Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
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ac0fbbb174
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@ -22,6 +22,7 @@ struct Ability{
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float COOLDOWN_TIME=0;
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int manaCost=0;
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Pixel barColor1,barColor2;
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bool canCancelCast=false;
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PrecastData precastInfo;
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std::function<bool(Player*,vf2d)>action=[](Player*,vf2d){return false;};
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Ability();
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@ -578,7 +578,7 @@ void Crawler::RenderWorld(float fElapsedTime){
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playerScale.x=120*abs(pow(player->teleportAnimationTimer-0.175,3));
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pos=player->teleportStartPosition.lerp(player->teleportTarget,(0.35-player->teleportAnimationTimer)/0.35);
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}
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view.DrawPartialRotatedDecal(pos+vf2d{0,-player->GetZ()*(signbit(scale.y)?-1:1)},player->GetFrame().GetSourceImage()->Decal(),player->GetSpinAngle(),{12,12},player->GetFrame().GetSourceRect().pos,player->GetFrame().GetSourceRect().size,playerScale*scale,player->GetBuffs(BuffType::ATTACK_UP).size()>0?Pixel{255,uint8_t(255*abs(sin(1.4*player->GetBuffs(BuffType::ATTACK_UP)[0].duration))),uint8_t(255*abs(sin(1.4*player->GetBuffs(BuffType::ATTACK_UP)[0].duration)))}:WHITE);
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view.DrawPartialRotatedDecal(pos+vf2d{0,-player->GetZ()*(std::signbit(scale.y)?-1:1)},player->GetFrame().GetSourceImage()->Decal(),player->GetSpinAngle(),{12,12},player->GetFrame().GetSourceRect().pos,player->GetFrame().GetSourceRect().size,playerScale*scale,player->GetBuffs(BuffType::ATTACK_UP).size()>0?Pixel{255,uint8_t(255*abs(sin(1.4*player->GetBuffs(BuffType::ATTACK_UP)[0].duration))),uint8_t(255*abs(sin(1.4*player->GetBuffs(BuffType::ATTACK_UP)[0].duration)))}:WHITE);
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};
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enum class RenderMode{
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@ -352,7 +352,8 @@ struct Witch:Player{
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#class".Right Click Ability.Mana Cost"_I, \
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{uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 1"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Right Click Ability.Cooldown Bar Color 2"_f[3]==0?255:#class".Right Click Ability.Cooldown Bar Color 2"_f[3])}, \
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{#class".Right Click Ability.Precast Time"_F,#class".Right Click Ability.Casting Range"_I/100.f*24,#class".Right Click Ability.Casting Size"_I/100.f*24} \
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{#class".Right Click Ability.Precast Time"_F,#class".Right Click Ability.Casting Range"_I/100.f*24,#class".Right Click Ability.Casting Size"_I/100.f*24}, \
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bool(#class".Right Click Ability.CancelCast"_I) \
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}; \
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class::ability1={ \
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#class".Ability 1.Name"_S, \
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@ -360,7 +361,8 @@ struct Witch:Player{
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#class".Ability 1.Mana Cost"_I, \
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{uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 1.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 1.Cooldown Bar Color 2"_f[3])}, \
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{#class".Ability 1.Precast Time"_F,#class".Ability 1.Casting Range"_I/100.f*24,#class".Ability 1.Casting Size"_I/100.f*24} \
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{#class".Ability 1.Precast Time"_F,#class".Ability 1.Casting Range"_I/100.f*24,#class".Ability 1.Casting Size"_I/100.f*24}, \
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bool(#class".Ability 1.CancelCast"_I) \
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}; \
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class::ability2={ \
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#class".Ability 2.Name"_S, \
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@ -369,6 +371,7 @@ struct Witch:Player{
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{uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 2.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 2.Cooldown Bar Color 2"_f[3])}, \
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{#class".Ability 2.Precast Time"_F,#class".Ability 2.Casting Range"_I/100.f*24,#class".Ability 2.Casting Size"_I/100.f*24} \
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bool(#class".Ability 2.CancelCast"_I) \
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}; \
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class::ability3={ \
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#class".Ability 3.Name"_S, \
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@ -376,6 +379,7 @@ struct Witch:Player{
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#class".Ability 3.Mana Cost"_I, \
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{uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 1"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 1"_f[3])}, \
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{uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[0]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[1]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[2]),uint8_t(#class".Ability 3.Cooldown Bar Color 2"_f[3]==0?255:#class".Ability 3.Cooldown Bar Color 2"_f[3])}, \
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{#class".Ability 3.Precast Time"_F,#class".Ability 3.Casting Range"_I/100.f*24,#class".Ability 3.Casting Size"_I/100.f*24} \
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{#class".Ability 3.Precast Time"_F,#class".Ability 3.Casting Range"_I/100.f*24,#class".Ability 3.Casting Size"_I/100.f*24}, \
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bool(#class".Ability 3.CancelCast"_I) \
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}; \
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class::ability4={"???",0,0};
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@ -128,6 +128,10 @@ class TSXParser{
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if (newTag.tag=="object"&&previousTag=="tile"){
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TileCollisionData data;
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data.collision=geom2d::rect<int>{{newTag.GetInteger("x"),newTag.GetInteger("y")},{newTag.GetInteger("width"),newTag.GetInteger("height")}};
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if(parsedTilesetInfo.CollisionData.count(previousTagID)){
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std::cout<<"WARNING! There was already collision data defined for tile "<<previousTagID<<"!"<<std::endl;
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throw;
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}
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parsedTilesetInfo.CollisionData[previousTagID]=data;
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}
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std::cout<<"\n"<<"=============\n";
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@ -11,7 +11,7 @@ INCLUDE_BULLET_LIST
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INCLUDE_game
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void Warrior::Initialize(){
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READFROMCONFIG(Warrior,WARRIOR);
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Warrior::name="Warrior"".ClassName"_S; Warrior::cl=WARRIOR; Warrior::rightClickAbility=Ability{ "Warrior"".Right Click Ability.Name"_S, "Warrior"".Right Click Ability.Cooldown"_F, "Warrior"".Right Click Ability.Mana Cost"_I, {uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[0]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[1]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[2]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[3]==0?255:"Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[3])}, {uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[0]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[1]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[2]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[3]==0?255:"Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[3])}, {"Warrior"".Right Click Ability.Precast Time"_F,"Warrior"".Right Click Ability.Casting Range"_I/100.f*24,"Warrior"".Right Click Ability.Casting Size"_I/100.f*24}, bool("Warrior"".Right Click Ability.CancelCast"_I) }; Warrior::ability1={ "Warrior"".Ability 1.Name"_S, "Warrior"".Ability 1.Cooldown"_F, "Warrior"".Ability 1.Mana Cost"_I, {uint8_t("Warrior"".Ability 1.Cooldown Bar Color 1"_f[0]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 1"_f[1]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 1"_f[2]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 1"_f[3]==0?255:"Warrior"".Ability 1.Cooldown Bar Color 1"_f[3])}, {uint8_t("Warrior"".Ability 1.Cooldown Bar Color 2"_f[0]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 2"_f[1]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 2"_f[2]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 2"_f[3]==0?255:"Warrior"".Ability 1.Cooldown Bar Color 2"_f[3])}, {"Warrior"".Ability 1.Precast Time"_F,"Warrior"".Ability 1.Casting Range"_I/100.f*24,"Warrior"".Ability 1.Casting Size"_I/100.f*24}, bool("Warrior"".Ability 1.CancelCast"_I) }; Warrior::ability2={ "Warrior"".Ability 2.Name"_S, "Warrior"".Ability 2.Cooldown"_F, "Warrior"".Ability 2.Mana Cost"_I, {uint8_t("Warrior"".Ability 2.Cooldown Bar Color 1"_f[0]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 1"_f[1]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 1"_f[2]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 1"_f[3]==0?255:"Warrior"".Ability 2.Cooldown Bar Color 1"_f[3])}, {uint8_t("Warrior"".Ability 2.Cooldown Bar Color 2"_f[0]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 2"_f[1]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 2"_f[2]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 2"_f[3]==0?255:"Warrior"".Ability 2.Cooldown Bar Color 2"_f[3])}, {"Warrior"".Ability 2.Precast Time"_F,"Warrior"".Ability 2.Casting Range"_I/100.f*24,"Warrior"".Ability 2.Casting Size"_I/100.f*24} bool("Warrior"".Ability 2.CancelCast"_I) }; Warrior::ability3={ "Warrior"".Ability 3.Name"_S, "Warrior"".Ability 3.Cooldown"_F, "Warrior"".Ability 3.Mana Cost"_I, {uint8_t("Warrior"".Ability 3.Cooldown Bar Color 1"_f[0]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 1"_f[1]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 1"_f[2]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 1"_f[3]==0?255:"Warrior"".Ability 3.Cooldown Bar Color 1"_f[3])}, {uint8_t("Warrior"".Ability 3.Cooldown Bar Color 2"_f[0]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 2"_f[1]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 2"_f[2]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 2"_f[3]==0?255:"Warrior"".Ability 3.Cooldown Bar Color 2"_f[3])}, {"Warrior"".Ability 3.Precast Time"_F,"Warrior"".Ability 3.Casting Range"_I/100.f*24,"Warrior"".Ability 3.Casting Size"_I/100.f*24}, bool("Warrior"".Ability 3.CancelCast"_I) }; Warrior::ability4={"???",0,0};
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Warrior::idle_n="WARRIOR_IDLE_N";
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Warrior::idle_e="WARRIOR_IDLE_E";
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Warrior::idle_s="WARRIOR_IDLE_S";
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@ -74,7 +74,6 @@ void Wizard::InitializeClassAbilities(){
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#pragma region Wizard Right-click Ability (Teleport)
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Wizard::rightClickAbility.action=
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[](Player*p,vf2d pos={}){
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if(p->GetState()==State::CASTING)return false;
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float pointMouseDirection=atan2(game->GetWorldMousePos().y-p->GetPos().y,game->GetWorldMousePos().x-p->GetPos().x);
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vf2d pointTowardsMouse={cos(pointMouseDirection),sin(pointMouseDirection)};
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float dist=std::clamp(geom2d::line<float>{p->GetPos(),game->GetWorldMousePos()}.length(),0.f,"Wizard.Right Click Ability.TeleportRange"_F/100*24);
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@ -7,14 +7,19 @@ Ranger
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DamageMult = 1
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Radius = 100
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Cooldown = 0.6
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# Whether or not this ability cancels casts.
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CancelCast = 0
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ArrowSpd = 250
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}
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Right Click Ability
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{
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Name = Retreat
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Cooldown = 7
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64, 255
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@ -34,6 +39,8 @@ Ranger
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Name = Rapid Fire
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Cooldown = 12
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Mana Cost = 35
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -62,6 +69,8 @@ Ranger
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Name = Charged Shot
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Cooldown = 15
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Mana Cost = 40
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -88,6 +97,8 @@ Ranger
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Name = Multishot
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Cooldown = 25
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Mana Cost = 50
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -7,6 +7,8 @@ Thief
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Name = ???
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Cooldown = 8
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Mana Cost = 5
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64, 255
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@ -21,6 +23,8 @@ Thief
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Name = ???
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Cooldown = 6
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Mana Cost = 30
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -35,6 +39,8 @@ Thief
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Name = ???
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Cooldown = 6
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Mana Cost = 25
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -49,6 +55,8 @@ Thief
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Name = ???
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Cooldown = 40
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Mana Cost = 75
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -7,6 +7,8 @@ Trapper
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Name = ???
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Cooldown = 8
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Mana Cost = 5
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64, 255
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@ -21,6 +23,8 @@ Trapper
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Name = ???
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Cooldown = 6
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Mana Cost = 30
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -35,6 +39,8 @@ Trapper
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Name = ???
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Cooldown = 6
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Mana Cost = 25
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -49,6 +55,8 @@ Trapper
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Name = ???
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Cooldown = 40
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Mana Cost = 75
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -7,6 +7,8 @@ Warrior
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DamageMult = 1
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Range = 150
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Cooldown = 0.35
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# Whether or not this ability cancels casts.
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CancelCast = 0
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SwordSwingTime = 0.2
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}
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@ -15,6 +17,8 @@ Warrior
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Name = Block
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Cooldown = 15
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64, 255
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@ -37,6 +41,8 @@ Warrior
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Name = Battlecry
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Cooldown = 12
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Mana Cost = 40
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -79,6 +85,8 @@ Warrior
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Name = Ground Slam
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Cooldown = 15
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Mana Cost = 50
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -7,6 +7,8 @@ Witch
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Name = ???
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Cooldown = 8
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Mana Cost = 5
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64, 255
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@ -21,6 +23,8 @@ Witch
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Name = ???
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Cooldown = 6
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Mana Cost = 30
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -35,6 +39,8 @@ Witch
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Name = ???
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Cooldown = 6
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Mana Cost = 25
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -49,6 +55,8 @@ Witch
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Name = ???
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Cooldown = 40
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Mana Cost = 75
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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@ -8,6 +8,8 @@ Wizard
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Radius = 100
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Speed = 200
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Cooldown = 0.85
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# Whether or not this ability cancels casts.
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CancelCast = 0
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# When bullet makes contact, how fast the bullet will fade out.
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BulletHitFadeoutTime = 0.2
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@ -28,6 +30,8 @@ Wizard
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Name = Teleport
|
||||
Cooldown = 8
|
||||
Mana Cost = 5
|
||||
# Whether or not this ability cancels casts.
|
||||
CancelCast = 1
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 0, 0, 64, 255
|
||||
@ -64,6 +68,8 @@ Wizard
|
||||
Name = Firebolt
|
||||
Cooldown = 6
|
||||
Mana Cost = 30
|
||||
# Whether or not this ability cancels casts.
|
||||
CancelCast = 0
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0, 255
|
||||
@ -126,6 +132,8 @@ Wizard
|
||||
Name = Lightning Bolt
|
||||
Cooldown = 6
|
||||
Mana Cost = 25
|
||||
# Whether or not this ability cancels casts.
|
||||
CancelCast = 0
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0, 255
|
||||
@ -178,6 +186,8 @@ Wizard
|
||||
Name = Meteor
|
||||
Cooldown = 40
|
||||
Mana Cost = 75
|
||||
# Whether or not this ability cancels casts.
|
||||
CancelCast = 0
|
||||
|
||||
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
|
||||
Cooldown Bar Color 1 = 64, 0, 0, 255
|
||||
|
@ -446,7 +446,6 @@
|
||||
<tile id="517" type="ForegroundTile">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="21"/>
|
||||
<object id="2" x="0" y="0" width="24" height="21"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="518" type="ForegroundTile">
|
||||
|
@ -1986,7 +1986,6 @@
|
||||
<tile id="1649">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="24" height="24"/>
|
||||
<object id="2" x="0" y="0" width="24" height="24"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="1650">
|
||||
|
Loading…
x
Reference in New Issue
Block a user