Add pair argument conversion for Oscillator class. Collided with player flag gets set to false each frame. Implement Pirate's Coin/Curse mechanic and spinning/debuff effects. Release Build 12094.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Effect.h" |
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#include "AdventuresInLestoria.h" |
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#include "DEFINES.h" |
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#include "util.h" |
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INCLUDE_game |
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CollectCoinEffect::CollectCoinEffect(const Entity attachedTarget,float coinArcRiseZAmt,float lifetime,const std::string&imgFile,bool upperLevel,float size,float fadeout,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending) |
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:Effect(attachedTarget.GetPos(),lifetime,imgFile,upperLevel,size,fadeout,spd,col,rotation,rotationSpd,additiveBlending),attachedTarget(attachedTarget),sizeFlipper(-1.f,1.f,lifetime*2.f),zRiser(0.f,coinArcRiseZAmt,1/lifetime){ |
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} |
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bool CollectCoinEffect::Update(float fElapsedTime){ |
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zRiser.Update(fElapsedTime); |
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pos=attachedTarget.GetPos()-vf2d{0,zRiser.get()}; //A hack, instead of using the built-in z (which would display a shadow, we instead manipulate the final position based on the zRiser output).
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size.x=sizeFlipper.Update(fElapsedTime); |
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return Effect::Update(fElapsedTime); |
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} |
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void CollectCoinEffect::Draw(const Pixel blendCol)const{ |
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Effect::Draw(blendCol); |
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} |
@ -0,0 +1,58 @@ |
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#pragma region License |
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/*
|
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Effect.h" |
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#include "AdventuresInLestoria.h" |
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#include "DEFINES.h" |
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#include "util.h" |
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INCLUDE_game |
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FlipCoinEffect::FlipCoinEffect(Oscillator<vf2d>startEndPos,float coinArcRiseZAmt,float lifetime,const std::string&imgFile,bool upperLevel,float size,float fadeout,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending) |
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:Effect(startEndPos.first,lifetime,imgFile,upperLevel,size,fadeout,spd,col,rotation,rotationSpd,additiveBlending),startEndPos(startEndPos),sizeFlipper(-1.f,1.f,lifetime*2.f),zRiser(0.f,coinArcRiseZAmt,1/lifetime){ |
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} |
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bool FlipCoinEffect::Update(float fElapsedTime){ |
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zRiser.Update(fElapsedTime); |
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pos=startEndPos.Update(fElapsedTime); |
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size.y=sizeFlipper.Update(fElapsedTime); |
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z=zRiser.get(); |
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return Effect::Update(fElapsedTime); |
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} |
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void FlipCoinEffect::Draw(const Pixel blendCol)const{ |
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Effect::Draw(blendCol); |
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} |
@ -0,0 +1,55 @@ |
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#pragma region License |
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/*
|
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
||||
are permitted provided that the following conditions are met: |
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
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2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
||||
reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
||||
|
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Portions of this software are copyright © 2024 The FreeType |
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "AdventuresInLestoria.h" |
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#include "MonsterStrategyHelpers.h" |
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#include "Entity.h" |
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using A=Attribute; |
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INCLUDE_game |
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void Monster::STRATEGY::PIRATES_COIN(Monster&m,float fElapsedTime,std::string strategy){ |
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if(m.B(Attribute::COLLIDED_WITH_PLAYER)){ |
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game->AddEffect(std::make_unique<CollectCoinEffect>(game->GetPlayer(),ConfigFloat("Coin Collect Rise Amount"),ConfigFloat("Coin Rise Timer"),"coin.png",m.OnUpperLevel()),true); |
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game->GetPlayer()->AddBuff(BuffType::PIRATE_GHOST_CAPTAIN_CURSE_COIN,INFINITY,1); |
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m._DealTrueDamage(m.GetHealth(),HurtFlag::NO_DAMAGE_NUMBER); |
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m.SetLifetime(0.f); |
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m.SetSize(0.f,false); |
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} |
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} |
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