Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -806,6 +806,11 @@ void Crawler::RenderWorld(float fElapsedTime){
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}
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}
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}
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if(bridgeLayerFade){
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bridgeFadeFactor=std::min(bridgeFadeFactor+fElapsedTime,TileGroup::FADE_TIME);
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}else{
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bridgeFadeFactor=std::max(bridgeFadeFactor-fElapsedTime,0.f);
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}
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#pragma endregion
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//DrawDecal({0,0},MAP_TILESETS["assets/maps/"+MAP_DATA[LEVEL1].TilesetData[1].data["source"]]->Decal());
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std::vector<Monster*>monstersBeforeLower,monstersAfterLower,monstersBeforeUpper,monstersAfterUpper;
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@ -878,7 +883,7 @@ void Crawler::RenderWorld(float fElapsedTime){
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int tileSheetIndex=tileID-(tileSheet.firstgid-1);
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int tileSheetX=tileSheetIndex%tileSheetWidth;
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int tileSheetY=tileSheetIndex/tileSheetWidth;
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view.DrawPartialDecal(vi2d{x,y}*24,{24,24},tileSheet.tileset.tileset->Decal(),vi2d{tileSheetX,tileSheetY}*24,{24,24},{255,255,255,uint8_t(bridgeLayerFade?128:255)});
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view.DrawPartialDecal(vi2d{x,y}*24,{24,24},tileSheet.tileset.tileset->Decal(),vi2d{tileSheetX,tileSheetY}*24,{24,24},{255,255,255,uint8_t(255-bridgeFadeFactor/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
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#ifdef DEBUG_COLLISIONS
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if(tileSheet.tileset.collision.find(tileSheetIndex)!=tileSheet.tileset.collision.end()){
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geom2d::rect<int>collision=tileSheet.tileset.collision[tileSheetIndex].collision;
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@ -912,15 +917,15 @@ void Crawler::RenderWorld(float fElapsedTime){
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}
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#pragma region Upper Foreground Rendering
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for(TileGroup&group:upperForegroundTileGroups){
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if(geom2d::overlaps(group.GetRange(),player.pos)){
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if(geom2d::overlaps(group.GetFadeRange(),player.pos)){
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group.playerBehind=true;
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group.fadeFactor=std::min(group.fadeFactor+fElapsedTime,TileGroup::FADE_TIME);
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} else {
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group.playerBehind=false;
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group.fadeFactor=std::max(group.fadeFactor-fElapsedTime,0.f);
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}
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if(view.IsRectVisible(group.GetRange().pos,group.GetRange().size)){
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for(TileRenderData&tile:group.GetTiles()){
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view.DrawPartialDecal(tile.pos,{24,24},tile.tileset,tile.tileSheetPos,{24,24},{255,255,255,uint8_t(group.playerBehind?128:255)});
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}
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view.DrawPartialDecal(tile.pos,{24,24},tile.tileset,tile.tileSheetPos,{24,24},{255,255,255,uint8_t(255-group.fadeFactor/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
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}
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}
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#pragma endregion
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@ -41,6 +41,7 @@ private:
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std::vector<TileGroup>foregroundTileGroups;
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std::vector<TileGroup>upperForegroundTileGroups;
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int bridgeLayerIndex=-1;
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float bridgeFadeFactor=0.f;
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public:
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Crawler();
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