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@ -5,6 +5,7 @@ |
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INCLUDE_game |
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INCLUDE_ANIMATION_DATA |
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INCLUDE_DATA |
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void sig::Animation::InitializeAnimations(){ |
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@ -208,54 +209,14 @@ void sig::Animation::InitializeAnimations(){ |
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} |
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void sig::Animation::SetupPlayerAnimations(){ |
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game->GetPlayer()->AddAnimation("WARRIOR_WALK_N"); |
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game->GetPlayer()->AddAnimation("WARRIOR_WALK_E"); |
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game->GetPlayer()->AddAnimation("WARRIOR_WALK_S"); |
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game->GetPlayer()->AddAnimation("WARRIOR_WALK_W"); |
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game->GetPlayer()->AddAnimation("WARRIOR_IDLE_N"); |
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game->GetPlayer()->AddAnimation("WARRIOR_IDLE_E"); |
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game->GetPlayer()->AddAnimation("WARRIOR_IDLE_S"); |
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game->GetPlayer()->AddAnimation("WARRIOR_IDLE_W"); |
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game->GetPlayer()->AddAnimation("WARRIOR_SWINGSWORD_E"); |
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game->GetPlayer()->AddAnimation("WARRIOR_SWINGSWORD_S"); |
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game->GetPlayer()->AddAnimation("WARRIOR_SWINGSWORD_N"); |
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game->GetPlayer()->AddAnimation("WARRIOR_SWINGSWORD_W"); |
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game->GetPlayer()->AddAnimation("WARRIOR_SWINGSONICSWORD_E"); |
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game->GetPlayer()->AddAnimation("WARRIOR_SWINGSONICSWORD_S"); |
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game->GetPlayer()->AddAnimation("WARRIOR_SWINGSONICSWORD_N"); |
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game->GetPlayer()->AddAnimation("WARRIOR_SWINGSONICSWORD_W"); |
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game->GetPlayer()->AddAnimation("RANGER_WALK_N"); |
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game->GetPlayer()->AddAnimation("RANGER_WALK_E"); |
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game->GetPlayer()->AddAnimation("RANGER_WALK_S"); |
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game->GetPlayer()->AddAnimation("RANGER_WALK_W"); |
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game->GetPlayer()->AddAnimation("RANGER_IDLE_N"); |
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game->GetPlayer()->AddAnimation("RANGER_IDLE_E"); |
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game->GetPlayer()->AddAnimation("RANGER_IDLE_S"); |
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game->GetPlayer()->AddAnimation("RANGER_IDLE_W"); |
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game->GetPlayer()->AddAnimation("RANGER_SHOOT_S"); |
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game->GetPlayer()->AddAnimation("RANGER_SHOOT_N"); |
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game->GetPlayer()->AddAnimation("RANGER_SHOOT_W"); |
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game->GetPlayer()->AddAnimation("RANGER_SHOOT_E"); |
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game->GetPlayer()->AddAnimation("WIZARD_WALK_N"); |
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game->GetPlayer()->AddAnimation("WIZARD_WALK_E"); |
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game->GetPlayer()->AddAnimation("WIZARD_WALK_S"); |
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game->GetPlayer()->AddAnimation("WIZARD_WALK_W"); |
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game->GetPlayer()->AddAnimation("WIZARD_IDLE_N"); |
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game->GetPlayer()->AddAnimation("WIZARD_IDLE_E"); |
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game->GetPlayer()->AddAnimation("WIZARD_IDLE_S"); |
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game->GetPlayer()->AddAnimation("WIZARD_IDLE_W"); |
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game->GetPlayer()->AddAnimation("WIZARD_IDLE_ATTACK_N"); |
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game->GetPlayer()->AddAnimation("WIZARD_IDLE_ATTACK_E"); |
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game->GetPlayer()->AddAnimation("WIZARD_IDLE_ATTACK_S"); |
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game->GetPlayer()->AddAnimation("WIZARD_IDLE_ATTACK_W"); |
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game->GetPlayer()->AddAnimation("WIZARD_ATTACK_N"); |
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game->GetPlayer()->AddAnimation("WIZARD_ATTACK_E"); |
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game->GetPlayer()->AddAnimation("WIZARD_ATTACK_S"); |
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game->GetPlayer()->AddAnimation("WIZARD_ATTACK_W"); |
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game->GetPlayer()->AddAnimation("WIZARD_CAST_N"); |
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game->GetPlayer()->AddAnimation("WIZARD_CAST_E"); |
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game->GetPlayer()->AddAnimation("WIZARD_CAST_S"); |
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game->GetPlayer()->AddAnimation("WIZARD_CAST_W"); |
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int counter=0; |
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while("Player"_A.HasProperty("PLAYER_ANIMATION["+std::to_string(counter)+"]")){ |
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game->GetPlayer()->AddAnimation(DATA["Player"]["PLAYER_ANIMATION["+std::to_string(counter)+"]"].GetString()+"_N"); |
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game->GetPlayer()->AddAnimation(DATA["Player"]["PLAYER_ANIMATION["+std::to_string(counter)+"]"].GetString()+"_E"); |
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game->GetPlayer()->AddAnimation(DATA["Player"]["PLAYER_ANIMATION["+std::to_string(counter)+"]"].GetString()+"_S"); |
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game->GetPlayer()->AddAnimation(DATA["Player"]["PLAYER_ANIMATION["+std::to_string(counter)+"]"].GetString()+"_W"); |
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counter++; |
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} |
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ANIMATION_DATA.SetInitialized(); |
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} |