Fix steam icons from being loaded too early if the game starts up quickly. Release Build 8330.
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@ -326,7 +326,6 @@ bool AiL::OnUserCreate(){
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if(SteamAPI_RestartAppIfNecessary(2895980U))return false; //Immediately quit if steam is detected and can be started through it.
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if(SteamAPI_RestartAppIfNecessary(2895980U))return false; //Immediately quit if steam is detected and can be started through it.
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if(Steam_Init()){
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if(Steam_Init()){
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std::cout<<"Steam API Initialized successfully!"<<std::endl;
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std::cout<<"Steam API Initialized successfully!"<<std::endl;
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Input::LoadSteamButtonIcons();
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}else{
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}else{
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std::cout<<"Steam API failed to initialize!"<<std::endl;
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std::cout<<"Steam API failed to initialize!"<<std::endl;
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}
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}
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@ -3779,6 +3778,7 @@ bool AiL::Steam_Init(){
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}
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}
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if(SteamInput()!=nullptr){
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if(SteamInput()!=nullptr){
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SteamInput()->Init(false);
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SteamInput()->Init(false);
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Input::LoadSteamButtonIcons();
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Input::ingameControlsHandle=SteamInput()->GetActionSetHandle("InGameControls");
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Input::ingameControlsHandle=SteamInput()->GetActionSetHandle("InGameControls");
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}
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}
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return true;
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return true;
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@ -668,6 +668,7 @@ void InputGroup::DrawPrimaryInput(const std::variant<AiL*const,TileTransformedVi
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case CONTROLLER:{
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case CONTROLLER:{
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if(SteamInput()){
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if(SteamInput()){
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primaryKey=GetPrimaryKey(STEAM);
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primaryKey=GetPrimaryKey(STEAM);
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type=STEAM;
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}else{
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}else{
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primaryKey=GetPrimaryKey(CONTROLLER);
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primaryKey=GetPrimaryKey(CONTROLLER);
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}
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 5
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#define VERSION_MINOR 5
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#define VERSION_PATCH 1
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#define VERSION_PATCH 1
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#define VERSION_BUILD 8324
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#define VERSION_BUILD 8330
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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