Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests.
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@ -402,4 +402,22 @@ test.cpp
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/x64/Release/AdventuresInLestoria_web.zip
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packkey.cpp
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desktop.ini
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.tmp.driveupload
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.tmp.driveupload
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/Adventures in Lestoria Tests/Adventures in Lestoria.lib
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/Adventures in Lestoria Tests/discord-files
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/Adventures in Lestoria Tests/discord_game_sdk.dll
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/Adventures in Lestoria Tests/discord_game_sdk.dll.lib
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/Adventures in Lestoria Tests/freetype
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/Adventures in Lestoria Tests/freetype.dll
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/Adventures in Lestoria Tests/freetype.lib
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/Adventures in Lestoria Tests/ft2build.h
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/Adventures in Lestoria Tests/pch.h
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/Adventures in Lestoria Tests/steam
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/Adventures in Lestoria Tests/steam_api64.dll
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/Adventures in Lestoria Tests/steam_api64.lib
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/Adventures in Lestoria Tests/x64/Library (Debug)
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/x64/Library (Debug)
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/x64/Library
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/x64/Adventures in Lestoria.idb
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/x64/Adventures in Lestoria.lib
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/Adventures in Lestoria Tests/x64/Library (Release)
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131
Adventures in Lestoria Tests/Adventures in Lestoria Tests.cpp
Normal file
131
Adventures in Lestoria Tests/Adventures in Lestoria Tests.cpp
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@ -0,0 +1,131 @@
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#include "CppUnitTest.h"
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#include "olcUTIL_Geometry2D.h"
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#include "AdventuresInLestoria.h"
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#include "config.h"
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#include "ItemDrop.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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using namespace olc::utils;
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INCLUDE_MONSTER_DATA
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INCLUDE_game
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TEST_MODULE_INITIALIZE(AiLTestSuite)
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{
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debugLogger.open("debug.log");
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}
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namespace MonsterTests
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{
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TEST_CLASS(MonsterTest)
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{
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public:
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std::unique_ptr<AiL>testGame;
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#pragma region Setup Functions
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//Makes MONSTER_DATA["TestName"] available.
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void SetupTestMonster(){
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testGame.reset(new AiL());
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testGame->EnableTestingMode();
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ItemAttribute::Initialize();
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ItemInfo::InitializeItems();
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testGame->InitializePlayer();
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Stats::InitializeDamageReductionTable();
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MonsterData testMonsterData{"TestName","Test Monster",30,10,5,{MonsterDropData{"Health Potion",100.f,1,1}}};
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MONSTER_DATA["TestName"]=testMonsterData;
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}
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void SetupMockMap(){
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game->MAP_DATA["CAMPAIGN_1_1"];
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}
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#pragma endregion
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TEST_METHOD_INITIALIZE(MonsterInitialize){
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SetupTestMonster();
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SetupMockMap();
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}
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~MonsterTest(){
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testGame.release();
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}
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TEST_METHOD(DisplayNameCheck){
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Assert::AreEqual("Test Monster",MONSTER_DATA["TestName"].GetDisplayName().c_str());
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}
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TEST_METHOD(InternalNameCheck){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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Assert::AreEqual("TestName",testMonster.GetName().c_str());
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}
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TEST_METHOD(HealthCheck){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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Assert::AreEqual(testMonster.GetHealth(),testMonster.GetMaxHealth());
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Assert::AreEqual(testMonster.GetHealth(),30);
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}
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TEST_METHOD(Deal5Damage)
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{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.Hurt(5,testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(testMonster.GetHealth(),testMonster.GetMaxHealth()-5);
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}
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TEST_METHOD(IFrameShouldResultInNoDamage){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.ApplyIframes(0.5f);
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testMonster.Hurt(5,testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(testMonster.GetHealth(),testMonster.GetMaxHealth());
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}
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TEST_METHOD(BeingInTheAirShouldAvoidAttacksFromTheGround){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.SetZ(2.f);
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testMonster.Hurt(5,testMonster.OnUpperLevel(),0.f);
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Assert::AreEqual(testMonster.GetHealth(),testMonster.GetMaxHealth());
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}
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TEST_METHOD(MonstersDeal10Damage_NoDamageReduction)
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{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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Monster testMonster2{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->Hurt(testMonster.GetAttack(),testMonster.OnUpperLevel(),testMonster.GetZ());
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testMonster2.Hurt(testMonster.GetAttack(),testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(game->GetPlayer()->GetMaxHealth()-10,game->GetPlayer()->GetHealth());
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Assert::AreEqual(testMonster2.GetMaxHealth()-10,testMonster2.GetHealth());
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}
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TEST_METHOD(DoubleAttackPctModifierWorks){
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Monster buffMonster{{},MONSTER_DATA["TestName"]};
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buffMonster.AddBuff(BuffType::STAT_UP,5,100._Pct,{ItemAttribute::Get("Attack %")});
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Monster testMonster2{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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testMonster2.Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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Assert::AreEqual(game->GetPlayer()->GetMaxHealth()-20,game->GetPlayer()->GetHealth());
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Assert::AreEqual(testMonster2.GetMaxHealth()-20,testMonster2.GetHealth());
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}
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TEST_METHOD(AttackUpModifierWorks){
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Monster buffMonster{{},MONSTER_DATA["TestName"]};
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buffMonster.AddBuff(BuffType::STAT_UP,5,5.f,{ItemAttribute::Get("Attack")});
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Monster testMonster2{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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testMonster2.Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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Assert::AreEqual(game->GetPlayer()->GetMaxHealth()-15,game->GetPlayer()->GetHealth());
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Assert::AreEqual(testMonster2.GetMaxHealth()-15,testMonster2.GetHealth());
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}
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TEST_METHOD(MonsterIsConsideredDeadAt0Health){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.Hurt(testMonster.GetMaxHealth(),testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(true,testMonster.IsDead());
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}
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TEST_METHOD(ItemDropSpawnsWhenMonsterIsKilled){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.Hurt(testMonster.GetMaxHealth(),testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(size_t(1),ItemDrop::GetDrops().size());
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}
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};
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}
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namespace GeometryTests
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{
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TEST_CLASS(GeometryTest)
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{
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public:
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TEST_METHOD(CircleOverlapTest)
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{
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Assert::IsTrue(geom2d::overlaps(geom2d::circle<float>{vf2d{},10},vf2d{5,5}));
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}
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};
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}
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@ -0,0 +1,453 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Library (Debug)|Win32">
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<Configuration>Library (Debug)</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Library (Debug)|x64">
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<Configuration>Library (Debug)</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Library (Release)|Win32">
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<Configuration>Library (Release)</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Library (Release)|x64">
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<Configuration>Library (Release)</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<ProjectGuid>{11969B7B-3D50-4825-9584-AF01D15B88E0}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>AdventuresinLestoriaTests</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectSubType>NativeUnitTestProject</ProjectSubType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Library (Debug)|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Library (Release)|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Library (Debug)|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
|
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Library (Release)|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Library (Debug)|Win32'" Label="PropertySheets">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Library (Release)|x64'" Label="PropertySheets">
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|
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Library (Debug)|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Library (Release)|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<UseFullPaths>true</UseFullPaths>
|
||||
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|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
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|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalLibraryDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria Tests;$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);Adventures in Lestoria.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
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||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<UseFullPaths>true</UseFullPaths>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<UseFullPaths>true</UseFullPaths>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
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</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Library (Debug)|Win32'">
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<Filter>Header Files\steam</Filter>
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<Filter>Header Files\steam</Filter>
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<Filter>Header Files\steam</Filter>
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||||
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<Filter>Header Files\freetype\config</Filter>
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<Filter>Header Files\freetype\config</Filter>
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<Filter>Header Files\freetype\config</Filter>
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<Filter>Header Files\freetype\config</Filter>
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</Project>
|
@ -5,6 +5,8 @@ VisualStudioVersion = 17.5.33516.290
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||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Adventures in Lestoria", "Adventures in Lestoria\Adventures in Lestoria.vcxproj", "{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}"
|
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EndProject
|
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Adventures in Lestoria Tests", "Adventures in Lestoria Tests\Adventures in Lestoria Tests.vcxproj", "{11969B7B-3D50-4825-9584-AF01D15B88E0}"
|
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EndProject
|
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Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|x64 = Debug|x64
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@ -13,8 +15,14 @@ Global
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Emscripten Debug|x86 = Emscripten Debug|x86
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||||
Emscripten|x64 = Emscripten|x64
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||||
Emscripten|x86 = Emscripten|x86
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||||
Library (Debug)|x64 = Library (Debug)|x64
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||||
Library (Debug)|x86 = Library (Debug)|x86
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Library (Release)|x64 = Library (Release)|x64
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Library (Release)|x86 = Library (Release)|x86
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Release Desktop|x64 = Release Desktop|x64
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||||
Release Desktop|x86 = Release Desktop|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8E3067AF-CFE7-4B11-BC6B-B867C32753D7}.Debug|x64.ActiveCfg = Debug|x64
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@ -29,10 +37,50 @@ Global
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Emscripten Debug|x86.Build.0 = Debug|Win32
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Emscripten|x64.Build.0 = Debug|x64
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{11969B7B-3D50-4825-9584-AF01D15B88E0}.Emscripten|x86.ActiveCfg = Debug|Win32
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Emscripten|x86.Build.0 = Debug|Win32
|
||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Library (Debug)|x64.ActiveCfg = Library (Debug)|x64
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{11969B7B-3D50-4825-9584-AF01D15B88E0}.Library (Debug)|x64.Build.0 = Library (Debug)|x64
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{11969B7B-3D50-4825-9584-AF01D15B88E0}.Library (Debug)|x86.ActiveCfg = Library (Debug)|Win32
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{11969B7B-3D50-4825-9584-AF01D15B88E0}.Library (Debug)|x86.Build.0 = Library (Debug)|Win32
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{11969B7B-3D50-4825-9584-AF01D15B88E0}.Library (Release)|x64.ActiveCfg = Library (Release)|x64
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{11969B7B-3D50-4825-9584-AF01D15B88E0}.Library (Release)|x64.Build.0 = Library (Release)|x64
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{11969B7B-3D50-4825-9584-AF01D15B88E0}.Library (Release)|x86.ActiveCfg = Library (Release)|Win32
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Library (Release)|x86.Build.0 = Library (Release)|Win32
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Release Desktop|x86.ActiveCfg = Release|Win32
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Release Desktop|x86.Build.0 = Release|Win32
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Release|x64.ActiveCfg = Release|x64
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Release|x64.Build.0 = Release|x64
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Release|x86.ActiveCfg = Release|Win32
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||||
{11969B7B-3D50-4825-9584-AF01D15B88E0}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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|
@ -21,6 +21,22 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Library (Debug)|x64">
|
||||
<Configuration>Library (Debug)</Configuration>
|
||||
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|
||||
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|
||||
<ProjectConfiguration Include="Library (Release)|Win32">
|
||||
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|
||||
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|
||||
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|
||||
<ProjectConfiguration Include="Library (Release)|x64">
|
||||
<Configuration>Library (Release)</Configuration>
|
||||
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|
||||
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|
||||
<ProjectConfiguration Include="Release Desktop|Win32">
|
||||
<Configuration>Release Desktop</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
@ -49,6 +65,12 @@
|
||||
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|
||||
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||||
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|
||||
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@ -56,12 +78,25 @@
|
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|
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<PlatformToolset>v143</PlatformToolset>
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@ -69,6 +104,13 @@
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@ -89,28 +131,55 @@
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@ -132,6 +201,27 @@
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<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/MP8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<PreBuildEvent>
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<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
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@ -155,6 +245,29 @@
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/MP8 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\Documents\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files</AdditionalIncludeDirectories>
|
||||
</ClCompile>
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<Link>
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||||
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies>
|
||||
</Link>
|
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<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
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@ -180,6 +293,34 @@
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|
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<AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies>
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<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
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<AdditionalOptions>/MP20 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include</AdditionalIncludeDirectories>
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|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies>
|
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<PreBuildEvent>
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|
||||
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<Command>
|
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|
||||
<Lib>
|
||||
<AdditionalDependencies>discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies>
|
||||
</Lib>
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||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten|Win32'">
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||||
<Link>
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|
@ -158,6 +158,15 @@ InputGroup AiL::KEY_TOGGLE_MAP;
|
||||
float AiL::SIZE_CHANGE_SPEED=1;
|
||||
|
||||
AiL::AiL(){
|
||||
GFX.Reset();
|
||||
DATA.Reset();
|
||||
InitializeGameConfigurations();
|
||||
sAppName="GAME_NAME"_S;
|
||||
game=this;
|
||||
gameStarted=time(NULL);
|
||||
}
|
||||
|
||||
void AiL::InitializeGameConfigurations(){
|
||||
utils::datafile::Read(DATA,"assets/config/configuration.txt");
|
||||
std::filesystem::create_directories("save_file_path"_S);
|
||||
|
||||
@ -243,10 +252,6 @@ AiL::AiL(){
|
||||
utils::datafile::Read(DATA,MINIMAP_CONFIG);
|
||||
|
||||
utils::datafile::DEBUG_ACCESS_OPTIONS="debug_access_options"_I;
|
||||
|
||||
sAppName = "GAME_NAME"_S;
|
||||
game=this;
|
||||
gameStarted=time(NULL);
|
||||
}
|
||||
|
||||
bool AiL::OnUserCreate(){
|
||||
@ -271,7 +276,7 @@ bool AiL::OnUserCreate(){
|
||||
|
||||
sig::Animation::InitializeAnimations();
|
||||
|
||||
player=std::make_unique<Warrior>();
|
||||
InitializePlayer();
|
||||
|
||||
InitializePlayerLevelCap();
|
||||
|
||||
@ -4385,4 +4390,16 @@ const vf2d&AiL::GetWindSpeed()const{
|
||||
|
||||
void AiL::UsingSteamAPI(const bool usingSteam){
|
||||
steamAPIEnabled=usingSteam;
|
||||
}
|
||||
|
||||
void AiL::InitializePlayer(){
|
||||
player=std::make_unique<Warrior>();
|
||||
}
|
||||
|
||||
void AiL::EnableTestingMode(){
|
||||
testingMode=true;
|
||||
}
|
||||
|
||||
const bool AiL::TestingModeEnabled()const{
|
||||
return testingMode;
|
||||
}
|
@ -58,6 +58,7 @@ All rights reserved.
|
||||
#include "UndefKeys.h"
|
||||
#include "Minimap.h"
|
||||
#include "Overlay.h"
|
||||
#include <variant>
|
||||
|
||||
class SteamKeyboardCallbackHandler;
|
||||
class SteamStatsReceivedHandler;
|
||||
@ -211,6 +212,7 @@ private:
|
||||
std::optional<vf2d>bossIndicatorPos{};
|
||||
bool steamAPIEnabled{true};
|
||||
Overlay hudOverlay{"pixel.png",BLANK};
|
||||
bool testingMode{false};
|
||||
public:
|
||||
AiL();
|
||||
bool OnUserCreate() override;
|
||||
@ -358,6 +360,10 @@ public:
|
||||
void SetWindSpeed(vf2d newWindSpd);
|
||||
const vf2d&GetWindSpeed()const;
|
||||
const HurtList HurtMonsterType(vf2d pos,float radius,int damage,bool upperLevel,float z,const std::string_view monsterName)const;
|
||||
void InitializeGameConfigurations();
|
||||
void InitializePlayer();
|
||||
void EnableTestingMode();
|
||||
const bool TestingModeEnabled()const;
|
||||
|
||||
struct TileGroupData{
|
||||
vi2d tilePos;
|
||||
|
@ -56,7 +56,6 @@ class ItemAttribute{
|
||||
bool showDecimal=false;
|
||||
std::string modifies="";
|
||||
std::optional<std::variant<Player*,Monster*>>target;
|
||||
static void Initialize();
|
||||
public:
|
||||
inline static safemap<std::string,ItemAttribute>attributes;
|
||||
ItemAttribute(std::string_view originalName,std::string_view name,bool isPct,bool showDecimal,std::string_view modifies=""sv);
|
||||
@ -70,6 +69,7 @@ public:
|
||||
friend float&operator+=(float&lhs,const ItemAttribute&rhs);
|
||||
friend float&operator-=(float&lhs,const ItemAttribute&rhs);
|
||||
const bool operator==(const ItemAttribute&rhs)const;
|
||||
static void Initialize();
|
||||
};
|
||||
|
||||
struct Stats;
|
||||
|
@ -85,7 +85,7 @@ const bool GameSettings::VSyncEnabled(){
|
||||
return vsync;
|
||||
}
|
||||
const bool GameSettings::AutoPauseEnabled(){
|
||||
return autopause;
|
||||
return !game->TestingModeEnabled()&&autopause;
|
||||
}
|
||||
|
||||
void GameSettings::SetMaxHealthDisplay(bool maxHealthDisplayed){
|
||||
|
@ -81,6 +81,24 @@ ItemInfo::ItemInfo()
|
||||
:customProps({nullptr,nullptr}),img(nullptr){}
|
||||
|
||||
void ItemInfo::InitializeItems(){
|
||||
Stats::NO_MAX_HIGHLIGHT={};
|
||||
ItemSortRules::secondarySort.clear();
|
||||
ItemSortRules::primarySort.clear();
|
||||
ItemInfo::craftableConsumables.clear();
|
||||
Stats::maxDamageReductionTable.Reset();
|
||||
ItemInfo::nameToEquipSlot.clear();
|
||||
Inventory::equipment.clear();
|
||||
ItemSet::sets.clear();
|
||||
ItemOverlay::items.clear();
|
||||
Inventory::loadoutItemsUsed={};
|
||||
Inventory::sortedInv.clear();
|
||||
Inventory::blacksmithInventory.clear();
|
||||
|
||||
ITEM_CONVERSIONS.Reset();
|
||||
ITEM_DATA.Reset();
|
||||
ITEM_CATEGORIES.Reset();
|
||||
ITEM_CONVERSIONS.Reset();
|
||||
|
||||
for(const std::string&data:DATA.GetProperty("Item.Equipment Sort Order Primary").GetValues()){
|
||||
ItemSortRules::primarySort.push_back(data);
|
||||
}
|
||||
@ -1087,6 +1105,7 @@ const bool ItemInfo::UseDuringCast()const{
|
||||
}
|
||||
|
||||
void Stats::InitializeDamageReductionTable(){
|
||||
maxDamageReductionTable.Reset();
|
||||
float totalReduction=0;
|
||||
maxDamageReductionTable[0]=0;
|
||||
for(int i=1;i<=1000;i++){
|
||||
|
@ -370,6 +370,7 @@ public:
|
||||
};
|
||||
|
||||
class ItemOverlay{
|
||||
friend class ItemInfo;
|
||||
ItemInfo it;
|
||||
float timer=0;
|
||||
float xOffset=0;
|
||||
|
@ -162,4 +162,8 @@ void ItemDrop::SpawnItem(const ItemInfo*item,vf2d pos,bool isUpper){
|
||||
|
||||
const ItemInfo*ItemDrop::GetItem()const{
|
||||
return item;
|
||||
}
|
||||
|
||||
const std::vector<ItemDrop>&ItemDrop::GetDrops(){
|
||||
return ItemDrop::drops;
|
||||
}
|
@ -58,6 +58,7 @@ public:
|
||||
bool OnUpperLevel();
|
||||
void Draw()const;
|
||||
static void UpdateDrops(float fElapsedTime);
|
||||
static const std::vector<ItemDrop>&GetDrops();
|
||||
float GetZ()const;
|
||||
static void SpawnItem(const ItemInfo*item,vf2d pos,bool isUpper);
|
||||
const ItemInfo*GetItem()const;
|
||||
|
@ -68,7 +68,7 @@ safemap<std::string,std::function<void(Monster&,float,std::string)>>STRATEGY_DAT
|
||||
std::unordered_map<std::string,Renderable*>MonsterData::imgs;
|
||||
|
||||
Monster::Monster(vf2d pos,MonsterData data,bool upperLevel,bool bossMob):
|
||||
pos(pos),spawnPos(pos),hp(data.GetHealth()),size(data.GetSizeMult()),targetSize(data.GetSizeMult()),strategy(data.GetAIStrategy()),name(data.GetDisplayName()),upperLevel(upperLevel),isBoss(bossMob),facingDirection(Direction::SOUTH),lifetime(GetTotalLifetime()){
|
||||
pos(pos),spawnPos(pos),hp(data.GetHealth()),size(data.GetSizeMult()),targetSize(data.GetSizeMult()),strategy(data.GetAIStrategy()),name(data.GetInternalName()),upperLevel(upperLevel),isBoss(bossMob),facingDirection(Direction::SOUTH),lifetime(GetTotalLifetime()){
|
||||
for(const std::string&anim:data.GetAnimations()){
|
||||
animation.AddState(anim,ANIMATION_DATA[std::format("{}_{}",name,anim)]);
|
||||
}
|
||||
@ -124,6 +124,7 @@ void Monster::PerformJumpAnimation(const Direction facingDir){
|
||||
PerformJumpAnimation();
|
||||
}
|
||||
void Monster::PerformJumpAnimation(){
|
||||
if(!animation.HasState(MONSTER_DATA.at(name).GetJumpAnimation(facingDirection)))return;
|
||||
animation.ChangeState(internal_animState,MONSTER_DATA.at(name).GetJumpAnimation(facingDirection));
|
||||
}
|
||||
|
||||
@ -132,6 +133,7 @@ void Monster::PerformShootAnimation(const Direction facingDir){
|
||||
PerformShootAnimation();
|
||||
}
|
||||
void Monster::PerformShootAnimation(){
|
||||
if(!animation.HasState(MONSTER_DATA.at(name).GetShootAnimation(facingDirection)))return;
|
||||
animation.ChangeState(internal_animState,MONSTER_DATA.at(name).GetShootAnimation(facingDirection));
|
||||
}
|
||||
|
||||
@ -140,6 +142,7 @@ void Monster::PerformIdleAnimation(const Direction facingDir){
|
||||
PerformIdleAnimation();
|
||||
}
|
||||
void Monster::PerformIdleAnimation(){
|
||||
if(!animation.HasState(MONSTER_DATA.at(name).GetIdleAnimation(facingDirection)))return;
|
||||
animation.ChangeState(internal_animState,MONSTER_DATA.at(name).GetIdleAnimation(facingDirection));
|
||||
}
|
||||
|
||||
@ -716,6 +719,10 @@ void Monster::AddBuff(BuffType type,float duration,float intensity){
|
||||
buffList.push_back(Buff{type,duration,intensity});
|
||||
}
|
||||
|
||||
void Monster::AddBuff(BuffType type,float duration,float intensity,std::set<ItemAttribute>attr){
|
||||
buffList.push_back(Buff{type,duration,intensity,attr});
|
||||
}
|
||||
|
||||
void Monster::RemoveBuff(BuffType type){
|
||||
std::erase_if(buffList,[&](const Buff&buff){return buff.type==type;});
|
||||
}
|
||||
@ -831,7 +838,7 @@ std::map<ItemInfo*,uint16_t>Monster::SpawnDrops(){
|
||||
}
|
||||
|
||||
void Monster::OnDeath(){
|
||||
animation.ChangeState(internal_animState,GetDeathAnimationName());
|
||||
if(animation.HasState(MONSTER_DATA.at(name).GetDefaultDeathAnimation()))animation.ChangeState(internal_animState,GetDeathAnimationName());
|
||||
|
||||
if(GetSizeT(Attribute::LOOPING_SOUND_ID)!=std::numeric_limits<size_t>::max()){//Just make sure on death any looping sound effect has been discarded proper.
|
||||
SoundEffect::StopLoopingSFX(GetSizeT(Attribute::LOOPING_SOUND_ID));
|
||||
@ -1138,4 +1145,4 @@ const bool Monster::IsSolid()const{
|
||||
|
||||
void Monster::_DealTrueDamage(const uint32_t damageAmt){
|
||||
_Hurt(damageAmt,OnUpperLevel(),GetZ(),TrueDamageFlag::IGNORE_DAMAGE_RULES);
|
||||
}
|
||||
}
|
||||
|
@ -132,6 +132,7 @@ public:
|
||||
bool StartPathfinding(float pathingTime);
|
||||
void PathAroundBehavior(float fElapsedTime);
|
||||
void AddBuff(BuffType type,float duration,float intensity);
|
||||
void AddBuff(BuffType type,float duration,float intensity,std::set<ItemAttribute>attr);
|
||||
std::vector<Buff>GetBuffs(BuffType buff)const;
|
||||
//Removes all buffs of a given type.
|
||||
void RemoveBuff(BuffType type);
|
||||
@ -239,6 +240,7 @@ private:
|
||||
float lastPathfindingCooldown=0.f;
|
||||
std::function<bool(GameEvent&,Monster&,const std::string&)>strategyDeathFunc{};
|
||||
void SetStrategyDeathFunction(std::function<bool(GameEvent&,Monster&,const std::string&)>func);
|
||||
//If you are trying to change a Get() stat, use the STAT_UP buff (and the optional argument) to supply an attribute you want to apply.
|
||||
ItemAttribute&Get(std::string_view attr);
|
||||
//Returns false if the monster could not be moved to the requested location due to collision.
|
||||
//If monsterInvoked is true, this means the monster was the one that instantiated this input, and it's not an extra movement done via collision.
|
||||
|
@ -356,6 +356,9 @@ int MonsterData::GetCollisionDmg(){
|
||||
const std::string&MonsterData::GetAIStrategy()const{
|
||||
return strategy;
|
||||
}
|
||||
const std::string&MonsterData::GetInternalName()const{
|
||||
return name;
|
||||
}
|
||||
const std::string&MonsterData::GetDisplayName()const{
|
||||
return displayName;
|
||||
}
|
||||
|
@ -48,8 +48,10 @@ struct MonsterDropData{
|
||||
float dropChance;
|
||||
int minQty=1;
|
||||
int maxQty=1;
|
||||
//Drop Chance is between 0-100 (NOT a percentage (Like 1.0f does not mean 100% here)!!)
|
||||
MonsterDropData(std::string itemName,float dropChance,int minQty=1,int maxQty=1)
|
||||
:item(ITEM_DATA.at(itemName)),dropChance(dropChance),minQty(minQty),maxQty(maxQty){}
|
||||
//Drop Chance is between 0-100 (NOT a percentage (Like 1.0f does not mean 100% here)!!)
|
||||
MonsterDropData(const ItemInfo&item,float dropChance,int minQty=1,int maxQty=1)
|
||||
:item(item),dropChance(dropChance),minQty(minQty),maxQty(maxQty){}
|
||||
MonsterDropData(const MonsterDropData&ref)=default;
|
||||
@ -85,6 +87,7 @@ public:
|
||||
return animations;
|
||||
}
|
||||
const std::vector<MonsterDropData>&GetDropData();
|
||||
const std::string&GetInternalName()const;
|
||||
const std::string&GetDisplayName()const;
|
||||
static void InitializeMonsterData();
|
||||
static void InitializeNPCData();
|
||||
|
@ -87,7 +87,7 @@ void SoundEffect::Initialize(){
|
||||
}
|
||||
|
||||
void SoundEffect::PlaySFX(const std::string_view eventName,const vf2d&pos){
|
||||
if(eventName.length()==0)return;
|
||||
if(game->TestingModeEnabled()||eventName.length()==0)return;
|
||||
const SoundEffect&sfx=GetRandomSFXFromFile(eventName);
|
||||
|
||||
if(GameState::STATE==GameState::states[States::MAIN_MENU]&&sfx.combatSound)return; //Do not play combat sounds on the main menu.
|
||||
|
@ -39,7 +39,7 @@ All rights reserved.
|
||||
#define VERSION_MAJOR 1
|
||||
#define VERSION_MINOR 2
|
||||
#define VERSION_PATCH 3
|
||||
#define VERSION_BUILD 9715
|
||||
#define VERSION_BUILD 9787
|
||||
|
||||
#define stringify(a) stringify_(a)
|
||||
#define stringify_(a) #a
|
||||
|
@ -275,6 +275,9 @@ namespace olc::utils::Animate2D
|
||||
m_vSequences.emplace_back(sequence);
|
||||
m_mapStateIndices[sStateName] = m_vSequences.size() - 1;
|
||||
}
|
||||
inline bool HasState(const StatesEnum&sStateName){
|
||||
return m_mapStateIndices.count(sStateName);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<FrameSequence> m_vSequences;
|
||||
|
@ -484,6 +484,16 @@ namespace olc::utils
|
||||
}
|
||||
|
||||
public:
|
||||
inline void Reset(){
|
||||
INITIAL_SETUP_COMPLETE=false;
|
||||
DEBUG_ACCESS_OPTIONS=false;
|
||||
m_mapObjects.clear();
|
||||
m_vecObjects.clear();
|
||||
m_vContent.clear();
|
||||
lastAccessedProperty="";
|
||||
BLANK="";
|
||||
m_bIsComment=false;
|
||||
}
|
||||
inline datafile& operator[](const std::string& name)
|
||||
{
|
||||
// Check if this "node"'s map already contains an object with this name...
|
||||
|
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user