diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj b/Adventures in Lestoria/Adventures in Lestoria.vcxproj index 58a95323..0f27c3f9 100644 --- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj +++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj @@ -717,6 +717,7 @@ + diff --git a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters index e8cf19c9..8970ed51 100644 --- a/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters +++ b/Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters @@ -861,6 +861,9 @@ Documentation\Mechanics + + Documentation\Mechanics + diff --git a/Adventures in Lestoria/Chapter_1_2nd_Boss.txt b/Adventures in Lestoria/Chapter_1_2nd_Boss.txt new file mode 100644 index 00000000..b87d176f --- /dev/null +++ b/Adventures in Lestoria/Chapter_1_2nd_Boss.txt @@ -0,0 +1,29 @@ +Ursule, Mother of Bears + +Hp: 5000 +Atk: 30 +Wisp-Atk: 15 +Size: 800% +MoveSpd: 95% + +1. Phase (80-100% Hp) + +Acts like a normal Bear enemy with bigger hit box and bigger radius of attack. + +2. Phase (Invulnerable, Ends after specific time) + +Marks on the Bosses fur starts glowing blueish/white and gets a Barrier around it. +it moves to the middle of the arena and sits down. After sitting down the eyes start glowing white and wisps appear who fly from the top of the area to the bottom. +there are 9 patterns for Wisps. each of those get choosen once in a random ordner.wispcharge +On touching wisps deal damage to the player. +After every Pattern appeared once the next phase starts. + +3. Phase (50-80% Hp) + +The barrier disappeares and the eyes go back to normal. Boss goes back attacking with normal bear attack patterns. +if distance between the boss and the Player is 700 or higher Ursule will start a charge attack on the players position with a 60% MoveSpd Buff while charging. +This attack has a 15 seconds Cooldown. + +4. Phase (0-50% Hp) + +The boss goes back to the middle of the arena like in 2nd phase. this time without a barrier and the Wisp pattern all spawn in random order infinite until the Boss gets defeated. \ No newline at end of file diff --git a/Adventures in Lestoria/TODO.txt b/Adventures in Lestoria/TODO.txt index de5160cf..66385e0f 100644 --- a/Adventures in Lestoria/TODO.txt +++ b/Adventures in Lestoria/TODO.txt @@ -17,8 +17,6 @@ Make new unlocked nodes more obvious, made neighboring nodes more obvious Implement Ursule, Mother of Bears Boss Story proofreading/correcting/storyboarding - Fix Keyboard/Controller Menu Navigation (Need clearly defined rules) -- Game Controller Support - - Should use the Keybind structure that already exists. - Loading Screen - Title Screen setpieces @@ -27,7 +25,7 @@ Story proofreading/correcting/storyboarding - Consider controls for fine-tuning music and how they sound during events. - Lock up unimplemented classes. - +- Don't enable all stage plates normally. diff --git a/Adventures in Lestoria/Version.h b/Adventures in Lestoria/Version.h index 6280de13..5efbaa46 100644 --- a/Adventures in Lestoria/Version.h +++ b/Adventures in Lestoria/Version.h @@ -39,7 +39,7 @@ All rights reserved. #define VERSION_MAJOR 0 #define VERSION_MINOR 2 #define VERSION_PATCH 1 -#define VERSION_BUILD 5869 +#define VERSION_BUILD 5870 #define stringify(a) stringify_(a) #define stringify_(a) #a diff --git a/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx b/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx index 236590f9..e9643136 100644 --- a/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx +++ b/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx @@ -1075,7 +1075,7 @@ - + @@ -1716,14 +1716,14 @@ - + - + diff --git a/Adventures in Lestoria/assets/config/Monsters.txt b/Adventures in Lestoria/assets/config/Monsters.txt index 44e9a7e5..b380a09d 100644 --- a/Adventures in Lestoria/assets/config/Monsters.txt +++ b/Adventures in Lestoria/assets/config/Monsters.txt @@ -308,10 +308,10 @@ Monsters SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) - IdleAnimation = 3, 0.3, PingPong - JumpAnimation = 9, 0.2, Repeat + IdleAnimation = 4, 0.3, Repeat + JumpAnimation = 5, 0.2, Repeat ShootAnimation = 3, 0.2, OneShot - DeathAnimation = 4, 0.15, OneShot + DeathAnimation = 3, 0.15, OneShot # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity DROP[0] = Bear Blood,35%,1,2 diff --git a/Adventures in Lestoria/assets/monsters/Bear.png b/Adventures in Lestoria/assets/monsters/Bear.png index e0670a89..e87dc52a 100644 Binary files a/Adventures in Lestoria/assets/monsters/Bear.png and b/Adventures in Lestoria/assets/monsters/Bear.png differ