Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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parent
d916b03f9b
commit
c6220a6333
@ -7,17 +7,17 @@ void TileGroup::InsertTile(TileRenderData tile){
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tiles.push_back(tile);
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tiles.push_back(tile);
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if(tile.pos.x<range.pos.x){
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if(tile.pos.x<range.pos.x){
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range.pos.x=tile.pos.x;
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range.pos.x=tile.pos.x;
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range.size.x+=range.pos.x-tile.pos.x;
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range.size.x+=24;
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}
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}
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if(tile.pos.x+24>range.pos.x+range.size.x){
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if(tile.pos.x+24>range.pos.x+range.size.x){
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range.size.x+=(tile.pos.x+24)-(range.pos.x+range.size.x);
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range.size.x+=24;
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}
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}
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if(tile.pos.y<range.pos.y){
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if(tile.pos.y<range.pos.y){
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range.pos.y=tile.pos.y;
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range.pos.y=tile.pos.y;
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range.size.y+=range.pos.y-tile.pos.y;
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range.size.y+=24;
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}
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}
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if(tile.pos.y+24>range.pos.y+range.size.y){
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if(tile.pos.y+24>range.pos.y+range.size.y){
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range.size.y+=(tile.pos.y+24)-(range.pos.y+range.size.y);
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range.size.y+=24;
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}
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}
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}
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}
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@ -830,7 +830,7 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</data>
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</data>
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</layer>
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</layer>
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<layer id="6" name="Bridge Layer" width="192" height="203">
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<layer id="6" name="Bridge Layer" width="192" height="203" class="Bridge">
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<data encoding="csv">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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