Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead)
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@ -60,6 +60,12 @@ All rights reserved.
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#include "Overlay.h"
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#include "Overlay.h"
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#include <variant>
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#include <variant>
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#undef KEY_MENU
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#undef KEY_SELECT
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#undef KEY_SCROLLDOWN
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#undef KEY_SCROLLUP
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#undef KEY_ENTER
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class SteamKeyboardCallbackHandler;
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class SteamKeyboardCallbackHandler;
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class SteamStatsReceivedHandler;
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class SteamStatsReceivedHandler;
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@ -161,6 +167,7 @@ public:
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double levelTime=0.;
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double levelTime=0.;
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Camera2D camera;
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Camera2D camera;
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std::map<MapName,Map>MAP_DATA;
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std::map<MapName,Map>MAP_DATA;
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ResourcePack gamepack;
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private:
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private:
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std::vector<std::unique_ptr<Effect>>foregroundEffects,backgroundEffects,foregroundEffectsToBeInserted,backgroundEffectsToBeInserted;
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std::vector<std::unique_ptr<Effect>>foregroundEffects,backgroundEffects,foregroundEffectsToBeInserted,backgroundEffectsToBeInserted;
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std::vector<TileRenderData*>tilesWithCollision,tilesWithoutCollision;
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std::vector<TileRenderData*>tilesWithCollision,tilesWithoutCollision;
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@ -215,7 +222,6 @@ private:
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float lastMouseMovement=0.f; //Amount of time since the last time the cursor was moved or interacted with.
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float lastMouseMovement=0.f; //Amount of time since the last time the cursor was moved or interacted with.
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vi2d lastMousePos={};
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vi2d lastMousePos={};
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bool gameInitialized=false;
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bool gameInitialized=false;
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ResourcePack gamepack;
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uint8_t mosaicEffectTransition=1U;
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uint8_t mosaicEffectTransition=1U;
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float saveGameDisplayTime=0.f;
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float saveGameDisplayTime=0.f;
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float loadingWaitTime=0.f;
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float loadingWaitTime=0.f;
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@ -70,9 +70,11 @@ void Audio::Initialize(){
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while(data.HasProperty(std::format("channel[{}]",channelCounter))){
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while(data.HasProperty(std::format("channel[{}]",channelCounter))){
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std::string channelName=data[std::format("channel[{}]",channelCounter)].GetString();
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std::string channelName=data[std::format("channel[{}]",channelCounter)].GetString();
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if(!game->gamepack.Loaded()){
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if(!std::filesystem::exists("bgm_directory"_S+channelName))ERR(std::format("WARNING! Could not load file {} for track {}",channelName,songFileName));
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if(!std::filesystem::exists("bgm_directory"_S+channelName))ERR(std::format("WARNING! Could not load file {} for track {}",channelName,songFileName));
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if(!game->gamepack.Loaded()&&"GENERATE_GAMEPACK"_B){
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if("GENERATE_GAMEPACK"_B){
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game->gamepack.AddFile("bgm_directory"_S+channelName);
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game->gamepack.AddFile("bgm_directory"_S+channelName);
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}
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}
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}
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bgm.AddChannel(channelName);
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bgm.AddChannel(channelName);
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channelCounter++;
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channelCounter++;
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@ -115,7 +115,7 @@ public:
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std::map<ItemAttribute,float>::const_iterator begin()const;
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std::map<ItemAttribute,float>::const_iterator begin()const;
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std::map<ItemAttribute,float>::const_iterator end()const;
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std::map<ItemAttribute,float>::const_iterator end()const;
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const Pixel&DisplayCol()const;
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const Pixel&DisplayCol()const;
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const std::optional<std::reference_wrapper<Ability>>Ability()const;
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const std::optional<std::reference_wrapper<::Ability>>Ability()const;
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private:
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private:
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void UpdateDescription();
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void UpdateDescription();
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const ItemEnchantInfo&GetEnchantInfo()const;
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const ItemEnchantInfo&GetEnchantInfo()const;
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@ -38,7 +38,7 @@ All rights reserved.
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#include "Effect.h"
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#include "Effect.h"
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#include "util.h"
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#include "util.h"
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#include "AdventuresinLestoria.h"
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#include "AdventuresInLestoria.h"
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#include "SoundEffect.h"
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#include "SoundEffect.h"
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INCLUDE_game
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INCLUDE_game
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@ -1,4 +1,5 @@
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cd "Adventures in Lestoria"
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cd "Adventures in Lestoria"
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mkdir "Adventures in Lestoria"
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mkdir "Adventures in Lestoria"
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cp "discord_game_sdk.so" "Adventures in Lestoria"
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cp "discord_game_sdk.so" "Adventures in Lestoria"
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cp "Adventures in Lestoria/"*.so "release/Adventures in Lestoria"
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gdb ../bin/AdventuresInLestoria
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gdb ../bin/AdventuresInLestoria
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@ -1,2 +1,2 @@
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git update-index --assume-unchanged "Adventures in Lestoria/packkey.cpp"
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git update-index --assume-unchanged "Adventures in Lestoria/packkey.cpp"
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cmake -DCMAKE_BUILD_TYPE=Release .;make -j 8
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cmake -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DCMAKE_BUILD_TYPE=Release .;make -j 8
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