Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.

pull/29/head
sigonasr2 11 months ago
parent c7ea530484
commit bcc71601b6
  1. 3
      Adventures in Lestoria/Adventures in Lestoria.tiled-project
  2. 2
      Adventures in Lestoria/Version.h
  3. 9
      Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx
  4. 34
      Adventures in Lestoria/assets/config/Monsters.txt
  5. BIN
      Adventures in Lestoria/assets/monsters/Wolf.png
  6. BIN
      Adventures in Lestoria/assets/music/foresty1_1_bass.ogg
  7. BIN
      Adventures in Lestoria/assets/music/foresty1_1_crash.ogg
  8. BIN
      Adventures in Lestoria/assets/music/foresty1_1_drums.ogg
  9. BIN
      Adventures in Lestoria/assets/music/foresty1_1_flute.ogg
  10. BIN
      Adventures in Lestoria/assets/music/foresty1_1_piano 1.ogg
  11. BIN
      Adventures in Lestoria/assets/music/foresty1_1_piano 2.ogg
  12. BIN
      Adventures in Lestoria/assets/music/foresty1_1_pizzicato.ogg
  13. BIN
      Adventures in Lestoria/assets/music/foresty1_1_staccato.ogg
  14. BIN
      Adventures in Lestoria/assets/music/foresty1_1_strings.ogg
  15. BIN
      Adventures in Lestoria/assets/music/foresty1_1_xtra perc.ogg
  16. BIN
      Adventures in Lestoria/assets/music/loop1/foresty1_1_loop1_bass.ogg
  17. BIN
      Adventures in Lestoria/assets/music/loop1/foresty1_1_loop1_drums.ogg
  18. BIN
      Adventures in Lestoria/assets/music/loop1/foresty1_1_loop1_flute.ogg
  19. BIN
      Adventures in Lestoria/assets/music/loop1/foresty1_1_loop1_piano 1.ogg
  20. BIN
      Adventures in Lestoria/assets/music/loop1/foresty1_1_loop1_piano 2.ogg
  21. BIN
      Adventures in Lestoria/assets/music/loop1/foresty1_1_loop1_strings.ogg
  22. BIN
      Adventures in Lestoria/assets/music/loop1/foresty1_1_loop1_xtra perc.ogg
  23. BIN
      Adventures in Lestoria/assets/music/loop2/foresty1_1_loop2_bass.ogg
  24. BIN
      Adventures in Lestoria/assets/music/loop2/foresty1_1_loop2_drums.ogg
  25. BIN
      Adventures in Lestoria/assets/music/loop2/foresty1_1_loop2_piano 1.ogg
  26. BIN
      Adventures in Lestoria/assets/music/loop2/foresty1_1_loop2_piano 2.ogg
  27. BIN
      Adventures in Lestoria/assets/music/loop2/foresty1_1_loop2_staccato.ogg
  28. BIN
      Adventures in Lestoria/assets/music/loop2/foresty1_1_loop2_strings.ogg

@ -272,7 +272,8 @@
"Red Slime",
"Yellow Slime",
"Flower Turret",
"Slime King"
"Slime King",
"Wolf"
],
"valuesAsFlags": false
},

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 1
#define VERSION_BUILD 5498
#define VERSION_BUILD 5499
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="205" height="205" tilewidth="24" tileheight="24" infinite="0" backgroundcolor="#475500" nextlayerid="10" nextobjectid="176">
<map version="1.10" tiledversion="1.10.1" class="Map" orientation="orthogonal" renderorder="right-down" width="205" height="205" tilewidth="24" tileheight="24" infinite="0" backgroundcolor="#475500" nextlayerid="10" nextobjectid="177">
<properties>
<property name="Background Music" propertytype="BGM" value="foresty1_1"/>
<property name="Level Type" propertytype="LevelType" value="Dungeon"/>
@ -1951,6 +1951,13 @@
<point/>
</object>
<object id="167" name="Player Spawn" type="PlayerSpawnLocation" x="624" y="4272" width="24" height="24"/>
<object id="176" name="Wolf" type="Monster" x="1290" y="4296">
<properties>
<property name="Type" propertytype="MonsterName" value="Wolf"/>
<property name="spawner" type="object" value="2"/>
</properties>
<point/>
</object>
</objectgroup>
<objectgroup id="9" name="Environmental Audio">
<object id="166" name="Waterfall Sound" type="AudioEnvironmentalSound" x="3204" y="4152">

@ -209,4 +209,38 @@ Monsters
#Additional custom animations go down below. Start with ANIMATION[0]
ANIMATION[0] = monsters/Slime King - Cast.png
}
Wolf
{
Health = 110
Attack = 12
CollisionDmg = 12
MoveSpd = 120%
Size = 90%
XP = 14
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 3, 0.2, PingPong
JumpAnimation = 4, 0.06, PingPong
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 4, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Wolf Skin,35%,1,2
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
#ANIMATION[0] = 6, 0.1, Repeat
}
}

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