Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key.
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@ -627,7 +627,7 @@ void InputGroup::DrawInput(const std::variant<AiL*const,TileTransformedView*cons
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if(type==STEAM&&!OriginalGameIcon(displayKeys[index]))alteredIconScale/=2.85f; /*They are initially 32x32.*/
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if(type==STEAM&&!OriginalGameIcon(displayKeys[index]))alteredIconScale/=2.85f; /*They are initially 32x32.*/
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#pragma region Render Macro
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#pragma region Render Macro
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#define Render(rendererType) \
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#define Render(rendererType) \
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std::get<rendererType*const>(renderer)->DrawDecal(pos+offset-vf2d{0.f,2.f},img,textScale,{255,255,255,alpha});
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std::get<rendererType*const>(renderer)->DrawDecal(pos+offset-vf2d{0.f,2.f},img,alteredIconScale*textScale,{255,255,255,alpha});
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#pragma endregion
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#pragma endregion
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if(std::holds_alternative<AiL*const>(renderer)){
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if(std::holds_alternative<AiL*const>(renderer)){
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Render(AiL);
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Render(AiL);
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 0
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#define VERSION_MINOR 0
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#define VERSION_PATCH 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 8442
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#define VERSION_BUILD 8445
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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@ -15,6 +15,7 @@ cp -R "Adventures in Lestoria/assets/sounds" bin/assets
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cp -R "Adventures in Lestoria/assets/themes" bin/assets
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cp -R "Adventures in Lestoria/assets/themes" bin/assets
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cp -R "Adventures in Lestoria/assets/gamepack.pak" bin/assets
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cp -R "Adventures in Lestoria/assets/gamepack.pak" bin/assets
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cp -R "Adventures in Lestoria/assets/*.ttf" bin/assets
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cp -R "Adventures in Lestoria/assets/*.ttf" bin/assets
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cp -R "Adventures in Lestoria/controller_config" bin
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cp -R "x64/Release/*" bin
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cp -R "x64/Release/*" bin
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