Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "GameSettings.h" |
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bool GameSettings::screenShake=true; |
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bool GameSettings::rumble=true; |
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bool GameSettings::terrainCollisionBoxes=true; |
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bool GameSettings::keyboardAutoAim=false; |
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const bool GameSettings::ScreenShakeEnabled(){ |
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return screenShake; |
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} |
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const bool GameSettings::RumbleEnabled(){ |
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return rumble; |
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} |
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const bool GameSettings::TerrainCollisionBoxesEnabled(){ |
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return terrainCollisionBoxes; |
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} |
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const bool GameSettings::KeyboardAutoAimEnabled(){ |
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return keyboardAutoAim; |
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} |
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void GameSettings::SetScreenShake(bool screenShakeEnabled){ |
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screenShake=screenShakeEnabled; |
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} |
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void GameSettings::SetRumble(bool rumbleEnabled){ |
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rumble=rumbleEnabled; |
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} |
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void GameSettings::SetTerrainCollisionBoxes(bool terrainCollisionBoxesEnabled){ |
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terrainCollisionBoxes=terrainCollisionBoxesEnabled; |
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} |
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void GameSettings::SetKeyboardAutoAim(bool autoAimEnabled){ |
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keyboardAutoAim=autoAimEnabled; |
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} |
@ -0,0 +1,54 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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|
are permitted provided that the following conditions are met: |
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|
|
||||||
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1. Redistributions or derivations of source code must retain the above copyright |
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|
notice, this list of conditions and the following disclaimer. |
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|
|
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|
2. Redistributions or derivative works in binary form must reproduce the above |
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|
copyright notice. This list of conditions and the following disclaimer must be |
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|
reproduced in the documentation and/or other materials provided with the distribution. |
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|
|
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|
3. Neither the name of the copyright holder nor the names of its contributors may |
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|
be used to endorse or promote products derived from this software without specific |
||||||
|
prior written permission. |
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|
|
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|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||||
|
SUCH DAMAGE. |
||||||
|
|
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|
Portions of this software are copyright © 2024 The FreeType |
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|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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|
All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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class GameSettings{ |
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static bool screenShake; |
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static bool rumble; |
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static bool terrainCollisionBoxes; |
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static bool keyboardAutoAim; |
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public: |
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static const bool ScreenShakeEnabled(); |
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static const bool RumbleEnabled(); |
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static const bool TerrainCollisionBoxesEnabled(); |
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static const bool KeyboardAutoAimEnabled(); |
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static void SetScreenShake(bool screenShakeEnabled); |
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static void SetRumble(bool rumbleEnabled); |
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static void SetTerrainCollisionBoxes(bool terrainCollisionBoxesEnabled); |
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static void SetKeyboardAutoAim(bool autoAimEnabled); |
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}; |
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