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@ -45,6 +45,7 @@ All rights reserved. |
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#include "RowInventoryScrollableWindowComponent.h" |
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#include "RowInventoryScrollableWindowComponent.h" |
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#include "InventoryCreator.h" |
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#include "InventoryCreator.h" |
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#include "Tutorial.h" |
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#include "Tutorial.h" |
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#include "VisualNovel.h" |
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using A=Attribute; |
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using A=Attribute; |
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@ -85,7 +86,10 @@ void Monster::STRATEGY::NPC(Monster&m,float fElapsedTime,std::string strategy){ |
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Menu::OpenMenu(MenuType::MERCHANT); |
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Menu::OpenMenu(MenuType::MERCHANT); |
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}else |
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}else |
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if(m.npcData.function=="Artificer"){ |
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if(m.npcData.function=="Artificer"){ |
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Menu::OpenMenu(MenuType::MERCHANT); |
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if(!Tutorial::TaskIsComplete(TutorialTaskName::ARTIFICER_INTRO)){ |
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Tutorial::CompleteTask(TutorialTaskName::ARTIFICER_INTRO); |
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VisualNovel::LoadDialog("ARTIFICER_INTRO"); |
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} |
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} |
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} |
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} |
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} |
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}else{ |
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}else{ |
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