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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "DEFINES.h" |
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INCLUDE_WINDOW_SIZE |
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void Menu::InitializeControllerInputWindow(){ |
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Menu*inputKeyboardWindow=CreateMenu(INPUT_CONTROLLER,CENTERED,WINDOW_SIZE-vf2d{28,28}); |
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} |
@ -0,0 +1,54 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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#include "MenuComponent.h" |
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class InputDisplayComponent:public MenuComponent{ |
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const InputGroup&input; |
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const InputType type; |
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public: |
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inline InputDisplayComponent(geom2d::rect<float>pos,InputGroup&input,InputType type,MenuFunc onClick) |
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:MenuComponent(pos,"",onClick,ButtonAttr::NONE),input(input),type(type){} |
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protected: |
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inline void DrawDecal(ViewPort&window,bool focused)override{ |
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MenuComponent::DrawDecal(window,focused); |
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input.DrawInput(Menu::menus[parentMenu]->pos+vf2d{rect.middle().x,rect.bottom().end.y+1},""sv,255,type); |
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} |
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}; |
@ -0,0 +1,90 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "DEFINES.h" |
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#include "MenuLabel.h" |
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#include "Key.h" |
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#include "InputDisplayComponent.h" |
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INCLUDE_WINDOW_SIZE |
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void Menu::InitializeKeyboardInputWindow(){ |
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vf2d menuSize={WINDOW_SIZE.x-52.f,176.f}; |
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Menu*inputKeyboardWindow=CreateMenu(INPUT_KEYBOARD,CENTERED,menuSize); |
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float inputWindowWidth=menuSize.x-8; |
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inputKeyboardWindow->ADD("Keyboard Mapping Label",MenuLabel)(geom2d::rect<float>{{4,0},{menuSize.x-8.f,24.f}},"Keyboard Mappings",2.f,ComponentAttr::SHADOW|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END; |
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inputKeyboardWindow->ADD("Menu Inputs Background",MenuLabel)(geom2d::rect<float>{{4,28},{menuSize.x-8,56.f}},"",1.f,ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END; |
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for(int row=0;row<4;row++){ |
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for(int col=0;col<2;col++){ |
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if(col==1&&row==3)continue; |
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//Exclude the very last item because we only have 9 inputs to list.
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int inputID=row*2+col; |
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std::string inputDisplayName="Inputs.Menu Input Names"_s[inputID]; |
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inputKeyboardWindow->ADD(std::format("Input_{}_{} Background",row,col),MenuLabel)(geom2d::rect<float>{vf2d{4,32}+vf2d{inputWindowWidth/2.f*col,row*12.f},{inputWindowWidth/4.f,11.f}},inputDisplayName,1.f,ComponentAttr::FIT_TO_LABEL|ComponentAttr::SHADOW)END; |
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inputKeyboardWindow->ADD(std::format("Input_{}_{} Input Displayer",row,col),InputDisplayComponent)(geom2d::rect<float>{vf2d{4,32}+vf2d{inputWindowWidth/2.f*col,row*12.f}+vf2d{inputWindowWidth/4.f,-1.f},vf2d{inputWindowWidth/4.f,11.f}},*InputGroup::menuNamesToInputGroups[inputDisplayName],InputType::KEY,[](MenuFuncData data){ |
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return true; |
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})END; |
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} |
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} |
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inputKeyboardWindow->ADD("Controller Inputs Background",MenuLabel)(geom2d::rect<float>{{4,100},{menuSize.x-8,68.f}},"",1.f,ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END; |
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for(int row=0;row<5;row++){ |
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for(int col=0;col<2;col++){ |
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if(col==1&&row==4)continue; |
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int inputID=row*2+col; |
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std::string inputDisplayName="Inputs.Gameplay Input Names"_s[inputID]; |
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inputKeyboardWindow->ADD(std::format("GameplayInput_{}_{} Background",row,col),MenuLabel)(geom2d::rect<float>{vf2d{4,104}+vf2d{inputWindowWidth/2.f*col,row*12.f},{inputWindowWidth/4.f,11.f}},inputDisplayName,1.f,ComponentAttr::FIT_TO_LABEL|ComponentAttr::SHADOW)END; |
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inputKeyboardWindow->ADD(std::format("Input_{}_{} Gameplay Input Displayer",row,col),InputDisplayComponent)(geom2d::rect<float>{vf2d{4,104}+vf2d{inputWindowWidth/2.f*col,row*12.f}+vf2d{inputWindowWidth/4.f,-1.f},vf2d{inputWindowWidth/4.f,11.f}},*InputGroup::menuNamesToInputGroups[inputDisplayName],InputType::KEY,[](MenuFuncData data){ |
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return true; |
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})END; |
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} |
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} |
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} |
@ -0,0 +1,25 @@ |
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Inputs |
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{ |
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Menu Input Names = Confirm, Back, Menu, Up, Right, Down, Left |
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Gameplay Input Names = Basic Attack, Ability 1, Ability 2, Ability 3, Ability 4, Defensive, Item 1, Item 2, Item 3 |
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KEY_CONFIRM = Confirm |
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KEY_ATTACK = Basic Attack |
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KEY_LEFT=Left |
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KEY_RIGHT=Right |
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KEY_UP=Up |
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KEY_DOWN=Down |
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KEY_MENU=Menu |
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KEY_BACK=Back |
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Player::KEY_ABILITY1=Ability 1 |
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Player::KEY_ABILITY2=Ability 2 |
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Player::KEY_ABILITY3=Ability 3 |
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Player::KEY_ABILITY4=Ability 4 |
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Player::KEY_DEFENSIVE=Defensive |
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Player::KEY_ITEM1=Item 1 |
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Player::KEY_ITEM2=Item 2 |
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Player::KEY_ITEM3=Item 3 |
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} |
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