Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
This commit is contained in:
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@ -1130,6 +1130,7 @@
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<Text Include="characters.txt" />
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<Text Include="Crawler_2_Bonus_Boss.txt" />
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<Text Include="Crawler_System_Overview.txt" />
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<Text Include="Crawler_Trapper_Witch_thief.txt" />
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<Text Include="debug.log" />
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<Text Include="Merchant%27s Items.txt" />
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<Text Include="NewClasses.txt" />
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@ -1301,6 +1301,9 @@
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<Text Include="Chapter_3_Monsters.txt">
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<Filter>Documentation\Mechanics</Filter>
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</Text>
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<Text Include="Crawler_Trapper_Witch_thief.txt">
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<Filter>Documentation</Filter>
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</Text>
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</ItemGroup>
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<ItemGroup>
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<Image Include="assets\heart.ico">
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@ -93,6 +93,7 @@ void Bullet::_Update(const float fElapsedTime){
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int iterations=int(std::max(1.f,(vel*fElapsedTime).mag()));
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int totalIterations=iterations;
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vf2d finalBulletPos=pos+vel*fElapsedTime;
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if(IsPlayerAutoAttackProjectile()){finalBulletPos+=(game->GetWindSpeed()*game->GetElapsedTime())/float(totalIterations);}
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distanceTraveled+=totalDistance/24.f*100.f;
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const auto CollisionCheck=[&](){
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if(simulated)return true;
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171
Adventures in Lestoria/Crawler_Trapper_Witch_thief.txt
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171
Adventures in Lestoria/Crawler_Trapper_Witch_thief.txt
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@ -0,0 +1,171 @@
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Thief
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Autohit: Sword Slash (0.35 sec cd)
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Rightclick - Roll
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Dodgeroll that gives an iframe and 2 sec of move spd buff afterwards.
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Range: 250
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Movespd buff: 30%
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cd: 8 sec
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1 - Hidden Dagger
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Backwards Jump while Throwing a Dagger infront
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Jump-Range: 200
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Damage: 2x Atk
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cd: 8 sec.
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20 Mana
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2 - deadly Dash
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Dashes to Target location
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Damages everything the Thief goes through.
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iframe lasting additional 0.5 sec after skill ends.
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Damage: 4x Atk
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Range: 450
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cd: 15 sec.
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Mana 45
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3 - Adrenaline Rush
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30% Attack Speed and 10% Movementspeed buff
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Duration: 8 seconds
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Cd: 37 sec.
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Mana 75
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Trapper
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Autohit: Same as Ranger
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Rightclick - Sprint
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3 sec / 60% movespeed buff
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cd: 7 sec.
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1 - Mark Target
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Range: Screenwide
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Cd: 12 sec.
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25 Mana
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Target receives addition 0.6x Atk dmg every time the target get hit by any auto attack or ability.
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7 sec Duration or 5 triggers
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NOTE: Ranger abilities can proc this too, due to 4th ability sharing.
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2 - Bear Trap
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Lays down a trap on Players position.
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Damage: 2.5x Attack
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Cd: 15 sec
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If Target is marked the mark gets reset to 7 seconds with 5 stacks.
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If Target was marked the enemy gets a bleed debuff dealing 0.1x Attack every second for 10 seconds.
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3 - Explosive Trap
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Trap takes 1.5 sec until its active until it gets thrown somewhere.
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Trap explodes either if an enemy touches it or with a 5 second delay.
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Damage: 5.5x Attack
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If anyone inside the explosion is marget, Target Triggers 2 Marks at once.
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Anyone who is not marked inside the explosion gets 1 Stack of mark with 7 sec duration.
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Witch
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Autohit: Hooming Dark/Purple Energy Bolt. only starts hooming if it gets really close to an enemy. (0.85 sec cd)
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Righclick - Transform
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Transforms to a Cat Leaps for 400 Range and transforms back (iFrame during move)
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cd: 8 sec.
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1 Curse of Pain
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Single Target dot Target on Mouse location. 6 seconds
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Range: 700
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35 Mana
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1x attack every 2 seconds for 8 seconds. Last Tick does double damage.
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8 sec Cd
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2 Throw Poison
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Throws a poison bottle like a grenate. Massive aoe dmg and low dmg ticking dot over long time.
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Range: 700
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AoE: 350 Range
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Damage: 5x Atk Poisons over 30 seconds (does every 3 secs 0.5x Atk dmg)
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40 Mana
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16 sec cd
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3 Curse of Death
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Curses Target to receive double dmg for next 7 seconds. Target with Mouse location
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Range: 700
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cd: 35 sec
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35 Mana
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@ -254,7 +254,7 @@ void Monster::STRATEGY::STONE_GOLEM(Monster&m,float fElapsedTime,std::string str
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}break;
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case SHOCKWAVE:{
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m.F(A::CASTING_TIMER)-=fElapsedTime;
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Pixel newCol{PixelLerp(VERY_DARK_BLUE,BLACK,sin(geom2d::pi*game->GetRunTime()*2)/2.f+0.5f)};
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Pixel newCol{PixelLerp(m.I(A::SHOCKWAVE_COLOR),BLACK,sin(geom2d::pi*game->GetRunTime()*2)/2.f+0.5f)};
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newCol.a=util::lerp(255.f,210.f,sin(geom2d::pi*game->GetRunTime()*2)/2.f+0.5f);
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game->SetWorldColor(newCol);
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@ -21,7 +21,7 @@ Add rectangular hitbox posssibility to the game for monsters. (specifically for
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DEMO
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====
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Add Spell Names on info screen.
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PGETinker notes
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===============
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 3
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#define VERSION_BUILD 10039
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#define VERSION_BUILD 10044
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -963,7 +963,7 @@ MonsterStrategy
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Knockback Amount = 450
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Shockwave Screen Shake Time = 0.75s
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Danger Area Color = 64 red, 0 green, 0 blue, 255 alpha
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Danger Area Color = 128 red, 0 green, 0 blue, 255 alpha
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Ring Expand Speed = 5.0/s
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Shockwave Ring Lifetime = 2.5s
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@ -6,22 +6,39 @@ Thief
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BaseAtk = 10
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# Amount of health gained per level.
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HealthGrowthRate = 5
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HealthGrowthRate = 9
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# Amount of attack gained per level.
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AtkGrowthRate = 0.2
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AtkGrowthRate = 2
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FullRender = unknown_full_render.png
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Auto Attack
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{
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DamageMult = 1x
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Range = 150
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Cooldown = 0.35
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# Whether or not this ability cancels casts.
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CancelCast = 1
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SwordAnimationSwingTime = 0.2s
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SwordSlashLingerTime = 0.125s
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#Sweep angle of the sword slash (in both directions)
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SwordSlashSweepAngle = 45°
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}
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Right Click Ability
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{
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Name = ???
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Short Name = ???
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Description = ???
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Name = Roll
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Short Name = ROLL
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Description = Roll in a direction and gain increased movement speed for 2 seconds.
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Icon = block.png
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Cooldown = 8
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Mana Cost = 5
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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CancelCast = 1
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# % speed increase, duration
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Movespeed Buff = 30%, 2s
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 0, 0, 64, 192
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@ -33,14 +50,17 @@ Thief
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}
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Ability 1
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{
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Name = ???
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Short Name = ???
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Description = ???
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Name = Hidden Dagger
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Short Name = DAGGER
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Description = Jump backwards while throwing a dagger.
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Icon = block.png
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Cooldown = 6
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Mana Cost = 30
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Cooldown = 8
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Mana Cost = 20
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# Whether or not this ability cancels casts.
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CancelCast = 0
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CancelCast = 1
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Jump Range = 200
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Damage = 2x
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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@ -52,14 +72,17 @@ Thief
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}
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Ability 2
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{
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Name = ???
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Short Name = ???
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Description = ???
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Name = Deadly Dash
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Short Name = DASH
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Description = Dash to target location becoming invulnerable and damaging everything in the Thief's path.
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Icon = block.png
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Cooldown = 6
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Mana Cost = 25
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Cooldown = 15
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Mana Cost = 45
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# Whether or not this ability cancels casts.
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CancelCast = 0
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CancelCast = 1
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Damage = 4x
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Range = 450
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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@ -71,15 +94,18 @@ Thief
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}
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Ability 3
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{
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Name = ???
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Short Name = ???
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Description = ???
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Name = Adrenaline Rush
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Short Name = RUSH
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Description = Gain 30% increased attack speed and 10% increased movement speed for 8 seconds.
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Icon = block.png
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Cooldown = 40
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Cooldown = 37
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Mana Cost = 75
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Attack Speed Increase = 30%
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Movement Speed Increase = 10%
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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@ -2,27 +2,43 @@ Trapper
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{
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ClassName = Trapper
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BaseHealth = 100
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BaseAtk = 10
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BaseHealth = 90
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BaseAtk = 13
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# Amount of health gained per level.
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HealthGrowthRate = 5
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HealthGrowthRate = 7
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# Amount of attack gained per level.
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AtkGrowthRate = 0.2
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AtkGrowthRate = 3
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FullRender = characters/commercial_assets/Trapper_F_NoOutline.png
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Right Click Ability
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Auto Attack
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{
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Name = ???
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Short Name = ???
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Description = ???
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Icon = block.png
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Cooldown = 8
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Mana Cost = 5
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DamageMult = 1x
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Radius = 12
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Cooldown = 0.6
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# Whether or not this ability cancels casts.
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CancelCast = 0
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ArrowSpd = 275
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Sound = Ranger Auto Attack
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}
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Right Click Ability
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{
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Name = Sprint
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Short Name = SPRINT
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Description = Gain 60% bonus movement speed for 3 seconds.
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Icon = block.png
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Cooldown = 7
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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# Movement speed increase, duration
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Movement Speed Buff = 60%, 3s
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 0, 0, 64, 192
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Cooldown Bar Color 2 = 0, 0, 128, 192
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@ -33,58 +49,78 @@ Trapper
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}
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Ability 1
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{
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Name = ???
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Short Name = ???
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Description = ???
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Name = Mark Target
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Short Name = MARK
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Description = Marks an enemy. Lasts 7 seconds/5 hits. Marks detonate for 60% of ATK from every hit/ability.
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Icon = block.png
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Cooldown = 6
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Mana Cost = 30
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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Ability 2
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{
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Name = ???
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Short Name = ???
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Description = ???
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Icon = block.png
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Cooldown = 6
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Cooldown = 12
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Mana Cost = 25
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Duration = 7s
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Hit Count = 5
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Damage Increase Bonus = 60%
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 1200
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Casting Size = 100
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}
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Ability 2
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{
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Name = Bear Trap
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Short Name = TRAP
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Description = Sets down a trap. If caught target is already marked, reapplies the mark and causes bleeding.
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Icon = block.png
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Cooldown = 15
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Marked Target Reset Time = 7s
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Marked Target Hit Count Reset = 5
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Marked Target Bleed = 10%, 10s
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0.5s
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Casting Range = 0
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Casting Size = 0
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}
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Ability 3
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{
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Name = ???
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Short Name = ???
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Description = ???
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Name = Explosive Trap
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Short Name = EXTRAP
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Description = A trap exploding on touch/5 seconds, applying marks to targets hit. Already marked targets trigger 2 marks.
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Icon = block.png
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Cooldown = 40
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Mana Cost = 75
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Cooldown = 0
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Damage = 5.5x
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Explosion Radius = 200
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Trap Activation Time = 1.5s
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Trap Auto Detonate Time = 5s
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# Number of Mark triggers that activate from getting hit.
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Trap Mark Trigger Count = 2
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# Number of mark stacks to add to any targets caught by the explosion.
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Explosion Mark Stack Increase = 1
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Explosion Knockup Amount = 20
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Explosion Knockback Amount = 250
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Precast Time = 0.5s
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Casting Range = 0
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Casting Size = 0
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}
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@ -2,90 +2,119 @@ Witch
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{
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ClassName = Witch
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BaseHealth = 100
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BaseAtk = 10
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BaseHealth = 80
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BaseAtk = 15
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# Amount of health gained per level.
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HealthGrowthRate = 5
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# Amount of attack gained per level.
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AtkGrowthRate = 0.2
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AtkGrowthRate = 4
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FullRender = characters/commercial_assets/Witch_F_NoOutline.png
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Right Click Ability
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Auto Attack
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{
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Name = ???
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Short Name = ???
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Description = ???
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Icon = block.png
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Cooldown = 8
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Mana Cost = 5
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DamageMult = 1x
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Homing Range = 100
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Radius = 50
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Speed = 175
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Cooldown = 0.85
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# Whether or not this ability cancels casts.
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CancelCast = 0
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# Maximum distance this attack will travel before it becomes deactivated.
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Max Range = 1200
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||||
|
||||
# When bullet makes contact, how fast the bullet will fade out.
|
||||
BulletHitFadeoutTime = 0.2s
|
||||
|
||||
SplashEffectFadeoutTime = 0.25s
|
||||
}
|
||||
|
||||
Right Click Ability
|
||||
{
|
||||
Name = Transform
|
||||
Short Name = CAT
|
||||
Description = Transform into a cat, leaping to target position while avoiding attacks, then transform back.
|
||||
Icon = block.png
|
||||
Cooldown = 8
|
||||
Mana Cost = 0
|
||||
# Whether or not this ability cancels casts.
|
||||
CancelCast = 1
|
||||
|
||||
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
|
||||
Cooldown Bar Color 1 = 0, 0, 64, 192
|
||||
Cooldown Bar Color 2 = 0, 0, 128, 192
|
||||
|
||||
Precast Time = 0
|
||||
Casting Range = 0
|
||||
Casting Size = 0
|
||||
Casting Range = 400
|
||||
Casting Size = 100
|
||||
}
|
||||
Ability 1
|
||||
{
|
||||
Name = ???
|
||||
Short Name = ???
|
||||
Description = ???
|
||||
Name = Curse of Pain
|
||||
Short Name = PAIN
|
||||
Description = Apply a curse on a target dealing damage over time.
|
||||
Icon = block.png
|
||||
Cooldown = 6
|
||||
Mana Cost = 30
|
||||
Cooldown = 8
|
||||
Mana Cost = 35
|
||||
# Whether or not this ability cancels casts.
|
||||
CancelCast = 0
|
||||
|
||||
# Damage per tick, time between ticks, total curse duration
|
||||
Curse Debuff = 1x, 2s, 8s
|
||||
Final Tick Damage = 2x
|
||||
|
||||
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
|
||||
Cooldown Bar Color 1 = 64, 0, 0, 192
|
||||
Cooldown Bar Color 2 = 128, 0, 0, 192
|
||||
|
||||
Precast Time = 0
|
||||
Casting Range = 0
|
||||
Casting Size = 0
|
||||
Casting Range = 700
|
||||
Casting Size = 100
|
||||
}
|
||||
Ability 2
|
||||
{
|
||||
Name = ???
|
||||
Short Name = ???
|
||||
Description = ???
|
||||
Name = Throw Poison
|
||||
Short Name = POISON
|
||||
Description = Throw a poison bottle at target location. All targets caught in the range take poison damage over time.
|
||||
Icon = block.png
|
||||
Cooldown = 6
|
||||
Mana Cost = 25
|
||||
Cooldown = 16
|
||||
Mana Cost = 40
|
||||
# Whether or not this ability cancels casts.
|
||||
CancelCast = 0
|
||||
|
||||
# Damage per tick, time between ticks, total debuff time
|
||||
Poison Debuff = 0.5x, 3s, 30s
|
||||
|
||||
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
|
||||
Cooldown Bar Color 1 = 64, 0, 0, 192
|
||||
Cooldown Bar Color 2 = 128, 0, 0, 192
|
||||
|
||||
Precast Time = 0
|
||||
Casting Range = 0
|
||||
Casting Size = 0
|
||||
Casting Range = 700
|
||||
Casting Size = 350
|
||||
}
|
||||
Ability 3
|
||||
{
|
||||
Name = ???
|
||||
Short Name = ???
|
||||
Description = ???
|
||||
Name = Curse of Death
|
||||
Short Name = DEATH
|
||||
Description = Target is cursed with a debilitating spell, taking double damage for 7 seconds.
|
||||
Icon = block.png
|
||||
Cooldown = 40
|
||||
Mana Cost = 75
|
||||
Cooldown = 35
|
||||
Mana Cost = 35
|
||||
# Whether or not this ability cancels casts.
|
||||
CancelCast = 0
|
||||
|
||||
Damage Amplification = 2x
|
||||
Curse Duration = 7s
|
||||
|
||||
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
|
||||
Cooldown Bar Color 1 = 64, 0, 0, 192
|
||||
Cooldown Bar Color 2 = 128, 0, 0, 192
|
||||
|
||||
Precast Time = 0
|
||||
Casting Range = 0
|
||||
Casting Size = 0
|
||||
Casting Range = 700
|
||||
Casting Size = 100
|
||||
}
|
||||
}
|
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Reference in New Issue
Block a user