Marketiiiiiiiiing

pull/57/head
sigonasr2 9 months ago
parent 9133ab9e94
commit cb0e6105f2
  1. 3
      Adventures in Lestoria/AdventuresInLestoria.cpp
  2. 1
      Adventures in Lestoria/AdventuresInLestoria.h
  3. 2
      Adventures in Lestoria/Version.h
  4. BIN
      Adventures in Lestoria/assets/AdventuresInLestoria_Capsule.png
  5. BIN
      Adventures in Lestoria/assets/AdventuresInLestoria_Header.png
  6. BIN
      Adventures in Lestoria/assets/AdventuresInLestoria_MainCapsule.png
  7. BIN
      Adventures in Lestoria/assets/AdventuresInLestoria_MainCapsule.xcf
  8. BIN
      Adventures in Lestoria/assets/AdventuresInLestoria_Overworld.png
  9. BIN
      Adventures in Lestoria/assets/AdventuresInLestoria_VerticalCapsule.png
  10. BIN
      Adventures in Lestoria/assets/AdventuresInLestoria_VerticalCapsule.xcf
  11. BIN
      Adventures in Lestoria/assets/Campaigns/World_Map.png
  12. BIN
      Adventures in Lestoria/assets/gamepack.pak
  13. BIN
      Adventures in Lestoria/assets/screenshot1.png
  14. BIN
      Adventures in Lestoria/assets/screenshot2.png
  15. BIN
      Adventures in Lestoria/assets/screenshot3.png
  16. BIN
      Adventures in Lestoria/assets/screenshot4.png
  17. BIN
      Adventures in Lestoria/assets/screenshot5.png
  18. BIN
      Adventures in Lestoria/assets/screenshot6.png
  19. BIN
      Adventures in Lestoria/assets/screenshot7.png
  20. BIN
      x64/Release/Adventures in Lestoria.exe

@ -415,6 +415,8 @@ bool AiL::DownPressed(){
void AiL::HandleUserInput(float fElapsedTime){
if(!Menu::stack.empty())return; //A window being opened means there's no user input allowed.
if(GetKey(SCROLL).bPressed)displayHud=!displayHud;
bool setIdleAnimation=true;
bool heldDownMovementKey=false; //Is true when a movement key has been held down.
@ -1644,6 +1646,7 @@ Player*AiL::GetPlayer(){
}
void AiL::RenderHud(){
if(!displayHud)return;
healthCounter.Update();
manaCounter.Update();

@ -175,6 +175,7 @@ private:
uint8_t mosaicEffectTransition=1U;
float saveGameDisplayTime=0.f;
float loadingWaitTime=0.f;
bool displayHud=true;
void ValidateGameStatus();
void _PrepareLevel(MapName map,MusicChange changeMusic);

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 5
#define VERSION_PATCH 1
#define VERSION_BUILD 8145
#define VERSION_BUILD 8151
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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