From ce1a2adf811a91155133b4f82817e5fee123e72c Mon Sep 17 00:00:00 2001 From: sigonasr2 Date: Thu, 5 Oct 2023 02:17:44 -0500 Subject: [PATCH] Should not require pointers for its own self in Crawler class' update loop. --- Crawler/Crawler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Crawler/Crawler.cpp b/Crawler/Crawler.cpp index 5c6d8d3c..ccc8dab2 100644 --- a/Crawler/Crawler.cpp +++ b/Crawler/Crawler.cpp @@ -121,9 +121,9 @@ bool Crawler::OnUserUpdate(float fElapsedTime){ fElapsedTime=std::clamp(fElapsedTime,0.f,1/30.f); //HACK fix. We can't have a negative time. Although using a more precise system clock should make this never occur. Also make sure if the game is too slow we advance by only 1/30th of a second. levelTime+=fElapsedTime; GameState::STATE->OnUserUpdate(this); - game->RenderWorld(game->GetElapsedTime()); - game->RenderHud(); - game->RenderMenu(); + RenderWorld(GetElapsedTime()); + RenderHud(); + RenderMenu(); GameState::STATE->Draw(this); return true; }