Added map enum types and setup stage plate object and connectors.
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203290c94a
commit
d70297578c
@ -74,6 +74,29 @@
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"tile"
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"tile"
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]
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]
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},
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},
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{
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"id": 21,
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"name": "Level",
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"storageType": "string",
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"type": "enum",
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"values": [
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"WORLD_MAP",
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"CAMPAIGN_1_1",
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"CAMPAIGN_1_2",
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"CAMPAIGN_1_3",
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"CAMPAIGN_1_4",
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"CAMPAIGN_1_5",
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"CAMPAIGN_1_6",
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"CAMPAIGN_1_7",
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"CAMPAIGN_1_8",
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"SHOP_1_1",
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"SHOP_1_2",
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"SHOP_1_3",
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"BOSS_1",
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"BLACKSMITH"
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],
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"valuesAsFlags": false
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},
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{
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{
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"color": "#ffc3ae44",
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"color": "#ffc3ae44",
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"drawFill": true,
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"drawFill": true,
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@ -100,6 +123,24 @@
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"object"
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"object"
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]
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]
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},
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},
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{
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"color": "#ff2f62a4",
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"drawFill": true,
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"id": 19,
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"members": [
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{
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"name": "Optimize",
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"type": "bool",
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"value": false
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}
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],
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"name": "Map",
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"type": "class",
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"useAs": [
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"property",
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"map"
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]
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},
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{
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{
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"color": "#ffaa0000",
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"color": "#ffaa0000",
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"drawFill": false,
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"drawFill": false,
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@ -140,24 +181,6 @@
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],
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],
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"valuesAsFlags": false
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"valuesAsFlags": false
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},
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},
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{
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"color": "#ff2f62a4",
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"drawFill": true,
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"id": 19,
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"members": [
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{
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"name": "Optimize",
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"type": "bool",
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"value": false
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}
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],
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"name": "Map",
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"type": "class",
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"useAs": [
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"property",
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"map"
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]
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},
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{
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{
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"color": "#fffa00f6",
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"color": "#fffa00f6",
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"drawFill": true,
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"drawFill": true,
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@ -202,6 +225,51 @@
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"object"
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"object"
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]
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]
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},
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},
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{
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"color": "#ffffd073",
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"drawFill": true,
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"id": 20,
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"members": [
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{
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"name": "Connection 1",
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"type": "object",
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"value": 0
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},
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{
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"name": "Connection 2",
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"type": "object",
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"value": 0
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},
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{
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"name": "Connection 3",
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"type": "object",
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"value": 0
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},
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{
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"name": "Connection 4",
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"type": "object",
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"value": 0
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},
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{
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"name": "Map",
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"propertyType": "Level",
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"type": "string",
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"value": "CAMPAIGN_1_1"
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},
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{
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"name": "Unlock Condition",
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"propertyType": "Level",
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"type": "string",
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"value": "WORLD_MAP"
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}
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],
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"name": "StagePlate",
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"type": "class",
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"useAs": [
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"property",
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"object"
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]
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},
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{
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{
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"color": "#ffffaa00",
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"color": "#ffffaa00",
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"drawFill": true,
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"drawFill": true,
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="left-down" width="142" height="176" tilewidth="4" tileheight="4" infinite="0" nextlayerid="5" nextobjectid="3">
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<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="left-down" width="142" height="176" tilewidth="4" tileheight="4" infinite="0" nextlayerid="5" nextobjectid="12">
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<properties>
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<properties>
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<property name="Optimize" type="bool" value="true"/>
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<property name="Optimize" type="bool" value="true"/>
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</properties>
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</properties>
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@ -551,5 +551,58 @@
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</layer>
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</layer>
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<objectgroup id="4" name="Object Layer 1">
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<objectgroup id="4" name="Object Layer 1">
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<object id="2" name="Temp Player Spawn" type="PlayerSpawnLocation" x="200" y="325" width="20" height="20"/>
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<object id="2" name="Temp Player Spawn" type="PlayerSpawnLocation" x="200" y="325" width="20" height="20"/>
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<object id="3" name="Stage 1" type="StagePlate" x="252" y="496" width="44" height="16">
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<properties>
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<property name="Connection 1" type="object" value="4"/>
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<property name="Connection 2" type="object" value="5"/>
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</properties>
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</object>
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<object id="4" name="Stage 2" type="StagePlate" x="248" y="552" width="44" height="16">
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<properties>
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<property name="Connection 1" type="object" value="7"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_1_2"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_1"/>
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</properties>
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</object>
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<object id="5" name="Shop 1" type="StagePlate" x="344" y="476" width="20" height="24">
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<properties>
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<property name="Connection 1" type="object" value="8"/>
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<property name="Map" propertytype="Level" value="SHOP_1_1"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_1"/>
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</properties>
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</object>
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<object id="6" name="Stage 3" type="StagePlate" x="196" y="636" width="44" height="16">
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<properties>
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<property name="Connection 1" type="object" value="9"/>
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<property name="Connection 2" type="object" value="0"/>
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<property name="Map" propertytype="Level" value="CAMPAIGN_1_3"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_2"/>
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</properties>
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</object>
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<object id="7" name="Shop 2" type="StagePlate" x="236" y="592" width="20" height="24">
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<properties>
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<property name="Connection 1" type="object" value="6"/>
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<property name="Map" propertytype="Level" value="SHOP_1_2"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_2"/>
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</properties>
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</object>
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<object id="8" name="Blacksmith" type="StagePlate" x="416" y="416" width="20" height="24">
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<properties>
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<property name="Map" propertytype="Level" value="BLACKSMITH"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_3"/>
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</properties>
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</object>
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<object id="9" name="Stage 4" type="StagePlate" x="172" y="580" width="44" height="16">
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<properties>
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<property name="Map" propertytype="Level" value="CAMPAIGN_1_4"/>
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<property name="Unlock Condition" propertytype="Level" value="CAMPAIGN_1_3"/>
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</properties>
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</object>
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<object id="11" name="Boss 1" type="StagePlate" x="156" y="644" width="32" height="24">
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<properties>
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<property name="Connection 1" type="object" value="0"/>
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<property name="Unlock Condition" type="object" value="0"/>
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</properties>
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</object>
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</objectgroup>
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</objectgroup>
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</map>
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</map>
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