Pirate Captain Ghost moves towards player. Release Build 12032.

This commit is contained in:
sigonasr2 2025-02-14 23:24:23 -06:00
parent 071e98aecd
commit d24c016d3e
3 changed files with 3 additions and 2 deletions

View File

@ -100,7 +100,8 @@ void Monster::STRATEGY::GHOST_OF_PIRATE_CAPTAIN(Monster&m,float fElapsedTime,std
m.F(A::GHOST_SABER_TIMER)-=fElapsedTime; m.F(A::GHOST_SABER_TIMER)-=fElapsedTime;
if(m.B(A::FIRST_WAVE_COMPLETE)){ if(m.B(A::FIRST_WAVE_COMPLETE)){
m.SetVelocity(util::pointTo(m.GetPos(),game->GetPlayer()->GetPos())); m.UpdateFacingDirection(m.GetFacingDirectionToTarget(game->GetPlayer()->GetPos()));
m.SetVelocity(util::pointTo(m.GetPos(),game->GetPlayer()->GetPos())*100.f*m.GetMoveSpdMult());
const float distToPlayer{util::distance(m.GetPos(),game->GetPlayer()->GetPos())}; const float distToPlayer{util::distance(m.GetPos(),game->GetPlayer()->GetPos())};
if(m.F(A::GHOST_SABER_TIMER)<=0.f&&distToPlayer<=ConfigPixels("Ghost Saber Activation Range")){ if(m.F(A::GHOST_SABER_TIMER)<=0.f&&distToPlayer<=ConfigPixels("Ghost Saber Activation Range")){
m.F(A::GHOST_SABER_TIMER)=ConfigFloat("Ghost Saber Cooldown"); m.F(A::GHOST_SABER_TIMER)=ConfigFloat("Ghost Saber Cooldown");

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@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1 #define VERSION_MAJOR 1
#define VERSION_MINOR 3 #define VERSION_MINOR 3
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 12029 #define VERSION_BUILD 12032
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a