Remove test code for stage overlay mask implementation. Release Build 9574.
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				| @ -971,19 +971,6 @@ void AiL::RenderWorld(float fElapsedTime){ | ||||
| 	PopulateRenderLists(); | ||||
| 
 | ||||
| 	auto RenderPlayer=[&](vf2d pos,vf2d scale){ | ||||
| 		SetWorldColor(PixelLerp(DARK_BLUE,BLACK,sin(geom2d::pi*GetRunTime()*2))); | ||||
| 		if(GetCurrentMapData().provideOptimization&&!LoadingScreen::loading){ | ||||
| 			StageMaskPolygon poly{ | ||||
| 				{ | ||||
| 					view.ScreenToWorld(GetMousePos()-vf2d{50,50}), | ||||
| 					view.ScreenToWorld(GetMousePos()+vf2d{100,-20}), | ||||
| 					view.ScreenToWorld(GetMousePos()+vf2d{200,200}), | ||||
| 					view.ScreenToWorld(GetMousePos()+vf2d{-50,150}), | ||||
| 					view.ScreenToWorld(GetMousePos()+vf2d{-120,90}), | ||||
| 				},"safeIndicatorGradient.png",PixelLerp(VERY_DARK_BLUE,BLACK,sin(geom2d::pi*GetRunTime()*2)) | ||||
| 			}; | ||||
| 			poly.Draw(); | ||||
| 		} | ||||
| 		if(player->IsInvisible())return; | ||||
| 		vf2d playerScale=vf2d(player->GetSizeMult(),player->GetSizeMult()); | ||||
| 		int count=0; | ||||
|  | ||||
| @ -39,7 +39,7 @@ All rights reserved. | ||||
| #define VERSION_MAJOR 1 | ||||
| #define VERSION_MINOR 2 | ||||
| #define VERSION_PATCH 3 | ||||
| #define VERSION_BUILD 9572 | ||||
| #define VERSION_BUILD 9574 | ||||
| 
 | ||||
| #define stringify(a) stringify_(a) | ||||
| #define stringify_(a) #a | ||||
|  | ||||
										
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