MAJOR 1
|
#define VERSION_MAJOR 1
|
||||||
#define VERSION_MINOR 2
|
#define VERSION_MINOR 2
|
||||||
#define VERSION_PATCH 3
|
#define VERSION_PATCH 3
|
||||||
#define VERSION_BUILD 9554
|
#define VERSION_BUILD 9572
|
||||||
|
|
||||||
#define stringify(a) stringify_(a)
|
#define stringify(a) stringify_(a)
|
||||||
#define stringify_(a) #a
|
#define stringify_(a) #a
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -104,6 +104,7 @@ Images
|
|||||||
GFX_Wind2 = wind2.png
|
GFX_Wind2 = wind2.png
|
||||||
GFX_WindObjects = commercial_assets/wind_solid_objects.png
|
GFX_WindObjects = commercial_assets/wind_solid_objects.png
|
||||||
GFX_LargeTornado = large_tornado.png
|
GFX_LargeTornado = large_tornado.png
|
||||||
|
GFX_SafeAreaIndicator = safeIndicatorGradient.png
|
||||||
|
|
||||||
# Ability Icons
|
# Ability Icons
|
||||||
GFX_Warrior_BattleCry_Icon = Ability Icons/battlecry.png
|
GFX_Warrior_BattleCry_Icon = Ability Icons/battlecry.png
|
||||||
|
@ -148,7 +148,7 @@ Levels
|
|||||||
}
|
}
|
||||||
BOSS_2_B
|
BOSS_2_B
|
||||||
{
|
{
|
||||||
Map File = Boss_2_B.tmx
|
Map File = Boss_2.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
# Loot[0] = Berries, 1, 5, 100%
|
||||||
}
|
}
|
||||||
|
Binary file not shown.
BIN
Adventures in Lestoria/assets/safeIndicatorGradient.png
Normal file
BIN
Adventures in Lestoria/assets/safeIndicatorGradient.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 681 B |
@ -406,6 +406,7 @@ return 0;
|
|||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include "Error.h"
|
#include "Error.h"
|
||||||
#include "olcUTIL_Geometry2D.h"
|
#include "olcUTIL_Geometry2D.h"
|
||||||
|
#include "Pixel.h"
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
#define PGE_VER 225
|
#define PGE_VER 225
|
||||||
@ -583,62 +584,9 @@ namespace olc
|
|||||||
|
|
||||||
// Pixel Game Engine Advanced Configuration
|
// Pixel Game Engine Advanced Configuration
|
||||||
constexpr inline uint8_t nMouseButtons = 5;
|
constexpr inline uint8_t nMouseButtons = 5;
|
||||||
constexpr inline uint8_t nDefaultAlpha = 0xFF;
|
|
||||||
constexpr inline uint32_t nDefaultPixel = (nDefaultAlpha << 24);
|
|
||||||
constexpr inline uint8_t nTabSizeInSpaces = 4;
|
constexpr inline uint8_t nTabSizeInSpaces = 4;
|
||||||
constexpr inline size_t OLC_MAX_VERTS = 128;
|
constexpr inline size_t OLC_MAX_VERTS = 128;
|
||||||
enum rcode { FAIL = 0, OK = 1, NO_FILE = -1 };
|
enum rcode { FAIL = 0, OK = 1, NO_FILE = -1 };
|
||||||
|
|
||||||
// O------------------------------------------------------------------------------O
|
|
||||||
// | olc::Pixel - Represents a 32-Bit RGBA colour |
|
|
||||||
// O------------------------------------------------------------------------------O
|
|
||||||
#if !defined(OLC_IGNORE_PIXEL)
|
|
||||||
struct Pixel
|
|
||||||
{
|
|
||||||
union
|
|
||||||
{
|
|
||||||
uint32_t n = nDefaultPixel;
|
|
||||||
struct { uint8_t r; uint8_t g; uint8_t b; uint8_t a; };
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Mode { NORMAL, MASK, ALPHA, CUSTOM };
|
|
||||||
|
|
||||||
Pixel();
|
|
||||||
Pixel(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = nDefaultAlpha);
|
|
||||||
Pixel(uint32_t p);
|
|
||||||
Pixel& operator = (const Pixel& v) = default;
|
|
||||||
bool operator ==(const Pixel& p) const;
|
|
||||||
bool operator !=(const Pixel& p) const;
|
|
||||||
Pixel operator * (const float i) const;
|
|
||||||
Pixel operator / (const float i) const;
|
|
||||||
Pixel& operator *=(const float i);
|
|
||||||
Pixel& operator /=(const float i);
|
|
||||||
Pixel operator + (const Pixel& p) const;
|
|
||||||
Pixel operator - (const Pixel& p) const;
|
|
||||||
Pixel& operator +=(const Pixel& p);
|
|
||||||
Pixel& operator -=(const Pixel& p);
|
|
||||||
Pixel operator * (const Pixel& p) const;
|
|
||||||
Pixel& operator *=(const Pixel& p);
|
|
||||||
Pixel inv() const;
|
|
||||||
};
|
|
||||||
|
|
||||||
Pixel PixelF(float red, float green, float blue, float alpha = 1.0f);
|
|
||||||
Pixel PixelLerp(const olc::Pixel& p1, const olc::Pixel& p2, float t);
|
|
||||||
|
|
||||||
|
|
||||||
// O------------------------------------------------------------------------------O
|
|
||||||
// | USEFUL CONSTANTS |
|
|
||||||
// O------------------------------------------------------------------------------O
|
|
||||||
static const Pixel
|
|
||||||
GREY(192, 192, 192), DARK_GREY(128, 128, 128), VERY_DARK_GREY(64, 64, 64),
|
|
||||||
RED(255, 0, 0), DARK_RED(128, 0, 0), VERY_DARK_RED(64, 0, 0),
|
|
||||||
YELLOW(255, 255, 0), DARK_YELLOW(128, 128, 0), VERY_DARK_YELLOW(64, 64, 0),
|
|
||||||
GREEN(0, 255, 0), DARK_GREEN(0, 128, 0), VERY_DARK_GREEN(0, 64, 0),
|
|
||||||
CYAN(0, 255, 255), DARK_CYAN(0, 128, 128), VERY_DARK_CYAN(0, 64, 64),
|
|
||||||
BLUE(0, 0, 255), DARK_BLUE(0, 0, 128), VERY_DARK_BLUE(0, 0, 64),
|
|
||||||
MAGENTA(255, 0, 255), DARK_MAGENTA(128, 0, 128), VERY_DARK_MAGENTA(64, 0, 64),
|
|
||||||
WHITE(255, 255, 255), BLACK(0, 0, 0), BLANK(0, 0, 0, 0);
|
|
||||||
#endif
|
|
||||||
// Thanks to scripticuk and others for updating the key maps
|
// Thanks to scripticuk and others for updating the key maps
|
||||||
// NOTE: The GLUT platform will need updating, open to contributions ;)
|
// NOTE: The GLUT platform will need updating, open to contributions ;)
|
||||||
enum Key
|
enum Key
|
||||||
@ -1609,122 +1557,6 @@ namespace olc
|
|||||||
std::string PixelGameEngine::White;
|
std::string PixelGameEngine::White;
|
||||||
std::string PixelGameEngine::Black;
|
std::string PixelGameEngine::Black;
|
||||||
std::string PixelGameEngine::Reset; //Will render the original color provided when used.
|
std::string PixelGameEngine::Reset; //Will render the original color provided when used.
|
||||||
|
|
||||||
// O------------------------------------------------------------------------------O
|
|
||||||
// | olc::Pixel IMPLEMENTATION |
|
|
||||||
// O------------------------------------------------------------------------------O
|
|
||||||
#if !defined(OLC_IGNORE_PIXEL)
|
|
||||||
Pixel::Pixel()
|
|
||||||
{ r = 0; g = 0; b = 0; a = nDefaultAlpha; }
|
|
||||||
|
|
||||||
Pixel::Pixel(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
|
|
||||||
{ n = red | (green << 8) | (blue << 16) | (alpha << 24); } // Thanks jarekpelczar
|
|
||||||
|
|
||||||
Pixel::Pixel(uint32_t p)
|
|
||||||
{ n = p; }
|
|
||||||
|
|
||||||
bool Pixel::operator==(const Pixel& p) const
|
|
||||||
{ return n == p.n; }
|
|
||||||
|
|
||||||
bool Pixel::operator!=(const Pixel& p) const
|
|
||||||
{ return n != p.n; }
|
|
||||||
|
|
||||||
Pixel Pixel::operator * (const float i) const
|
|
||||||
{
|
|
||||||
float fR = std::min(255.0f, std::max(0.0f, float(r) * i));
|
|
||||||
float fG = std::min(255.0f, std::max(0.0f, float(g) * i));
|
|
||||||
float fB = std::min(255.0f, std::max(0.0f, float(b) * i));
|
|
||||||
return Pixel(uint8_t(fR), uint8_t(fG), uint8_t(fB), a);
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel Pixel::operator / (const float i) const
|
|
||||||
{
|
|
||||||
float fR = std::min(255.0f, std::max(0.0f, float(r) / i));
|
|
||||||
float fG = std::min(255.0f, std::max(0.0f, float(g) / i));
|
|
||||||
float fB = std::min(255.0f, std::max(0.0f, float(b) / i));
|
|
||||||
return Pixel(uint8_t(fR), uint8_t(fG), uint8_t(fB), a);
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel& Pixel::operator *=(const float i)
|
|
||||||
{
|
|
||||||
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * i)));
|
|
||||||
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * i)));
|
|
||||||
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * i)));
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel& Pixel::operator /=(const float i)
|
|
||||||
{
|
|
||||||
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) / i)));
|
|
||||||
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) / i)));
|
|
||||||
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) / i)));
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel Pixel::operator + (const Pixel& p) const
|
|
||||||
{
|
|
||||||
uint8_t nR = uint8_t(std::min(255, std::max(0, int(r) + int(p.r))));
|
|
||||||
uint8_t nG = uint8_t(std::min(255, std::max(0, int(g) + int(p.g))));
|
|
||||||
uint8_t nB = uint8_t(std::min(255, std::max(0, int(b) + int(p.b))));
|
|
||||||
return Pixel(nR, nG, nB, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel Pixel::operator - (const Pixel& p) const
|
|
||||||
{
|
|
||||||
uint8_t nR = uint8_t(std::min(255, std::max(0, int(r) - int(p.r))));
|
|
||||||
uint8_t nG = uint8_t(std::min(255, std::max(0, int(g) - int(p.g))));
|
|
||||||
uint8_t nB = uint8_t(std::min(255, std::max(0, int(b) - int(p.b))));
|
|
||||||
return Pixel(nR, nG, nB, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel& Pixel::operator += (const Pixel& p)
|
|
||||||
{
|
|
||||||
this->r = uint8_t(std::min(255, std::max(0, int(r) + int(p.r))));
|
|
||||||
this->g = uint8_t(std::min(255, std::max(0, int(g) + int(p.g))));
|
|
||||||
this->b = uint8_t(std::min(255, std::max(0, int(b) + int(p.b))));
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel& Pixel::operator -= (const Pixel& p) // Thanks Au Lit
|
|
||||||
{
|
|
||||||
this->r = uint8_t(std::min(255, std::max(0, int(r) - int(p.r))));
|
|
||||||
this->g = uint8_t(std::min(255, std::max(0, int(g) - int(p.g))));
|
|
||||||
this->b = uint8_t(std::min(255, std::max(0, int(b) - int(p.b))));
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel Pixel::operator * (const Pixel& p) const
|
|
||||||
{
|
|
||||||
uint8_t nR = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * float(p.r) / 255.0f)));
|
|
||||||
uint8_t nG = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * float(p.g) / 255.0f)));
|
|
||||||
uint8_t nB = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * float(p.b) / 255.0f)));
|
|
||||||
uint8_t nA = uint8_t(std::min(255.0f, std::max(0.0f, float(a) * float(p.a) / 255.0f)));
|
|
||||||
return Pixel(nR, nG, nB, nA);
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel& Pixel::operator *=(const Pixel& p)
|
|
||||||
{
|
|
||||||
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * float(p.r) / 255.0f)));
|
|
||||||
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * float(p.g) / 255.0f)));
|
|
||||||
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * float(p.b) / 255.0f)));
|
|
||||||
this->a = uint8_t(std::min(255.0f, std::max(0.0f, float(a) * float(p.a) / 255.0f)));
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel Pixel::inv() const
|
|
||||||
{
|
|
||||||
uint8_t nR = uint8_t(std::min(255, std::max(0, 255 - int(r))));
|
|
||||||
uint8_t nG = uint8_t(std::min(255, std::max(0, 255 - int(g))));
|
|
||||||
uint8_t nB = uint8_t(std::min(255, std::max(0, 255 - int(b))));
|
|
||||||
return Pixel(nR, nG, nB, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
Pixel PixelF(float red, float green, float blue, float alpha)
|
|
||||||
{ return Pixel(uint8_t(red * 255.0f), uint8_t(green * 255.0f), uint8_t(blue * 255.0f), uint8_t(alpha * 255.0f)); }
|
|
||||||
|
|
||||||
Pixel PixelLerp(const olc::Pixel& p1, const olc::Pixel& p2, float t)
|
|
||||||
{ return (p2 * t) + p1 * (1.0f - t); }
|
|
||||||
#endif
|
|
||||||
// O------------------------------------------------------------------------------O
|
// O------------------------------------------------------------------------------O
|
||||||
// | olc::Sprite IMPLEMENTATION |
|
// | olc::Sprite IMPLEMENTATION |
|
||||||
// O------------------------------------------------------------------------------O
|
// O------------------------------------------------------------------------------O
|
||||||
|
@ -190,6 +190,7 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <numeric>
|
||||||
|
|
||||||
#ifndef OLC_V2D_TYPE
|
#ifndef OLC_V2D_TYPE
|
||||||
#define OLC_V2D_TYPE
|
#define OLC_V2D_TYPE
|
||||||
@ -784,6 +785,11 @@ namespace olc::utils::geom2d
|
|||||||
struct polygon
|
struct polygon
|
||||||
{
|
{
|
||||||
std::vector<olc::v_2d<T>> pos;
|
std::vector<olc::v_2d<T>> pos;
|
||||||
|
|
||||||
|
inline constexpr olc::v_2d<T>middle()const{
|
||||||
|
vf2d total=std::accumulate(pos.begin(),pos.end(),olc::v_2d<T>{},[](const olc::v_2d<T>&middle,const olc::v_2d<T>&point){return std::move(middle)+point;});
|
||||||
|
return total/pos.size();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user