Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 1
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#define VERSION_PATCH 0
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#define VERSION_BUILD 8923
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#define VERSION_BUILD 8925
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -102,6 +102,11 @@ void VisualNovel::Initialize(){
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for(std::string&arg:arguments){
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if(arg=="story_player_name"_S){
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graphicsToLoad.insert("character_image_location"_S+"Player_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Wizard_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Ranger_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Trapper_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Thief_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Witch_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Player_M.png");
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}else{
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graphicsToLoad.insert("character_image_location"_S+arg+".png");
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@ -301,7 +306,15 @@ void VisualNovel::Draw(){
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}
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std::string VisualNovel::GetCharacterImage(std::u32string name){
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if(name==U"You"){ //Assume we are using female player avatar for now!
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switch(game->GetPlayer()->GetClass()){
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case Class::WARRIOR:{
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return "character_image_location"_S+"Player_F.png";
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}break;
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case Class::WIZARD:{
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return "character_image_location"_S+"Wizard_F.png";
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}break;
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default:return "character_image_location"_S+"Player_F.png";
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}
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}
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return "character_image_location"_S+std::string(name.begin(),name.end())+".png";
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}
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@ -10,7 +10,7 @@ Wizard
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# Amount of attack gained per level.
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AtkGrowthRate = 4
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FullRender = wizard_full_render.png
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FullRender = characters/commercial_assets/Wizard_F_NoOutline.png
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Auto Attack
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{
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