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@ -415,6 +415,8 @@ bool AiL::DownPressed(){
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void AiL::HandleUserInput(float fElapsedTime){
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if(!Menu::stack.empty())return; //A window being opened means there's no user input allowed.
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if(GetKey(SCROLL).bPressed)displayHud=!displayHud;
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bool setIdleAnimation=true;
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bool heldDownMovementKey=false; //Is true when a movement key has been held down.
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@ -1644,6 +1646,7 @@ Player*AiL::GetPlayer(){
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}
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void AiL::RenderHud(){
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if(!displayHud)return;
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healthCounter.Update();
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manaCounter.Update();
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@ -175,6 +175,7 @@ private:
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uint8_t mosaicEffectTransition=1U;
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float saveGameDisplayTime=0.f;
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float loadingWaitTime=0.f;
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bool displayHud=true;
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void ValidateGameStatus();
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void _PrepareLevel(MapName map,MusicChange changeMusic);
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 5
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#define VERSION_PATCH 1
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#define VERSION_BUILD 8145
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#define VERSION_BUILD 8151
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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