Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911.
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@ -1117,6 +1117,7 @@
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<Text Include="characters.txt" />
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<Text Include="characters.txt" />
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<Text Include="Crawler_2_Bonus_Boss.txt" />
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<Text Include="Crawler_2_Bonus_Boss.txt" />
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<Text Include="Crawler_System_Overview.txt" />
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<Text Include="Crawler_System_Overview.txt" />
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<Text Include="debug.log" />
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<Text Include="Merchant%27s Items.txt" />
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<Text Include="Merchant%27s Items.txt" />
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<Text Include="NewClasses.txt" />
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<Text Include="NewClasses.txt" />
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<Text Include="InitialConcept.txt" />
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<Text Include="InitialConcept.txt" />
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@ -1286,6 +1286,9 @@
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<Text Include="Chapter_2_Boss.txt">
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<Text Include="Chapter_2_Boss.txt">
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<Filter>Documentation\Mechanics</Filter>
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<Filter>Documentation\Mechanics</Filter>
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</Text>
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</Text>
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<Text Include="debug.log">
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<Filter>Documentation</Filter>
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</Text>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Image Include="assets\heart.ico">
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<Image Include="assets\heart.ico">
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@ -165,12 +165,6 @@ void Menu::InitializeClassSelectionWindow(){
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data.menu.components["Confirm"]->S(A::CLASS_SELECTION)=data.component.lock()->S(A::CLASS_SELECTION);
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data.menu.components["Confirm"]->S(A::CLASS_SELECTION)=data.component.lock()->S(A::CLASS_SELECTION);
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return true;
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return true;
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})END;
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})END;
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if(i>=3){
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classLabel->SetGrayedOut(true);
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classButton->SetGrayedOut(true);
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classSprite->SetGrayedOut(true);
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}
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classSprite->S(A::CLASS_SELECTION)=className;
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classSprite->S(A::CLASS_SELECTION)=className;
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_PATCH 3
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#define VERSION_BUILD 9906
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#define VERSION_BUILD 9911
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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@ -306,15 +306,7 @@ void VisualNovel::Draw(){
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}
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}
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std::string VisualNovel::GetCharacterImage(std::u32string name){
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std::string VisualNovel::GetCharacterImage(std::u32string name){
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if(name==U"You"){ //Assume we are using female player avatar for now!
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if(name==U"You"){ //Assume we are using female player avatar for now!
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switch(game->GetPlayer()->GetClass()){
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return std::format("{}{}_F.png","character_image_location"_S,game->GetPlayer()->GetClassName());
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case Class::WARRIOR:{
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return "character_image_location"_S+"Player_F.png";
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}break;
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case Class::WIZARD:{
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return "character_image_location"_S+"Wizard_F.png";
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}break;
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default:return "character_image_location"_S+"Player_F.png";
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}
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}
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}
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return "character_image_location"_S+std::string(name.begin(),name.end())+".png";
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return "character_image_location"_S+std::string(name.begin(),name.end())+".png";
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}
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}
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@ -10,7 +10,7 @@ Ranger
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# Amount of attack gained per level.
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# Amount of attack gained per level.
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AtkGrowthRate = 3
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AtkGrowthRate = 3
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FullRender = unknown_full_render.png
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FullRender = characters/commercial_assets/Ranger_F_NoOutline.png
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Auto Attack
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Auto Attack
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{
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{
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@ -10,7 +10,7 @@ Trapper
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# Amount of attack gained per level.
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# Amount of attack gained per level.
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AtkGrowthRate = 0.2
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AtkGrowthRate = 0.2
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FullRender = unknown_full_render.png
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FullRender = characters/commercial_assets/Trapper_F_NoOutline.png
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Right Click Ability
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Right Click Ability
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{
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{
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@ -10,7 +10,7 @@ Witch
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# Amount of attack gained per level.
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# Amount of attack gained per level.
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AtkGrowthRate = 0.2
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AtkGrowthRate = 0.2
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FullRender = unknown_full_render.png
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FullRender = characters/commercial_assets/Witch_F_NoOutline.png
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Right Click Ability
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Right Click Ability
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{
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{
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@ -127,5 +127,8 @@ Images
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# Full Class Icons
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# Full Class Icons
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GFX_Warrior_Full = characters/commercial_assets/Player_F_NoOutline.png
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GFX_Warrior_Full = characters/commercial_assets/Player_F_NoOutline.png
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GFX_Wizard_Full = characters/commercial_assets/Wizard_F_NoOutline.png
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GFX_Wizard_Full = characters/commercial_assets/Wizard_F_NoOutline.png
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GFX_Ranger_Full = characters/commercial_assets/Ranger_F_NoOutline.png
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GFX_Trapper_Full = characters/commercial_assets/Trapper_F_NoOutline.png
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GFX_Witch_Full = characters/commercial_assets/Witch_F_NoOutline.png
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GFX_Unknown_Full = unknown_full_render.png
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GFX_Unknown_Full = unknown_full_render.png
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}
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}
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