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b9a2b77fdc
@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 5
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#define VERSION_PATCH 1
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#define VERSION_BUILD 8084
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#define VERSION_BUILD 8086
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -4594,7 +4594,24 @@ namespace olc
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{ bHasMouseFocus = state; }
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void PixelGameEngine::olc_UpdateKeyFocus(bool state)
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{ bHasInputFocus = state; }
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{
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bHasInputFocus = state;
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if(!state){ //Drop all key and mouse inputs as we have lost input focus.
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// Compare hardware input states from previous frame
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auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount)
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{
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for (uint32_t i = 0; i < nKeyCount; i++)
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{
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if(pKeys==pKeyboardState)olc_UpdateKeyState(i,false);
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else if(pKeys==pMouseState)olc_UpdateMouseState(i,false);
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}
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};
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ScanHardware(pKeyboardState, pKeyOldState, pKeyNewState, 256);
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ScanHardware(pMouseState, pMouseOldState, pMouseNewState, nMouseButtons);
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}
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}
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void PixelGameEngine::olc_DropFiles(int32_t x, int32_t y, const std::vector<std::string>& vFiles)
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{
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